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Hello, I want to craft a Scroll Case, that is watertight, but also has a magical enchantment that protects it from energy (fire, acid, lightning etc.) How is it possible to craft this item? I can only see rules for crafting items that confer said enchantment to my character (and that way to itself while in my possession), but not as an enchantment affecting only itself. I would dare say, that such an enchantment would be a bit cheaper than a normal enchantment affecting my whole character and all items. What do you guys think, and have you found some rules clarifying it?
Hey, I hope you can help me with my question. Does items with energy resistances existed? Say a gate with fire resistance to help it against magical attackers? I ask because I want to craft a scroll case with fire resistance, så that my character's scrolls are protected if I get into a burning house or the like. I know I can get fire resistance on my whole character and all items, but can an item eb protected by itself without confering the protection to its wearer? I reckon that it would be cheaper than a ring of fire resistance. I would find it odd if items couldn't get enchanted, with for instance, deflection AC or the like or resistances. Thanks in advance :-)
It seems strange that if a person polymorphs into a Fine-sized fly, and sits on a table where someone swats him with a hand he doesn't die, because he has his original Hit Points. The same is when, lets say, a mountain caves in on you while you walk in some caves. What is the rules that stop you from just taking Hit Point damage and just plain dying instead? I am specifically looking for help to design a House Rule that would make sense if my characters are ever totally squashed by something, and it wouldn't make sense to survive when you have been reduced to 1/50th of your height by the attack. I am thinking of using the Massive Damage optional rule in some modified way. The save should reflect the chance of some dumb luck, and just taking damage instead of outright dying. Any ideas?
As the title says, what happens? I am pretty sure you would fall, but I can't seem to find the RAW.
Hi guys, I am creating new spells for my campaign, because I love the way you can researche and create new spells in addition to those that are already in the books. But I would really like to know what you think of this spell. All kinds of critics are happily recieved. LEND DIVINITY
The caster gives some of his divine power to another person for a brief period of time. The caster must know the target personally for the spell to work. The caster chooses to loose 2 prepared spells or spell slots of a chosen level and chooses one spell from that level that he can cast, and that the target has on his spell list. The caster then pays the material component cost of the chosen spell if any and the material component cost of LEND DIVINITY.
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