Goblin

Gnar the Red Baron's page

1 post. Alias of Minas Dyrendal.


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Super Rough Initial Pitch: Gnar definitely wants those goblins to get off his lawn. It took him a long time to earn people's trust and respect and he doesn't want any young wippersnappers who are still afraid of puny little mutts to ruin his garden. A very intelligent venerable Goblin he was always smarter than the rest of his clan. Originally got into alchemy purely to create bombs and although he was very good at it he got frustrated at his clan's stupidity in how they used it. They never really improved their lives and only ever succeed in making things miserable for everyone they came in contact with, including Gnar himself. His only consolation was in raising a baby dire bat he had found in one of the clan's underground caverns. It had been abandoned and he'd heard stories of Goblins riding bats and vultures into battle before, it sounded almost romantic to him at the time. One day he snapped and ended up attacking his clan mates and driving them off. A kindly cleric of Sarenrae thanked him and was able to look past his rather rough exterior to see the potential underneath. He ended up taking Blazing Ember, the dire bat with him and traveled with the cleric for over a decade. Learning of Sarenrae and seeking redemption for his past actions. He brewed his first healing elixer in order to later save the life of that cleric's husband, a brave warrior that took a blow which would have taken down Gnar. It meant he couldn't save Blazing Ember and he lost his first real companion in order to save another. But he was better for having made the sacrifice and with their help he sought out another dire bat companion, his current companion Burning Bright. They went their separate ways many years ago now, the cleric and her husband starting a family. Gnar settled down in a town that they helped save near the mountains where he could raise dire bats in peace. The title of Red Baron was given to him by these people for his insistence on wearing garish red outfits, as well as the crimson hue of his first bat Blazing Ember back when he initially helped save the town. But the fact that they smile and say it proudly to his face, rather than snicker and joke about it behind his back, makes him proud of the title. Every week he'll go into the village proper and whip up alchemical remedies for any sicknesses or maladies running through the town.

So basically I'm using this not-so-serious chance to place a race that for some reason I have always loved dearly, Goblins. An older Goblin who has had time to learn some of what is wrong with the "normal" Goblin approach to things without completely turning his back on what makes Goblins what they are. He's still very much a fan of fire and explosions, he likes to sing [badly] and he has a somewhat twisted sense of humor. But he's also learned to be patient and accepting of others, to try and help people change if they wish it. And that doing good doesn't mean being shackled to the law or a set of ideals, it can just mean doing good when and however you are able. So, I will add a bit to his background to flesh things out more and give it some more shape and personality. I already did a rough stat block on the Profile that will change around once I figure out how health works and a few specifics about animal companions [how hp works, can I buy barding or do they get auto-scaling to ac, would a permanency greater magic fang be possible for it, and a few more]. But I wanted to ask if this was a concept that could, at least potentially work, or if it was just too far in a weird direction.