Goblin

Globspit McGee's page

2 posts. Alias of angryscrub.


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DM Default wrote:

@ GLabspit McGee

Crafting would definitely take time and resources, and there's always the chance you could fail, but there will be free time during campaigns.

As for scavenger....as far as I'm aware, it won't be of much use, or it would take a long time before it did which would be boring to you.

The stuff I would like to craft all falls easily within a take 10, but I suppose we can talk about that more if I actually make it in. And I decided to go with scavenger anyway because it really fits the character more than any other option, and down the road he could attempt to make some of his own stuff.

Good luck everyone!


Alright, so my goblin sniper definitely turned out to not really be a sniper, but here he is, details in the profile, just deciding on equipment. And speaking of:

@DM Default - are we able to craft our equipment if we have the appropriate craft skills? Also, I think you must have missed this question before, but would there be any point to taking the Scavenger rogue archetype in your game? It's entirely based around tech, so...