Race |
HP 30/39; AC 21/12/19; Saves: F7 R6 W4; Spell slots 4/1; active: Barksin 40 min |
Classes/Levels |
// Kraath: HP 30/30; AC 21/12/19; Saves F7 R6e W4* |
About Ghyrryn
Ghyrryn
Gnoll hunter 4
N Medium humanoid (gnoll)
Init +2; Senses darkvision 60 ft.; Perception +9 (+7 when further than 10 feet from a fallen ally)
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Defense
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AC 21, touch 12, flat-footed 19 (+5 armor, +2 Dex, +4 natural)
hp 39 (4d8+16)
Fort +7, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (2d6+7/19-20) or
. . mwk dagger +8 (1d4+4/19-20)
Ranged sling +5 (1d4+4)
Hunter Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—barkskin, carry companion, summon nature's ally II
. . 1st (4/day)—burning disarm (DC 13), cure light wounds, produce flame, summon nature's ally I, windy escape[ARG]
. . 0 (at will)—create water, detect magic, grasp, guidance, light, mending
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Statistics
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Str 18, Dex 14, Con 16, Int 13, Wis 14, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Combat Expertise, Outflank[APG], Pack Flanking[ACG], Precise Strike[APG]
Traits dirty fighter, militia, trunau native
Skills Acrobatics +6 (+4 when further than 10 feet from a fallen ally), Appraise +1 (-1 when further than 10 feet from a fallen ally), Bluff +0 (-2 when further than 10 feet from a fallen ally), Climb +11 (+9 when further than 10 feet from a fallen ally), Craft (leather) +8 (+6 when further than 10 feet from a fallen ally), Diplomacy +2 (+0 when further than 10 feet from a fallen ally), Disguise +0 (-2 when further than 10 feet from a fallen ally), Escape Artist +2 (+0 when further than 10 feet from a fallen ally), Fly +2 (+0 when further than 10 feet from a fallen ally), Handle Animal +7 (+5 when further than 10 feet from a fallen ally), Heal +7 (+5 when further than 10 feet from a fallen ally), Intimidate +4 (+2 when further than 10 feet from a fallen ally), Knowledge (dungeoneering) +5 (+3 when further than 10 feet from a fallen ally), Knowledge (nature) +5 (+3 when further than 10 feet from a fallen ally), Perception +9 (+7 when further than 10 feet from a fallen ally), Ride +2 (+0 when further than 10 feet from a fallen ally), Sense Motive +2 (+0 when further than 10 feet from a fallen ally), Stealth +9 (+7 when further than 10 feet from a fallen ally), Survival +9 (+7 when further than 10 feet from a fallen ally), Swim +8 (+6 when further than 10 feet from a fallen ally)
Languages Common, Gnoll
SQ animal companion (bear named Kraath), animal focus (4 minutes/day), hunter tactics, improved empathic link, nature training, overprotective, track +2, wild empathy
Combat Gear scroll of carry companion (x3), wand of cure light wounds (47), acid (3), alchemist's fire (2), antitoxin (2), sharpstone bullet (20); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 greatsword, mwk dagger, sling, blanket[APG], hammer, leatherworking tools, masterwork backpack[APG], mess kit[UE], piton (20), silk rope (50 ft.), speed sheath[UW], weapon cord[APG] (3), wooden holy symbol of Gozreh (2), 17 gp, 5 sp
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Special Abilities
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Animal Companion (animal companion (bear named Kraath)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Kraath CR –
Bear
N Medium animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 21, touch 12, flat-footed 19 (+5 armor, +2 Dex, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +4
Defensive Abilities evasion
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bite +9 (1d6+6), 2 claws +9 (1d4+6)
Special Attacks hunter tricks (3/day; second chance strike, vengeance strike)
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Statistics
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Str 22, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +9; CMD 21 (25 vs. trip)
Feats Iron Will, Outflank[APG], Pack Flanking[ACG], Power Attack, Precise Strike[APG]
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Stay, Subdue
Skills Acrobatics +3, Perception +6, Stealth +3
SQ animal focus, attack any target, defend, fighting, subdue
Other Gear mwk lamellar (horn) armor[UC]
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Flanking If you and comp are adj or share square and threat same target, you're considered flanking.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Subdue [Trick] On command, make all natural attacks as nonletal attacks.