Pixie Doll

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1,010 posts. Alias of ghettowedge.


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Sorry all, I'm old and tired, and I'm doing my best not to lose this game. I'll post for Danea when I get the time to post for myself.


I'm old and tired. Please wait.


Latro throws a knife into the throat of a goblin. It drops to its knees clutching the wound, and slowly expires. Latro hit and killed G4.

Rulf, want to revise?

Rulf's turn.
Map Link
Rulf - 15(41/41 hp; 5/9 surges)
A'loran - 14 (31/38 hp; 8/8 surges)
G - 12
Kava - 10 (43/45 hp; 9/11 surges)
S - 9
Canas - 24 (40/46 hp; 10/10 surges)
BH - delayed
Latro - 17 (33/40 hp; 7/7 surges)
FB - delayed


D hit Urik for 13 necrotic damage and 13 necrotic damage, and Urik cannot spend any surges and is bloodied.

Izera's turn.
Map link
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7 (-53 hp; bloodied)
S - 29
S3 - 29 (-9 hp; presents CA)
Tinker - 25 (80/80 hp; 4/10 surges left)
Danea - delayed (89/89 hp; 22 thp; 3/15 surges left)
D - 21


Danea will delay, if her turn comes up again, I'll act for her.

With a flap of shadowy wings, another shape comes up from behind the warrior and lashes out with shadowy claws. D Claw vs. Urik's Reflex (CA): 1d20 + 17 ⇒ (10) + 17 = 272d6 + 7 ⇒ (2, 4) + 7 = 13 necrotic damage and the target cannot spend surges until the end of D's next turn.
D Void Rake (minor action) vs. Urik's Reflex (CA): 1d20 + 17 ⇒ (19) + 17 = 362d6 + 7 ⇒ (3, 3) + 7 = 13 necrotic damage and the target cannot spend surges until the end of D's next turn.


Rulf wrote:
I was waiting for FB's action but providing it doesn't impact mine I'll post now

Sorry, Wednesdays I go from work to a f2f game, so they become no-post days. My posting should pick back up in a week or two when I go bcak to being unemployed. I'll resolve your action after work tonight.


I won't be able to get a real post in today (going from work to a f2f game), but if anybody has another game with Amael, can you give him a nudge in this direction?


Only one of the dark smears reacts to Tinker's lightning blast, and even then it doesn't absorb the full shock. Tinker hit S3, but it only takes 9 due to being insubstantial.

Danea's turn.
Map link
Danea - 23 (89/89 hp; 22 thp; 3/15 surges left)
D - 21
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7 (-27 hp)
S - 29
S3 - 29 (-9 hp; presents CA)
Tinker - 25 (80/80 hp; 4/10 surges left)


Latro -

Spoiler:
You are pretty sure you hear a voice from inside the smaller tower.

Latro's turn.
Map Link
Latro - 17 (33/40 hp; 7/7 surges)
FB - 15
Rulf - 15(41/41 hp; 5/9 surges)
A'loran - 14 (31/38 hp; 8/8 surges)
G - 12
Kava - 10 (43/45 hp; 9/11 surges)
S - 9
Canas - 24 (40/46 hp; 10/10 surges)
BH - delayed


You can take the surprise round action now, if you'd like. Everything ok Davi?


In response the man rubs at his eyes and looks about wildly. S2 and S4 hit U for a total of 27 necrotic damage.

Tinker's turn.
Map link
Tinker - 25 (80/80 hp; 4/10 surges left)
Danea - 23 (89/89 hp; 22 thp; 3/15 surges left)
D - 21
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7 (-27 hp)
S - 29


S' turn.
Map link
S - 29
Tinker - 25 (80/80 hp; 4/10 surges left)
Danea - 23 (89/89 hp; 22 thp; 3/15 surges left)
D - 21
Izera - 16 (82/90 hp; 7/10 surges left)
Garret - 14 (70/76 hp; 6/8 surges left)
Phenia - 7 (74/74 hp; 5/9 surges left)
U - 7

The dark smears reach out to grasp at the man.
S1 vs. U's Reflex: 1d20 + 17 ⇒ (4) + 17 = 212d6 + 6 ⇒ (3, 1) + 6 = 10 necrotic damage.
S2 vs. U's Reflex: 1d20 + 17 ⇒ (18) + 17 = 352d6 + 6 ⇒ (3, 6) + 6 = 15 necrotic damage.
S3 vs. U's Reflex: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 6 ⇒ (3, 2) + 6 = 11 necrotic damage.

