Desna Effigy

Goblin Monger's page

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"You can please some of the people some of the time, all of the people some of the time, some of the people all of the time, but you can never please all of the people all of the time."
-Abraham Lincoln (Adapted Version)

Also it sounds like your GM and fellow players like playing meat grinders, no offense. It also sounds like the soul-intent from two of your GMs is just to find a way to kill the party off. Since your focusing on surviving it puts a wrench in the plans of those two as you have higher chance of making it out alright.

Either you become closer to what your friends are playing or you help your friends in their optimizations of their characters for survival.


1 person marked this as FAQ candidate.

Still unsure a bit on how this works but lets say I'm a Level [Y] [X]/ Souldrinker [4] of the War Horseman. If I took STR damage would that be also considered a STR penalty or is STR damage a completely separate form of affecting the ability scores of another?

This is just something I noticed when I was browsing through for the first time today the Book of the Damned Vol. III Horseman of the Apocalypse book. So it kinda made me wonder what to do with such a prestige class. As I always look at what long term benefits it gives that are actually beneficial to naturally diverting from your class which always has some big Lv. 20 benefit for being a "long-term member" in that particular class.


You don't have to change class and ignore fighter. Your player could level dip into being a Fighter (?) X/ Barbarian (Titan Mauler) 2. Unless your game is going straight to level 20 and your player also wants the full benefits of one particular classes, it would allow for a wider expanse on a per-existing character by level dipping.

If you are dead set on wanting your players to wield large weapons I may suggest looking at the Living Monolith prestige class from Osirion player guide as one example. First level benefit off the bat is the ability to thrice per day use Enlarge Person on yourself as a swift action. Whenever enlarge/reduce person is used it modifies your current equipment to fit and be wielded at your new size. So a medium human wielding a medium scythe is now a large human with a large scythe.

Other than the Tiefling option, prestige class option, or barbarian option; I don't know what else to tell you as it is not available as a feat option.

Believe me when I said I tried to make a fearsome kobold that could wield oversized weapons one time with great accuracy and ended up for one game as a Barbarian 6 (Titan Mauler) Kobold.


Azten wrote:
The Aquatic base form(Ultimate Magic) could be re-flavored to be a big ol' bloody blob, and the Serpentine form as well.

Thank you very much for your input. I will go let my player know right now about such options for their character. Also thank you for being quick on the reply.


Got a player who is wondering if they could have an Eidolon that is the equivalent of an Ooze that resembles essentially a sentient blob of blood. The player is making Dhampir Summoner with the Evolutionist archetype at level 1.

So my question is simply: Is there a way to have a Ooze base form for a Eidolon or not?


Dosgamer wrote:

Bonus damage I calculate as follows (assuming all abilities work as you posted, I haven't looked them up to confirm):

Strength +10 (assumes 1-handed lance)
Weapon +4
Mount's strength +5
Knight's Challenge +5
Power Attack +12 (assumes 1-handed lance)
+1d6 (non-crit) OR +2d10 (crit)

for a total of +36 (all of which is multiplied on a crit) +1d6 (or +2d10 on a crit)

Transfixing charge would then do 9d8 maximized to 72+(36*6=216)+2d10 for a whopping 288+2d10 (or 264+2d10 if you don't allow greater vital strike). At least I think that's how it would work.

Of course the tarrasque has DR 15/epic so you take 15 off the top, but otherwise you should be able to put a good hurt on it. Good luck!

Thank you Dosgamer for your very much appreciated input, it was proving for us to be a mathimatical nightmare on our side. Plus I can understand better why its not always the best thing from a designers perspective on allowing such stuff as unless you devour this kind of number crunching for B/L/D, one could get very sick of it. :)

We only allowed the combination of the VS feat tree because as a Gendarme it would make sense they would hone themselves to deal the most on horseback with just a lance. Hence why my only allowed weapon is my lance as I'm not attacking several times over massive damage like a ranger might but against one solitary target which is why I would need Cleave or Great Cleave to wreck enemies who vastly number us as I usually spend most of my attack rounds performing a charge attack with Ride-By Attack.

We ended the game for that week's night on an incomplete attack as it was getting pretty late, around 2AM-ish if I remember correctly.


Since I'm allowed to take the Vital Strike line and use it with other feats like Spirited charge my question is the amount of damage I would do with a Transfixing Charge with a critical hit against the Tarrasque that we are fighting.

Spoiler:
Strength Score: 30 (+10)
Charisma Score: 21 (+5)

Feats:
Level 1 = Mounted Combat
Level 1 = Ride-By Attack
Level 3 = Natural Charmer (Dhampyr)
Level 5 = Spirited Charge
Level 6 = Vital Strike
Level 8 = Power Attack
Level 9 = Leadership
Level 11 = Improved Bull Rush
Level 12 = Improved Vital Strike
Level 14 = Spring Attack
Level 15 = Endurance
Level 17 = Unseat
Level 18 = Greater Vital Strike
Level 20 = Deadly Finish

Magic Items: Belt of Physical Might (+6 Str, +2 Con)*, +4 Adamantine Flaming Burst Lance (+2d10 on crit)

* = Already part of the current strength score of 30.

Chosen Order: Sword
Order Benefits
Added Skills: Knowledge (Nobility) and Knowledge (Religion). +10 bonus to the cavalier's rolls on Sense Motive to oppose bluff checks.

Challenge = +5 bonus on attack rolls against the challenged target.

By My Honor: +2 bonus on rolls involving the chosen saving throw (FORT) as long as he maintains the chosen alignment (NG).

Mounted Mastery: +4 AC Dodge bonus to avoid attacks set against his charge. He can add his mount's strength to the damage (+5 = Heavy Warhorse).

Knight's Challenge: This functions like a normal challenge but the cavalier adds his charisma modifier (+5) to all hit and damage rolls. Also a cavalier gets a +4 bonus on confirming critical hits on the challenged target.

Transfixing Charge: At 20th level, a gendarme represents the epitome of mounted combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage (quadruple if using a lance);
this damage includes all increases from the Spirited Charge feat and from the use of a lance. In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals maximum damage for the weapon wielded. Additional damage from weapon
properties, magic effects, precision-based bonuses, or other increases are rolled normally. This ability replaces supreme charge.

So considering the full weight of his single charge attack on a confirmed critical hit how exactly would I calculate the full damage for this kind of strike as the transfixing charge bit has proven for us to be at least a tad confusing with all the other variables in the mix like Greater Vital Strike.

Normally we would calculate it as 5d8 + 3d8 (GVS) + 1d6 (Flaming Burst non-critical) + 25*5 on a challenged target by Knight's Challenge.

Since its critical hitting would it deal 8d8 + 3d8 + 1d6 + 2d10 (FB on a Crit) + 25*8. Would I add the full amount of the 3d8 (24) to the 8d8 (74) (24+74=98) to the 25*8 (200) then roll normally for the flaming burst (1d6) and (2d10) normally for the damage?


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Maybe its just me but the monk isn't such a bad class.
They are a bit strange I will give it that but then again I fell in love with the idea of a Goblin Monk (Drunken Monk Archetype) with the deity of Cayden Cailean which is why I cannot really say I dislike it.

Yeah I agree the armor thing kinda stinks at times but it does make sense, to an extent.

I forget if this was in 3.5, but I thought there was the possibility of enchanting the monk's hands.