Kobold Trapper

//Giggles\\'s page

11 posts. Alias of Awenydd83.


Full Name

//Giggles\\

Race

Velociraptor Animal Companion

Classes/Levels

AC:21 T:15 FF:17 [Perc +5] [F+6/R+7/W+2 ] [CMB +2] [CMD 16] [SP 60FT] [INIT +4]

Gender

Female

Size

Small

Strength 12
Dexterity 18
Constitution 17
Intelligence 2
Wisdom 12
Charisma 14

About //Giggles\\

Female companion dinosaur (velociraptor)
Small animal (animal companion dinosaur)

Init +4; Senses low-light vision, scent, Perception +5

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Defense
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AC 21, touch 15, flat-footed 17 (+3 Armor, +4 Dex, +3 Natural, +1 Size)
hp 22
Fort +6, Ref +7, Will +2

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Offense
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Base Atk +2; CMB +2; CMD 16
Speed 60 ft.
Melee
Bite +7/1d4+1/ x2
2 Talons +7/1d6+1/ x2

Special Abilities:

Link: (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Scent: (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Seek: The animal moves into an area and looks around for anything that is obviously alive or animate.

Share Spells: (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Track: The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)

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Statistics
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Abilities:

Str 12
Dex 18
Con 17
Int 2
Wis 12
Cha 14

Feats:

Light Armor Proficiency
Outflank
Precise Strike
Weapon Finesse

Skills:

Acro +8 (+20 to Jump)
Perception +5
Stealth +12

Equipment:

Combat Gear
Masterwork Studded Leather

Magical Gear

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Special Abilities
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Animal Focus: May be changed at Hunter's discretion.
Animal Tricks: Fighting, Attack II, Come, Detect, Down, Fetch, Flank, Stay

Animal Focus:
Bat: The creature gains dark vision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blind sense to a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.