Girken's page

26 posts. No reviews. No lists. No wishlists.




Super long post! These are the minutes from the last gaming session as requested by a previous posters (http://paizo.com/threads/rzs2tn01?Should-I-How-should-I-punish-this-cleric ). Please be aware there are minor spoilers but nothing that would ruin a module or anything. For context, you'll need to know that

:
both the Night Peddler NP and Tick tock man TTM are LE and thus I played them as reasonable but evil. Additionally, you'll need to know that the ant queen has sent them out to recover her grubs and stop them from being stolen by these to evil folks in the future by means to be determined by the PC's. Each main NPC has a token the PC's need.
(and that I put little side notes in parentheses) Out of character speech is prefaced by X-player said "" while in character speech is just denoted as X-said "". somewhat pointless text is italicized

Night one- The Night Peddler allowed the Cleric and Paladin to rest while cuffed. Prophetic dreams ensued; Cleric was visited in his dreams by a messenger of Sarenrae who expressed concern for his actions and asked him to return to the light and do good works. Moments later he was visited again in dream form by a demon that tempted him with power from Asmodeus. Rogue-Player blacked out and had her first werewolf transformation. Rogue-Player realized what happened in the morning and why - then decided to conceal those facts and snuck back into camp to uncuff slaves. 5 Slaves died in the night due to her rampage.

Day 1- The party, being the only variable introduce and clearly responsible for the missing merchandise, was charged for the cost. Cleric's alignment was shifted to True Neutral due to his previous actions. The Cleric and Paladin was uncuffed and let loose under the condition they pay their bill before leaving camp.
Rogue-Player successfully got one set of cuffs unlocked.
The next attempted unlocking was a natural 1 and this resulted in a slip that stabbed the slave with the lock pick for 6 points. This resulted in a yelp which alerted a guard – the rogue left until things died down.
Rogue-Player got another 8 successes and another 1, again stabbing someone but this time for 4 points, yelped again, guard took notice of similar injuries and reported this to the NP.

Cleric went into the sunlight and prayed for his spells, "star light star bright, god bless, magic circle against evil, prayer, firewall, fireball, remove fear, doom, protection from energy dispel evil." Cleric-Player " ... it comes out as a rap when I do it." – and danced in the sun.
Paladin unilaterally decided to buy the freedom of all the slaves, cleaning out the party loot (he had the bag and wasn’t being watched) - getting an especially good deal on cleric vestments and a holy symbol of Asmodeus because the NP was interested in founding a religious form of control due to the previous conversation with the Cleric.
There was a large commotion as the slaves were gathered, told they’d been purchased and we’re being let free. The Paladin spoke with the leader of the rebellion who thanked him and was surprised by his altruism and ability to gain their freedom bloodlessly. The NP lowered his price -in grubs- for his token, because he was rather pleased at the recent large deal. Cleric-Player said “Well now we got to kill these guys!” (presumably to recover the party loot sold – clarified slightly by a comment later)
Rogue went to heal the injured with salve and Cleric-Player said, “noooo – don’t waste the salve!”. The Cleric then channeled energy to heal the injured slaves instead.
Cleric-Player said, “The NP has to die, so the antqueen will give us her gem.” He then continued and explained how the Tick Tock Man should be compared to the NP and whichever is a bigger dick they should kill that one. When asked for clarification if his Character felt that way or if this was table talk, The Cleric then officially signed off on the message "we should compare the tick-tock man to the NP character and whichever was a greater dick should be killed." When warned this was essentially advocating murder he smiled and said" no, this will be a holy war" Cleric-Player, then recanted briefly and said, “well first let’s meet the tick tock man - we don’t necessarily need to kill him.”
When told the cost of buying the slaves (most the party loot) freedom Cleric-Player said “Well now we should kill the guy just to get the money back!" and berated the paladin for being inefficient with money.

They asked Jacob (an NPC) to guide them back to the briar (where they’d been) and point them in the right direction (to where they wanted to go but hadn’t been), 2 nights later werewolf transformation #2 occurred and 6 more slaves were lost (time flows weirdly here, style choice, don’t bust my chops). They reached the briar’s edge and set out for the smith’s caldera (the new location).
-Day 3-
Their insults failed to deter the caldera citizens who treat the visitors to a rockslide trap.

