Rogar Valertis wrote:
Treating all the religions alike is the best way to handle this. Pathfinder takes elemets from christian, persian, greek, hindu,shinto and many other mythologies.You shouldn't treat one different than the other, just because it's your preferred faith, or if you believe it's the preferred faith of other visitors. If you believe in one religion all the other are just myths.
Back to the original topic:
Wis helps you to see the current state of things, make immediate connections between stuff. WIS is the connection from the World to you. How you percieve things. How you catalogue and register stuff. Cha is the connection from you to the world. How you communicate stuff.
Well, the first thing that happened in my game was somebody talking to the sphinx in draconic. Guess what languages Ika doesn't know? Right. Sphinx and Draconic. With regards to the "attraction" - well, I am not from the US. Naked bodies are not really taboo in Europe, so naked breasts are way more common here and are not considered raunchy unless presented in a "sexy" way. So, TBH, it didn't even cross my mind, that simply "being" would be enough. And I had a hard time imagine a sphinx doing a sexy dance in the tent. I like the idea of portraying her like a sexy Hanibal Lector. Another problem occurs if the PCs get the "The sphinx is with us on her own agenda and has her own private wagon" story. Esp. if they want to talk to her in her private wagon, since I don't think, there actually is one. I was winging it last time, and it worked out, ok-ish, I guess.
What does the Sphinx actually do to be considered an attraction? She's "performing" and "breaking free" when in the main tent... but besides that? It's hard to imagine a creature like a sphinx doing stuff a lion would normally do... that doesn't seem right.
Also, what happens if the players want to talk to the Sphinx outside of the normal schedule? What do the carnival people tell when asked what the Sphinx is doing when she's not on display?
Hexes don't have a "target" in their description.
There are even stranger things going on, like single creature hexes referencing spells with an area target, etc. We have a hex that requires LoS (evil eye). For others, it's enough to know that the creature is there and within range.
Scar and evil eye are pretty good examples, that if there is a requirement, it's listed. You need to touch somebody to scar him. You need to see him to give him the Evil Eye- unless he's scarred. If somebody is scarred, I can use every hex on him, if he is within a mile of me. In theory even hexes I could normally only use on myself. An if I have split hex, I can also target another creature with 30feet of the scarred, as long as I know it's there...
Hexes are pretty strange. Powerful yet limiting. Which makes them interesting. Cool. Frustrating. For both sides (GM and players). This includes gms recommending to cheat when it comes to hexes ("my bad guy will always make the save").
Felyndiira wrote:
It does give you proficiency with the weapon. Quote:
Hm.. can one use "Sleeves of many garments" for a transformation effect? I am not really sure how the sleeves would behave with armor.
Hm... you think giving the "You are evil, because you do evil stuff, and in the name of the moon, I will punish you" speech counts as "inspire courage"?
Adventures / Scenarios still follow the same format they have for decades.
The typical room/ encounter reads like this "You look into a room with a certain shape. There is stuff there and over there. You can see a shelf standing there." Now follows some text. And then: "Creature: One really,really big dragon is in the room. Right behind the 12 multi tentacle monsters. ... Tactics: Before the fight the evil sorcerer hidden in the closet in area 4b casts darkness over the room" And while it's ok if you prepare well, and I think I spend a lot of time preparing, I still make mistakes at the table. And I have witnessed other GMs having the same problems.
I understand why room descriptions are there, and when wandering monsters or random encounters have been a really big part of the game, that might have made total sense. Read room description, roll on table and tell them what they see. But now, esp. with PFS scenarios I don't see why this is a good thing anymore.
A lot of this simply means switching the order of some things around slightly.
Adding monsters / doors to the read aloud box has some implications
The good thing (TM) about that would be, that you can concentrate on the thing that the story focuses about. Sometimes, that might be the environment. Sometimes a monster. But it gives you the choice. It would be absolutely great if the different tiers could get different chapters in the adventure. Having fought against higher tier version of certain encounters because the GM had scrolled to the wrong stat block (and sometimes even switched between two versions because the stat blocks of the monsters were printed on different pages and he had to page back and forth a lot) , that's something I'd really appreciate (though I can see why it would be a problem for the print versions). Which brings me to another small thing: please, don't interrupt monster stat blocks with page breaks. Esp. if you're on a "right page."
And yes, I know that prepping the adventure is fun, and that part of hat fun is to look stuff up.
And finally:
*sigh* Sorry for the long post and the bad English :(
Had a lot of fun running this. Part of my fun caused the game to run too long, though.
I wasn't able to make it creepy, they were too much goofing around and the first encounters were too "normal" (neither the constructs nor the skeleton were strange enough to freak them out, no matter what I tried... the first two rooms are too much like"night at the museum" or "monster squad" to be taken seriously. And while that worked, it also made sure they took their time, had lot's of IC discussions, etc.
Just wanted to point out:
Whenever I start to think about the pure amount of data involved, data that's cross connected, including special rules and exceptions, I get cross eyed and start to drool... :) Keep up the good work! I really love the way it works and it makes character generation so much easier. From a UX point of view: I started opening another website with traits and spell lists, because the current implementation is not really useable. So I basically look through the spells on another site and search for them on TTG to select them. Are the "spell lists" cached, or is really a query over all spells for a given "class" and "level"? With regards to the ability submit button:
Why does a high ability score not grant bonus level-0 slots?
My level 4 witch can now prepare 5 level 1 spells (due to bonus spells) but only 4 cantrips (since they don't get a bonus from high attribute values). This seems odd. |