Full Name |
Gilderoy |
Race |
| HP: 59/59 | AC 15 (T12, FF 12) (+2 vs. evil) | CMB: +11 CMD: 24 (+4 vs. trip) | F:+8 R:+8 W:+9 (+2 vs. evil) | Init +3 | Perc +10, SM +10, Social +7 |
Classes/Levels |
| Speed 60 ft. | Spells: 1st: 7/7 | Cure Light: 3/3, Cure Moderate: 0/1, Neutralize Poison: 1/1, Teleport: 1/1 | Channel Energy: 8/8, Lay on Hands: 9/9 | Active Conditions: None |
Gender |
Male Unicorn Oracle of Life |
Size |
Large |
Languages |
Common, Sylvan |
Strength |
18 |
Dexterity |
17 |
Constitution |
16 |
Intelligence |
11 |
Wisdom |
21 |
Charisma |
24 |
About ~ Gilderoy ~
Gilderoy
Male Unicorn Oracle 3
CG Large Magical Beast Cohort (ECL 7th)
Init +3, Senses: Darkvision 60 ft, Low-Light Vision, Scent, Perception +10
Aura: Magic Circle Against Evil
DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 Natural, -1 Size)
...+2 vs. Evil
hp 59 (4d10+3d8+21)
Fort +8, Ref +8, Will +9
...+2 vs. Evil
Immune Charm, Compulsion, Poison
OFFENSE
Space 10 ft., Reach 5 ft.
Speed 60 ft.
Melee gore +10 (1d8+4), 2 hooves +6 (1d3+2)
...Powerful Charge gore +10 (2d8+8)
Spell-like Abilities (CL 10th, Concentration +17)
At will - detect evil (as free action), light
3/day - cure light wounds (1d8+5)
1/day - cure moderate wounds (2d8+9), greater teleport (within its forest territory), neutralize poison (DC 21)
Spells (CL 3rd Concentration +10)
1st - 7/day - DC 18 - Cure Light Wounds, Detect Undead, Protection from Evil, Remove Fear, Remove Sickness
0 - At Will - DC 17 - Light, Purify Food and Drink, Resistance, Stabilize, Virtue
STATISTICS
Str 18, Dex 17, Con 16, Int 11, Wis 21, Cha 24
BAB +5, CMB +11, CMD 24 (28 vs. Trip)
Feats: Multiattack, Selective Healing, Weapon Focus (Horn)
Skills: Acrobatics +10, Heal +12, Perception +12, Sense Motive +10, Stealth +10 (+12 in Forests)
Abilities: Channel Positive Energy (2d6, DC 18, 8/day), Lay on Hands, Magical Strike (horn attacks count as good), Mystery (Life), Oracle’s Curse (Merciful), Orisons, Revelation (Safe Curing), Wild Empathy +17
Languages: Common, Sylvan
Gear: Honey and Flowers
Channel Energy 8/day, DC 18, 2d6
Lay on Hands 9/day, 2d6, Standard (or swift on self), (if target undead need to hit but no save)
Merciful - Must assist and heal anyone who asks him for aid that is not an enemy and is non-evil
Safe Curing - Does not provoke attacks of opportunity for casting or using a spell that heals hp
Unicorn’s Horn - Horn is the focus for its powers, and in order to use its spell-like abilities on other creatures the unicorn must touch them with it. Without its horn, it has no magic.