They took some damage, Cleric channeled energy to heal, Paladin spoke to the Citizens for a moment not gathering anything useful (information). Rogue tried to sneak invisibly up the mountain but ultimately failed to find alternate routes. Paladin charged into a rest area and met the ill-tempered cyclops bartender.

The party tried to find a way around the angry bar cyclops, to no avail, but eventually made a side route by stone shaping a whole into an adjacent chamber. They met a fire giant variant and dealt with his insults. (He was not happy about his lot in life) Paladin and Rogue suggested helping him, they consulted the cleric who pawed through his spells and didn’t find the situation solving spell (stone to flesh). The party then attempted to get the bartender's aid / search the area for something to cure him - to no avail. The bartender tried to bounce them due to them essentially lacking the requisite cover charge, a fight ensued, the Paladin did some considerable damage and the bartender acquiesced and gave a key to the next area, after that they went to visit the Tick Tock Man.

While talking to Paladin and Cleric, Rogue snuck about stealing things, got caught, aggravated the situation - The TTM drew his sword trying to find Rogue, he went invisible and used his quicken suggestions (“It’s getting dangerous here, you should leave and not come back.”) to try to get people to leave, Cleric and Paladin resisted but Rogue failed and then fled but not before getting a shot off.. Paladin used his abilities to do nonlethal damage, Cleric went for straight lethal damage. The TTM got a 1 and fell prone, prompting Cleric to say, "co-operate with us or uh, we'll kill you, by the edge of the scimitar." A few boring damaging combat rounds later the TTM turned invisible again and ran for it.
Then, Cleric-Player said, after he was out of the immediate vicinity, "I kind of have half a mind to wreck all of his shit buuuut nah, let’s get him! .........subdue him."
They pursued him to the bar where the TTM raised a clamor among the npcs and healed up a bit whilst invisible. Paladin tried to talk him down but the TTM claimed that the PC-party were aggressors that came in smashing and stealing stuff, attempting to go for the throat with the Paladin as the lone exception. Paladin argued that he can't control the individual actions of party members, only his own.
– Tabled the game there for the evening-


1 person marked this as a favorite.

During our most recent session the party's Neutral Good cleric of Sarenrae had a lengthy discussion with a slaver about how establishing religion could be a successful tool to control the populous instead of chains and beatings. The lawful evil slaver was pretty excited about the concept and suggested appointing his Kyton guards as apostles in this new society, and was VERY clear about this being a way to control people.

So, I feel like this a pretty dang Evil thing to do - exchanging one form of control for another. In fact, I reiterated twice (as the LE slaver) "So, I don't really have to get their body if I get their mind?" and The cleric replied "Well...Yeah, basically."

Should Sarenrae punish him? Should I change his alignment? Should an evil god offer him a job?

Ideas?

+ Edit For Context +

The slaver is the "Night Peddler" character from the harrowed realm module. He'd offered the PC's refreshments / lodgings and been all together quite reasonable in a evil schemer kind of way. The PC's know that he has Evil alignment due to a detect evil spell cast by the pally. But he's portrayed as a business man, with no interest in bloodshed or enslaving the PC's. The PC's are trying to stage a revolt under his nose and are caught, red handed trying to lift a key from a guard, which, through some diplomacy agreed to bring them before the head honcho (the night peddler) rather than fighting. On the way the rogue decided to try to escape anyway, escalating the situation, as a result both the pally and cleric give up while out matched and are taken in - the rogue is loose. The PC's are brought before the Night Peddler and the discussion about slavery and religion ensued.

The cleric when pressed for clarification explained, out of character, that the rebellion takes place in two days and he's buying time. But maintains that he doesn't need to make any bluff checks because his character legitimately believes this hypothetical religion as a means to control a populous thing is a common practice and legitimate means of doing so.

Also this character has been repeatedly told to consider his actions regarding his alignment what his god stands for.