Horse

Gertrude the mule's page

6 posts. Alias of Peet.


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Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

"*SNORT!*"


Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

While we're at it:

Fortitude DC 15: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Fortitude DC 16: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Fortitude DC 17: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Gertrude fails 2 out of 3.


Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

(off in the distance)
"Honk!"

After getting Gertrude and Numalar back together the group will head straight back to Oleg's, but will steer clear of areas like the copse of woods where the Worg was hiding, so if there are any other encounters we can see them a long way off. Numalar will travel with his crossbow cocked as he doesn't have much in the way of offensive ability left.


Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

"HONK!"


Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

"*snort*"


Neuter Mule 2HD | AC 11, touch 11, flat-footed 10 | HP 13/13 | Fort +5, Ref +4, Will +0 | Init +1 | Perception +5, low-light vision, scent |

"HONK!"