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Gnurk's page
25 posts. Organized Play character for RangerArcher.
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Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin moves twice and strikes Teflar.
Longsword:1d20 + 6 ⇒ (15) + 6 = 21
Damage, Implement's Empowerment, Personal Antithesis:1d8 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin moves twice and tries the Exploit Vulnerability on Teflar.
Esoteric Lore DC 16:1d20 + 7 ⇒ (20) + 7 = 27
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin has its wand in hand.
He tries the Exploit Vulnerability.
Esoteric Lore DC 16:1d20 + 7 ⇒ (14) + 7 = 21 Mortal Weakness
Then he draws his weapon and moves.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin agrees with Ronnie. Let’s go see Teflar.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin is trying to remember what the butterfly means.
Religion.1d20 + 4 ⇒ (3) + 4 = 7
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin also looks around if there is anything interesting.
Perception:1d20 + 5 ⇒ (20) + 5 = 25
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Let’s go see other people.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
We can going the next people.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Yes, what you have to tell us about the disappearance of Nema and Hektril ?
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
I am totally certain that the Atteran Ranches act subservient to Nidal’s leadership and Zon-Kuthon, but many shelter followers of Desna, known as Dreamers. Well, either that or a Nidalese tradition involves sending people into the wilderness with nothing but the clothes on their back to experience pain and purge their weakness, as Zon-Kuthon teaches. Unfortunately, not everyone returns from the journey. Perhaps the missing people are victims of this practice.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
A goblin with a Breastplate. On the belt he has a long sword. In his left hand there is a Wand. He says : Hello my name is Gnurk.
He tries to remember his knowledge. +4 Religion
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
1) Gnurk
2) Goblin Thaumaturge
3) Perception +5
4) No
5) Search
6) No
7) -
For the GM: Can you change the faction by replacing it with Vigilant Seal because I was wrong.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin is watching too.
Religion:1d20 + 4 ⇒ (9) + 4 = 13
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Let’s finish the exploration.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin draws his longsword. He had already his Implement in hand.
He makes his Exploit Vulnerability on the little blue mummy.
Esoteric Lore:1d20 + 7 ⇒ (12) + 7 = 19
Then he strikes on the blue one.
Longsword, Mortal Weakness:1d20 + 6 ⇒ (8) + 6 = 14
Damage, Mortal Weakness, implement's empowerment:1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11 + vulnerability
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Do you have a Wayfinder ?
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Yes, let's continue the exploration.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Society:1d20 + 0 ⇒ (10) + 0 = 10
The goblin is trying to decipher what is written.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The small door would be more suitable for my size.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
The goblin is also heading for the stairs.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
It is a goblin with a Breastplate. On the belt he wears a longsword. He calls himself Gnurk.
The goblin is ready to go.
Goblin Thaumaturge 1 / HP 19/19, Perc +5, AC 18, Fort +6 Ref +4 Will +5 / Active conditions: Darkvision
1) Gnurk
2) Goblin and Thaumaturge
3) Perception +5
4) No
5) Search
6) No
7) Esoteric Lore
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