The smear out of reach throws bits of shadow at the man.
S4 vs. U's Reflex: 1d20 + 17 ⇒ (14) + 17 = 312d6 + 6 ⇒ (3, 3) + 6 = 12 necrotic damage.


S - 1d20 + 11 ⇒ (18) + 11 = 29
D - 1d20 + 17 ⇒ (4) + 17 = 21
U - 1d20 + 5 ⇒ (2) + 5 = 7


Canas' turn.
Map Link
Canas - 24 (40/46 hp; 10/10 surges)
BH - 18
Latro - 17 (33/40 hp; 7/7 surges)
FB - 15
Rulf - 15(41/41 hp; 5/9 surges)
A'loran - 14 (31/38 hp; 8/8 surges)
G - 12
Kava - 10 (43/45 hp; 9/11 surges)
S - 9


G - 1d20 + 5 ⇒ (7) + 5 = 12
S - 1d20 + 5 ⇒ (4) + 5 = 9
BH - 1d20 + 8 ⇒ (10) + 8 = 18
FB - 1d20 + 8 ⇒ (7) + 8 = 15


Doubly sigh. Weekend is shaping up to be just as hectic as preious ones. Until I can shoehorn some time in, here is some artwork.
Battle at the Crossroads


If anybody wants to, they can roll their own initiative before I post.


"Last I saw Ireena, she was sitting by our father's corpse in the mansion." Ismark salutes you with his goblet of wine as you leave.

No more zombies have assmebled outside of the barricade and now seems as good a time as any to slip away. Ashlynn wishes you luck and the blessings of Pelor as you go off into the darkness. Somebody is going to need to light a sunrod to have any sort of visiblity.

A few blocks of travel brings you to the western edge of town. The road continues west, and a quarter mile later you cross an old wooden bridge over a slow moving river. The road continues to wind mostly west, and you have gone just over half a mile from town when a yell grabs your attention.

Approaching a crossroads, you see an armored man charging towards a graveyard, drawing a gleaming silver sword as he runs. A jet black raven flies at his shoulder. Then you see dark smears of air encircling him, like shadows cast by clouds over the moon.

The man has long black hair and a neatly trimmed beard. He wears full plate armor and carries a shield and longsword. An amulet shaped like a raven's head hangs around his neck.
Map and initiative coming after I'm out of work.


Izera wrote:
"Tinker" wrote:
Still out working on the barricade, as far as I know
I'm with Tinker, but I thought we'd already decided to go see Eva first.

I know the outside group decided to go see Eva, but wasn't sure if that changed with any of the info Ismark gave (assume everybody has been filled in on the details). Since the game was stalling, I wanted to give another chance to decide before pushing on. I'm worried though, because there's more talking no matter which way the party goes. I haven't seen anything from Amael and Davi in a while. Have they been posting in their other games?


As soon as anybody comes in and either continues the conversation or picks a place to go, that's what's happening.


Last call for Canas' surprise round action.


Anybody else?


Canas, A'loran?


The goblin spins on his heel and looks square at Latro when the shuriken sinks into the stone wall behind his head. With a yell, the rest of the goblins are alerted. Everybody else can take a single action before we go into initiative.
Map Link


Have fun.


Ismark mutters something barely audible, "What is Strahd?" He pours some wine into his goblet and places the bottle on the table. He takes a swig before gesturing for you to help yourself to the bottle.

"A few months ago, he who rules the castle - that devil Strahd - tried to pay us a visit. I don't know why. However, my father bravely stood up to him, using the Holy Symbol of Ravenkind. Then the attacks began."

