Ghir son of Dranor
Human slayer (bounty hunter) 3 (Pathfinder RPG Advanced Class Guide 53, 118)
LN Medium humanoid (human)
Init +4;
Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+2 armor, +4 Dex, +1 shield)
hp 26 (3d10+6)
Fort +5,
Ref +7,
Will +3; +2 trait bonus vs. divinaton effects, +1 trait bonus vs. fire, +4 trait bonus vs. hot conditions
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Offense
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Speed 30 ft.
Melee mwk dagger +8 (1d4+2/19-20)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
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Statistics
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Str 14,
Dex 19,
Con 14,
Int 14,
Wis 12,
Cha 14
Base Atk +3;
CMB +7 (+9 dirty trick, +9 disarm, +9 reposition, +9 steal, +9 trip);
CMD 19 (21 vs. dirty trick, 21 vs. disarm, 21 vs. reposition, 21 vs. steal, 21 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Deft Maneuvers, Endurance, Kitsune Style, Kitsune Tricks, Power Attack
Traits carefully hidden, charming smile, cunning soul, desert child (desert), scarred descendant, - custom trait -
Skills Acrobatics +9, Bluff +9, Craft (leather) +6, Diplomacy +3, Disguise +8, Heal +7, Intimidate +9, Knowledge (geography) +8, Knowledge (local) +8, Perception +7, Sense Motive +8, Stealth +9, Survival +7 (+8 to track favored enemies of your own subtype)
Languages Common
SQ dirty trick, finesse weapon attack attribute, track +1
Other Gear lamellar cuirass[UC], mwk buckler, mwk dagger
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deft Maneuvers You don't provoke attacks of opportunity when tripping.
Dirty Trick (Ex) As a free act on sneak att vs. studied target, no extra dam but dirty trick at +1 per extra dice lost.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Kitsune Style Perform Dirty Trick at the end of a charge.
Kitsune Tricks Kitsune Style can apply two different conditions in single dirty trick attempt.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
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