Elf

Glacier87's page

20 posts. No reviews. No lists. No wishlists. 1 alias.




Dear Paizo,

I have tried e-mailing you a couple of times, regarding news on my order, but I have not gotten any answers in a couple of weeks, and my order is still "pending".

Could you please let me know why my order isn't sent yet?

Thank you very much and kind regards!


Hello, I want to craft a Scroll Case, that is watertight, but also has a magical enchantment that protects it from energy (fire, acid, lightning etc.)

How is it possible to craft this item? I can only see rules for crafting items that confer said enchantment to my character (and that way to itself while in my possession), but not as an enchantment affecting only itself.

I would dare say, that such an enchantment would be a bit cheaper than a normal enchantment affecting my whole character and all items.

What do you guys think, and have you found some rules clarifying it?


Hey, I hope you can help me with my question.

Does items with energy resistances existed? Say a gate with fire resistance to help it against magical attackers?

I ask because I want to craft a scroll case with fire resistance, så that my character's scrolls are protected if I get into a burning house or the like. I know I can get fire resistance on my whole character and all items, but can an item eb protected by itself without confering the protection to its wearer?

I reckon that it would be cheaper than a ring of fire resistance.

I would find it odd if items couldn't get enchanted, with for instance, deflection AC or the like or resistances.

Thanks in advance :-)


It seems strange that if a person polymorphs into a Fine-sized fly, and sits on a table where someone swats him with a hand he doesn't die, because he has his original Hit Points.

The same is when, lets say, a mountain caves in on you while you walk in some caves. What is the rules that stop you from just taking Hit Point damage and just plain dying instead?

I am specifically looking for help to design a House Rule that would make sense if my characters are ever totally squashed by something, and it wouldn't make sense to survive when you have been reduced to 1/50th of your height by the attack.

I am thinking of using the Massive Damage optional rule in some modified way. The save should reflect the chance of some dumb luck, and just taking damage instead of outright dying. Any ideas?


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

As the title says, what happens?

I am pretty sure you would fall, but I can't seem to find the RAW.
I can see that you would normally only fall when you fail a Fly check by 5 or more. But that doesn't make any sense when you are trying to hover and fail by, say, 2. You can't hover, but you don't fall either...


This is a really tough one. How do you talk about your +1 Longsword in character? How can you take your +1 Longsword to a smith and ask for a better one (a +2)?

"Hello, I want to sell this minor enchanted sword, and buy a medium enchanted sword", or what?

This really bugs me.


Hi guys, I am creating new spells for my campaign, because I love the way you can researche and create new spells in addition to those that are already in the books.

But I would really like to know what you think of this spell. All kinds of critics are happily recieved.

LEND DIVINITY
School: Transmutation; Level cleric 6, Inquisitor 6
Casting Time: 1 minute
Components: V, S, DF (diamond worth 2000 GP)
Range: Unlimited as long as caster and target are on the same plane of existence
Target: 1 Cleric, Inquisitor or Paladin of the same deity as the caster
Duration: 24 hours
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

The caster gives some of his divine power to another person for a brief period of time. The caster must know the target personally for the spell to work. The caster chooses to loose 2 prepared spells or spell slots of a chosen level and chooses one spell from that level that he can cast, and that the target has on his spell list. The caster then pays the material component cost of the chosen spell if any and the material component cost of LEND DIVINITY.
The target then recieves that spell instantly without having to prepare it ahead of time, and he can cast it without having to pay material component costs. He still needs the other components though. The spell's power and effects are still calculated from the target's level and ability modifier when he casts it.
He has 24 hours to use the lended spell before the divine power fades away from the target.