Anticipating your next question, he continues, "No, the zombies didn't get my father, the infection began after Kolyan was already dead, thank the gods. No it was the master of the castle, or his servants, that killed Kolyan Indirovich!"

Ismark lowers his voice and starts again, "The Holy Symbol of Ravenkind is a powerful amulet that hurt Strahd. But one morning we woke to find our father dead from poison. After that the power of the amulet would not work for me, or my sister. Perhaps she'll give it to you - much good it will do you."


Edit: "...and she refuses to leave."


"The mansion lies on the southern edge of town. A smart direction to go considering the plague began in the church. Danovich, the priest, used to ward the church and the village, but his vigil lapsed when his son Doru was slain by brigands on Old Svalich Road six days ago."

He walks over to the bar to grab another bottle of wine as he continues. "But I don't think you'll do much saving of Ireena. She's been sitting vigil by our father's body to make certain he doesn't become a zombie, and she refuses to lead." He pops the cork and raises the bottle to those assembled "Curses to the devil, Strahd!" As he takes a large gulp, many of those assembled repeat "Curses!"


The wolves in the pen seem aware of the party's movement, but do nothing to reveal your presence to any of the keep's other occupants.

Latro

Spoiler:
Map Link
You see goblins in leather armor holding bows stationed at various positions around the courtyard. The pen is latched, but there is no lock. If you do anything that would expose you, make sure it's only a single action.


Anybody want to pop inside the tavern and finish up that conversation?


And then?


Parriwimple rubs his face on his shirt sleeve and declines the cloth. Before he can answer one of the grim-looking men says in heavily accented common, "Go to the encampment west of town. Talk to Madam Eva. Maybe she will read your fortune." He then gives a toothy grin before returning to his work.


And then...


Latro exits the relative safety of the tower.

Latro -

Spoiler:
The wolves don't seem to take notice of you. No sign of anybody else.

Map link


The young nobleman sighs dramatically and takes one more longing look at his goblet before speaking again. "My father is -was- the Burgomaster of Barovia. But the Burgomaster is dead! His body lies these ten days in the mansion. My sister remains with him, barricaded there against the zombies."

~

Parriwimple shrugs and shakes his head, then says "My uncle says I woke the dead by being too loud, but I think he's just upset when he says that." Parriwimple lowers his voice, "The dead people took his sister, so sometimes he gets mad." The big man's eyes seem to well up a little bit.


The man tips back his goblet and holds it up inches from his mouth as the final drops of wine fall in. Then he slams it onto the table and wipes his mouth with his sleeve before answering, "I am, and good luck."


Parriwimple drops the load he was carrying to scratch his head and then count out on his fingers. "This was the 5th day of dead people," he says rather sadly.


A man dressed quite affluently sits in a shadowed corner sipping from a goblet. Though his clothes are fine, they are dirty and stained.

The muscle-bound youth responds to Izera with a sagely "Ohh... Yeah, I've seen armor before, but you're like an elf. I never met an elf before, nevermind a githserwhat. My name is Parriwimple. My uncle owns the store here."

The other two men grumble in a quickly spoken variation of common as they work. They seem unhappy about the task, but keep at it.


Izera wrote:
"No, I'm not sick." Izera replies as she works with Tinker on getting the barricade repaired. She seems amused by the question.

"So, you're cursed."


As Danea and Garret enter the tavern they notice that the sign originally read "Blood of the Vine Tavern," but an N has been scratched over the F.

Several frightened looking townsfolk occupy the common room. Another grim looking man sits near the door and chuckles to himself while shuffling cards. A somewhat overweight, middle-aged man stands behind the bar, cleaning crockery.


Latro -

Spoiler:
Stepping out a little bit further, you can see a wooden pen at one edge of the open courtyard. The floor is covered in filthy hay, and several wolves lay in the pen.


Ashlynn nods. "I will stay, but please bring word back as soon as you hear of Thendrick or Mathilda. If you haven't returned by morning, I will come looking for you."


