Battle Medicine (General, Healing, Manipulate, Skill) You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Snagging Strike Requirements- You have one hand free, and your target is within reach of that hand. You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Wayfinder (Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell.
Arcane Innate Spells DC 15, attack +5 Cantripsshield