Adventurer

Gladiola BriteEyes's page

1 post. Organized Play character for miniaturepeddler.


Full Name

Gladiola BriteEyes

Race

Halfling

Classes/Levels

Paladin

Gender

Female

Age

25

Alignment

LG

Deity

Erasil

Strength 13
Dexterity 18
Constitution 15
Intelligence 7
Wisdom 7
Charisma 17

About Gladiola BriteEyes

Gladiola BriteEyes
Female Halfling Paladin (Undead Scourge) 5
LG Small Humanoid (halfling)
Init +4; Senses Perception +0
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Defense
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AC 22, touch 17, flat-footed 19 (+4 armor, +1 shield, +3 Dex, +1 size, +3 deflection)
hp 44 (5d10+10)
Fort +10, Ref +10, Will +6; +2 vs. fear, +1 morale vs. fear, +1 trait bonus vs. enchantment spells & effects
Immune disease, fear
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Offense
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Speed 15 ft.
Melee Light Shield Bash +11 (1d2+6/x2) and
. . +1 Lance +12 (1d6+7/x3) and
. . +1 Mithral Chakram +11 (1d6+7/x2) and
. . +1 Mithral Rapier +12 (1d4+7/18-20/x2) and
. . Chakram +10 (1d6+6/x2) and
. . Dagger +11 (1d3+6/19-20/x2) and
. . Spiked gauntlet +11 (1d3+6/x2)
Ranged Darkwood Composite longbow (Str +1) +15 (1d6+6/x3) and
. . Masterwork Halfling sling staff +15 (1d6+6/x3)
Special Attacks smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Undead Scourge) Spells Prepared (CL 2):
1 (2/day) Veil of Positive Energy, Word of Resolve
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Statistics
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Str 13, Dex 18, Con 15, Int 7, Wis 7, Cha 17
Base Atk +5; CMB +6; CMD 21
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Deft Dodger, Indomitable
Skills Acrobatics +4 (-4 jump), Climb +0, Diplomacy +7, Escape Artist +1, Fly +3, Handle Animal +7, Heal +2, Perception +0, Ride +6, Sense Motive +2, Stealth +5, Swim -2
Languages Common, Halfling
SQ animal companion link, aura of courage, aura of good, divine bonds (spot - riding dog//wolf, wolf), fearless, lay on hands (2d6+2) (5/day), mercies (mercy [sickened]), paladin channel positive energy 3d6 (2/day) (dc 15, share spells with companion, summon mount (1/day) (1/day), variant channeling (disease variant channeling [±2 sacred])
Combat Gear Oil of bless weapon, Potion of protection from evil, Silversheen, Wand of cure light wounds, Acid (3), Oil (2), Sunrod, Thunderstone; Other Gear +1 Wooden armor, Masterwork Light steel quickdraw shield, +1 Lance, +1 Mithral Chakram, +1 Mithral Rapier, Arrows (20), Chakram (5), Cold Iron Arrows (50), Dagger, Darkwood Composite longbow (Str +1), Masterwork Halfling sling staff, Silver Arrows (50), Sling bullets (20), Spiked gauntlet (2), Efficient quiver (142 @ 15.4 lbs), Elixir of swimming, Handy haversack (4 @ 0 lbs), Ioun stone (deep red sphere, cracked) (Acrobatics), Adventurer's sash (4 @ 4 lbs), Sack (empty), Wrist sheath, spring loaded (1 @ 0 lbs), 16 GP, 4 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Disease Variant Channeling (±2 Sacred) Heal ability damage/Sicken
Fearless +2 racial bonus vs Fear saves.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Indomitable +1 to saves vs. enchantment spells and effects.
Lay on Hands (2d6+2) (5/day) (Su) You can heal 2d6+2 damage, 5/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 3d6 (2/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.

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Spot - Riding Dog//Wolf
Wolf
N Medium Animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 21, touch 13, flat-footed 18 (+4 armor, +3 Dex, +4 natural)
hp 40 (+15)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee Bite (Wolf) +5 (1d6+3/x2)
Special Attacks trip
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Statistics
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Str 14, Dex 16, Con 16, Int 6, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. Trip)
Feats Armor Proficiency (Light), Charge of the Righteous, Step Up
Skills Acrobatics +8 (+16 jump), Perception +6, Ride +3 (+5 to stay in the saddle), Stealth +7 Modifiers +4 to survival when tracking by scent
Languages
Combat Gear Wand of cure light wounds, Caltrops, Oil; Other Gear +1 Wooden armor, Military saddle, Saddlebags (empty), You have no money!
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Charge of the Righteous You charge undead and fiends with confidence in your righteous cause.

Prerequisite: Base attack bonus +1.

Benefit: When you charge an undead creature or an evil outsider, you do not take the -2 penalty for charging.
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Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Trip (Ex) You can make a trip attempt on a successful attack.

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