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Gilraen*1's page

Organized Play Member. 29 posts (64 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


Full Name

Gilraen

Race

Female Gnome Druid 1 HP: (10/10) | AC: 14 | T: 12 | FF: 14 | CMD: 8 | Fort: +4 |Ref: +1| Will: +5| Init: +1 | Perc: +9 Low light Vision

About Gilraen*1

Gilraen
Female Gnome Druid 1
Gilraen is a gnome with a child-like attitude toward most of what she encounters in life...that is, until she is in battle, which she takes very seriously. Her wolf companion, Ray, valiantly acts alongside her in battle, charging into the fray while she stands back to cast her druidic magic. She seeks adventure and wisdom, and has a peculiar interest in the ancient world and how it still affects her life today.
N-G Small Humanoid (gnome)
Init +1; Senses Low Light vision; Perception +9
Languages Common, Gnome, Sylvan, Druidic, Elven
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DEFENSE
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AC 14, touch 12, flat-footed 14
(+1 Dex, +1 size bonus +2 leather armor)
hp 10 (1d8, +2 Con)
Fort +4, Ref +1, Will +5
Defensive Abilities Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Favored Class: The druid gains energy resistance 1 against acid, cold, electricity, or fire. Each time the druid selects this reward, increase her resistance to one of these energy types by +1 (maximum 10 for any one type).
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OFFENSE
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Speed 20 ft. (4 squares)
Melee Gnome Hooked Hammer -2; 1d6-2
Ranged Sling +1; 1d3-2
Base Atk +0 CMB -3; CMD 8
Special Attacks Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.

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STATISTICS
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Abilities STR 7, DEX 12, CON 14, INT 12, WIS 16, CHA 16
Skills Perception +9, Knowledge Nature +5, Survival +7, Spellcraft +5, Profession (Herbalist) +7; Stealth +5
Armor Check Penalty 0
Spells 3 Orisons, 1 First Level
Feats Level 1: Evolved Companion: Bleed
Animal Companion Wolf: Name - Ray; HP: 14; BAB: +1; Fort +5; Ref +5; Will +1; Bonus Tricks 1 (attack); Special: Link, Share spells; Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d8 plus trip plus Bleed); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Feat: Improved natural attack.
Gear Gnome hooked hammer, Sling, explorer’s outfit incl. a hat, backpack, bedroll, rope (silk/50 ft.), rations (trail) (x2), waterskin (filled), crowbar, grappling hook, pitons, sack, flint and steel, tindertwig (x2)

SPECIAL ABILITIES:

Keen Senses Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Nature bond, nature sense, orisons, wild empathy
Weapon and Armor Proficiency Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.


BACKGROUND:

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Boons and Vanities

PFS# 18994-4
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