Jeggare Noble

Godfrey Swandown's page

35 posts. Alias of Cydrius.


Full Name

Godfrey Swandown

Race

Human

Classes/Levels

Maneuver Master 1 | AC 14 T 14 FF 12 | HP 10/10 | F +4 R +4 W +4 | Init+4 | Perc+6, S.Motive +6 | S.Fist (1/1)

Gender

Male

Size

M

Age

33

Special Abilities

Stunning Fist (1/day), Flurry of Maneuvers

Alignment

LG

Deity

Iomedae

Languages

Common

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Godfrey Swandown

Godfrey Swandown
Male Human Maneuver Master
LG Medium Humanoid(Human)
Init +4; Senses Perception +6
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Background
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Backstory:
Godfrey Swandown is a helpful stranger without a purpose. Formerly a bandit of the high roads, he and the band of thieves he was a part of were once stopped by a paladin. A fierce battle ensued and most of his fellow thieves were slain, but Godfrey surrendered, preferring to face his crimes and the word of justice than to foolishly try and defeat one of Iomedae’s shining blades.

Because his own crimes had been lesser, Godfrey was sentenced to prison, but escaped the death penalty. Humbled by this mercy, he swore to move back to the rightful path and make amends for his misdeeds.

Mathias Fairflame, the paladin who had put an end to Godfrey’s career as a criminal, came to visit the former bandit several times. They spoke at length of redemption and justice, and the paladin’s words won Godfrey over. Furthermore, fearful of returning to his old ways, Godfrey took a solemn vow: He promised to never again be dishonest.

Upon his liberation, Godfrey found work at the local farm’s stable. Rather than pay, he asked for only food and board and, after a time, a horse of his own so that he may go on his personal journey of redemption. He worked hard at the task and eventually earned the animal as well as an older saddle, no longer fit for the guard’s use, but plenty serviceable. Profusely thanking the town for giving him a second chance at life, Godfrey galloped into the horizon, eager to discover his new life.

He went from town to town, at times tracing back his old bandit routes, and offered his help with various tasks, each time asking only for food and board, and though he tried as he could to refuse gifts and repayment beyond such, he often wound up graciously accepting them, not to offend his hosts, and thankful for the help.

As the adventure begins, Godfrey finds himself in the hamlet of Kor. Only time will tell what destiny awaits the repentant man.


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Defense
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AC 14, Touch 14, Flat 12
HP 10 (1d8+2)
Fort +4; Ref +4; Will +4
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Offense
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Speed 30 ft
BAB +0
Ranged
Shuriken +2 (1d2+3, x2, 10ft)
Melee
Flurry of Maneuvers: Unarmed Strike +3, Bonus Maneuver at -2 penalty
Unarmed Strike +3 (1d6+3; x2; B)
Grapple +5
Disarm +5
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Statistics
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Statistics:

Str 16; Dex 14; Con 14; Int 10; Wis 14; Cha 10
Feats
  • Improved Unarmed Strike
  • Stunning Fist (DC 13)
  • Improved Disarm (Maneuver Master bonus feat)
  • Improved Grapple

Traits
  • Reactionary
  • Honored Fist of the Society

Class Features
  • Flurry of Maneuvers: At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry.

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Skills
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Skills:
Trained Skills:
  • Acrobatics +6
  • Climb +7
  • Perception +6
  • Sense Motive +6
  • Stealth +6
    Untrained:
  • Ride +2 (+4 to stay in saddle, 75% chance to stay in saddle if knocked out.)

Spoken Languages: Common

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Equipment
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Equipment:

Combat Equipment: Shuriken(15), Manacles(Common)
Worn: Explorer's outfit, backpack, belt pouch (8 sp)
Transportation:Juniper (Light Horse Mare), Military Saddle
Other:Blanket, Gear Maintenance Kit, Grooming Kit, Lantern(Bullseye, 2 flasks of oil). Rope, Soap, Tent(Small), Torches(10), Trail Rations(5), Waterskin
52.5 lbs, Light Encumbrance