Thousands and thousands (if you actually believe him)
Strength
16
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
14
Charisma
10
About Vasrik the Sauromancer
There are two possibilities to explain Vasrik and the strangeness that surrounds him. One is that he is simply an eccentric delusional. The other is that he is actually as he claims to be: an immortal castaway from a flying city of the ancient Shory Empire of the Mwangi. Once a mighty sorcerer, Vasrik claims to have the unique ability to reach back through time and bring forth the King Lizards (dinosaurs) which once populated the jungle floor beneath his great flying city.
What cannot be doubted, however, is that Vasrik has one b%!!#’n cool hat. A great saurian helm bordered with the hood of what might be a cobra, Vasrik rarely fits in anywhere he goes.
Vasrik has an unshakable bond with the cagey young aegyptiacus (spinosaurus) he has named “Black Fin” and the two are almost unseparable.
Vasrik the Sauromancer
Human Druid 1
N Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee shortspear +3 (1d6+3)
Ranged shortspear +2 (1d6+3) or sling +2 (1d4+3)
Druid Spells Prepared (CL 1st; concentration +3):
1st—cure light wounds, speak with animals
0 (at will)—detect magic, guidance, light
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Spell Focus (conjuration)
Traits defensive strategist, reactionary
Skills Handle Animal +4 [+8 with Black Fin], Knowledge (nature) +7, Perception +6, Sense Motive +4, Survival +8, Swim +3; Racial Modifiers +2 Sense Motive
Languages Common, Druidic, Other Language
SQ nature bonds (animal companion), wild empathy +0
Combat Gear potion of cure light wounds(from thug at dock) Other Gear lamellar (leather) armor, heavy wooden shield, shortspear (x2), sling, sling bullets (10), a dinosaur talon necklace (acts as Vasrik's divine focus), torches (2), tindertwig, canteen, boots, belt and belt pouch, fishing wire, 12 gp (includes 7 from Regis and thugs at dock).
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hold for sample die rolls:
Vasrik takes a move action from A18 to B12 moving closer to the mook at C9.
He then uses his standard action to hurl his short spear.
[dice=Vasrik throws short spear at thug at C9, 1 range increment penalty, withbless]1d20+2-2+1[/dice] “(fail)”
[dice=Potential damage from short spear to thug at C9]1d6+3[/dice] (“applies”)
[ooc]Black Fin moves from A13 to C10
[dice=Black Fin attempts a bite attack against Regis with morale bonus from bless and flank from Alarien] 1d20 + 6 + 2 + 1[/dice]
[dice=Potential damage from Black Fin’s bite versus Regis]: 1d6 + 5 [/dice]