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Georghu "Grumbles" Dobre's page
220 posts. Alias of Helaman.
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Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Wrap it up is best. I appreciate your effort in GMing. It's been a blast.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Shoot the closest skeleton
1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 for 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Grumbles moves forward 5 squares and left 1.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Im thinking overrun or bulrush is the only thing that can get us in... I'm gonna have trouble punching thru the elementals DR
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
The archer steps back further so they are at 30 feet and tries to nail both skeletons with blunt arrows.
1d20 + 8 + 2 - 2 + 1 ⇒ (7) + 8 + 2 - 2 + 1 = 16 for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
1d20 + 8 + 2 - 2 + 1 ⇒ (11) + 8 + 2 - 2 + 1 = 20 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
I was thinking burning the web while the spell slinger was caught in it :) or hopefully still caught in it
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
GM JaceDK wrote: Before he begins casting his summoning spell, Elduin says to Grumbles: In my quiver...blunt arrows. Better against skeletons. Grumbles, you can grab a handful (3d4) of arrows from Elduin's quiver as a move action if you are adjacent to him.
Grab! 3d4 ⇒ (4, 4, 4) = 12
The ranger grabs a vast handful from the quiver... in fact, he grabs most of them!
He shoots off one at a skeleton.
Longbow
1d20 + 4 + 4 + 1 + 1 + 2 ⇒ (19) + 4 + 4 + 1 + 1 + 2 = 31
1d8 + 2 ⇒ (8) + 2 = 10
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Forum dumped my edit...
Held action waiting for a shot at the witch
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Can I make a perception roll to identify the likely position of the wizard in the web? And what is the penalty for shooting into the web?
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
The ranger puts two arrows into the skeleton... it probably won't do much but it's worth a try.
Longbow rapid shot
1d20 + 4 + 4 + 2 + 1 + 1 - 2 ⇒ (17) + 4 + 4 + 2 + 1 + 1 - 2 = 27
1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 4 + 4 + 2 + 1 + 1 - 2 ⇒ (3) + 4 + 4 + 2 + 1 + 1 - 2 = 13
1d8 + 2 ⇒ (7) + 2 = 9
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Oh well... there is generally a next time
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Drinks potion of cats Grace
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Hurray, Grumbles says dryly.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Grumbles grunts and follows, arrow nocked on the string.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
So all this is due to bloody fairies? Hrumph
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Knowledge (nature) +5 1d20 ⇒ 2
Perception +8 1d20 ⇒ 10
Survival +8 1d20 ⇒ 7
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Follow the bloody footprints... I mean, what could possibly go wrong?, Grumbles offers.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Fair enough... risk is greater than reward, Grumbles concedes with a shrug.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Anyone know how to harvest the poison?
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Georghu "Grumbles" Dobre wrote: The ranger moves 5 feet to allow a clear shot and uses precise shot to line up two arrows.
Ooops... forgot to roll
He releases as the shadows disperse...
Longbow Rapid Shot 1
1d20 + 4 + 4 + 1 + 1 + 1 + 2 - 2 ⇒ (6) + 4 + 4 + 1 + 1 + 1 + 2 - 2 = 17
1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Confirm?
1d20 + 4 + 4 + 1 + 1 + 1 + 2 - 2 ⇒ (7) + 4 + 4 + 1 + 1 + 1 + 2 - 2 = 18
1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Longbow Rapid Shot 2
1d20 + 4 + 4 + 1 + 1 + 1 + 2 - 2 ⇒ (7) + 4 + 4 + 1 + 1 + 1 + 2 - 2 = 18
1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Confirm?
1d20 + 4 + 4 + 1 + 1 + 1 + 2 - 2 ⇒ (18) + 4 + 4 + 1 + 1 + 1 + 2 - 2 = 29
1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Hopefully that's 2 hits, 15 pts of total damage
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
The ranger moves 5 feet to allow a clear shot and uses precise shot to line up two arrows.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Great Debuff Silas. Kudos. Will that effect me shooting it? Concealment etc? I don't mind but just want clarification so I can modify rolls etc. I think we all want to avoid its venom
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Georghu "Grumbles" Dobre wrote: Any movement? Or holding in place for Silas? In that case Grumbles moves into his space.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Any movement? Or holding in place for Silas?

Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Standard Casts Aspect of the Falcon
Swift Ranger’s Focus (Ex)
Ranger’s Focus (Ex)
At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
Casting Time 1 standard action
Components V, S, DF
Range personal
Targets you
Duration 1 minute/level
You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.
Are we moving into the room or holding the corridor? Poor Silas is at the front if that's the case
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Shall we then?, he says putting an arrow to his string.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
What mechanical horror lies within? We keep bumping into contraptions, he whispers.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
GM JaceDK wrote: Georghu "Grumbles" Dobre wrote: Cast lead blade... 5ft step and set up flanking No 5ft step allowed due to difficult terrain. But oozes are immune to flanking anyway. And you can't cast Lead blades and attack in the same round. Well... hold on the attack, and the flank
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Cast lead blade... 5ft step and set up flanking
1d20 + 4 + 2 + 1 + 2 ⇒ (6) + 4 + 2 + 1 + 2 = 15
1d6 + 2 ⇒ (6) + 2 = 8
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Longbow
1d20 + 4 + 4 + 1 + 1 ⇒ (16) + 4 + 4 + 1 + 1 = 26
1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Drop bow and move to slime/ooze drawing sword.
What is it?!
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Anyone able to whistle up some magic to prod it?
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Clayton Stenos wrote: [ooc]Easter Weekend, hard to post.[/ooc[
Clayton is about to step on the glass until he sees Silas float. Taking a step back he dreads hearing the glass crunch and alert whatever could be lurking here.
"Let us know what you see on the other end Silas."
The Ranger nocks an arrow.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
This is something unexpected, says the grizzled ranger looking at the strange room.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
GM JaceDK wrote:
Thanks. Now my Google search history includes the phrase “what does mephits eat”.
Harmless compared to some
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Something good at any rate, Grumbles says unloading some rations.
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Check out the golden tonsils here...
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Hmmm... be more persuasive
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
Human Male Ranger 4 AC18 T/AC14 FF/AC14 HP36/[40] Fort +7, Ref +9, Will +5 Base Atk +4; CMB +6; CMD 20 Init +6; Sense Mot +2 Perception +8 Ranger's Focus +2 2/[2]
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