Ashlynn replies to Izera first, "I think the barricade will hold up fine, as long as there isn't anybody out here tempting the zombies. They seemed to gather any time somebody tried to leave, and this was the first time in 3 days that they broke through. Protecting the innocent is not a waste of time, so if you'd prefer I can stay and guard the square."

The two men from the tavern try to give Izera a wide berth as they work. And the strapping man from the other building goes so far as to slowly ask her, "Are you sick?"

Ashlynn turns to Danea, "Nobody in the tavern is injured. There are about ten local families in there, along with the owner, Arik, and Ismark." She lowers her voice and gestures at the two men that had come from the inn. "And there is another one of them inside, Vistani."

"I'm not sure how much food they have stored, but at least they don't seem worried about that yet. At least, not more than they fear the undead."

Repairing the barricade is going to take about 10 minutes. Is anybody else going into the tavern, or what are Tinker and Phenia doing? Do you want Ashlynn to come with you or stay here?


"I don't know where the burgomaster is, but his son, Ismark the Lesser, is in the tavern drowning his sorries," she says pointing to the buildingto the northeast.

"I'm here with two companions, Thendrick, a faithful servant of Pelor, and Mathilda, a fighter of great renown. They went to check out the church to the northwest. The townsfolk believe that's where the zombies arise. Everyone told them to talk to Madam Eva first - she's some sort of wie woman who lives west of town, but they wouldn't listen... the arrogant clods. They went to the church, confident they could handle whatever they found without needing advice. That was three days ago. I haven't heard from them since, and I haven't been able to venture beyond this square."

"If you're here to destroy zombies, our aims likely coincide. Will you help me find my companions and talk to Madam Eva? The townsflok also say she would know the most about the existence of the Sword of the Risen Sun, an artifact I am questing for. It is a mighy weapon against evil, especially undead, and most potent against vampires. It fell out of history long ago, but I've determined that it was last seen and used in these lands."


Ashlynn

The woman wipes soe of the bigger chunks of corpse from her armor. "I think I'll survive, thank you. I am Ashlynn. I and my companions are called Lightbringers. We slay undead wherever we can find them. We'd heard Barovia was thick we the horrors."
She begins to clean her sword as she continues, "Had you not arrived when you did, I doubt I could have held this last wave back. The zombies never breached the barricade before."

The door to a building on the south side of the squares opens up and a burly young man in a leather jerkin comes out. Sparse light gleamsfrom gaps the boarded up windows of the building. A sign over the door creaks on its hinges, proclaiming "Bildrath's Mercantile".

The human rushes over to the breached barricade ad begins to hastily reassemble it. Meanwhile, a mutter of voices, a clatter of dishware, and the squeal of a poorly played wind instrument usher from the rambling building on the north side as the door opens. A sign hanging precariously askew reads "Blood on the Vine Tavern." Two grim looking men come out and begin assisting the first, giving your party a dirty look before starting.


Garret, spending a surge?

Ashlynn spends 2 surges.

Map link
Danea - 13 (89/89 hp; 22 thp; 3/15 surges left)
Ashlynn - 6 (-8 hp; surge value 22; 8/10 surges)
Izera - 34 (82/90 hp; 7/10 surges left)
Tinker - 20 (80/80 hp; 4/10 surges left)
Garret - 15 (51/76 hp; 7/8 surges left)
Phenia - 14 (74/74 hp; 5/9 surges left)


Latro slowly advances as the tension builds.
No sign of enemies.
Map link


There are no signs of traps, though you can hear footsteps not far off.


You reached a milestone after the previous encounter.


Simply by yelling a challenge on behalf of her deity, Danea disintigrates the last undead.

Phenia, roll a save.
Map link
Danea - 13 (47/89 hp; 6/15 surges left)
Ashlynn - 6 (-52 hp; bloodied; surge value 22; 10 surges)
Izera - 34 (82/90 hp; 8/10 surges left)
Tinker - 20 (54/80 hp; 5/10 surges left)
Garret - 15 (51/76 hp; 7/8 surges left)
Phenia - delayed (62/74 hp; 6/9 surges left)

I'm swamped for a day, maybe two. Let's take care of a short rest and then I'll update as soon as I'm able.