
Gigigidge |

I want to start by saying I love that Unchained gave us at least two options for replacing the big 6, and my personal favorite of the two is the Automatic Bonus Progression system (although I'm not 100% sold on the way the weapons & armor component works, but I'll give it a chance before I decide).
However, I'm not sure how the Automatic Bonus Progression system should work for NPCs to consistently keep something close to the current PC/NPC balance of power.
1. Just having 50% items and no progression on the table, NPCs will never get basic bonuses, which would seem to shift the balance of power to the PCs.
2. Back-of-the-envelope math, it seems like NPCs who use the same table progression as PCs would gain quite a bit under these rules relative to where they stand today. For example, a standard 10th level NPC would have, just earned at 10th level, the equivalent of a ring of protection +2 and a cloak of resistance +3, worth about 17K, or almost twice his NPC gear value per table 14-9 in the CRB. This would seem to shift the balance of power to the NPCs.
3. Using PC level - 2 (or 1, or 3, or 6, etc.) gets closer , but unless you use different adjustments at different levels, it changes the balance of power at different points, since NPC wealth currently scales more slowly than actual wealth.
1 is probably the closest to RAW, although 2 could be if you took "character" to mean both PCs and NPCs, but as indicated above, those both change the PC/NPC balance of power. However, I'd be leaning towards option 3 (which is admittedly a house rule, since there's no text to support it in Unchained) or even an Option 4—create a modified version of the table to most closely follow the progression that would be allowed based on the current NPC gear value table (again, admittedly a house rule).
My question, though, before I assume I need to "fix" the PC/NPC balance of power "problem" somehow, is there official errata or an FAQ addressing this (so possibly no need for "fix")? Or am I missing something in how this is supposed to work (so possibly no need to address a PC/NPC balance of power "problem")?