Ragnolin Dourstone

Georg Ohm's page

1 post. Organized Play character for Wolfthulhu.


About Georg Ohm

GEORG OHM CR 1/2
Male Gnome Sorcerer 1
CN Small
Init +3; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dagger +1 (1d3) and
Javelin +1 (1d4) and
Spear +1 (1d6) and
Unarmed Strike +1 (1d2)
Special Attacks Elemental Ray 7/day
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Burrowing Mammal (1/day)
Sorcerer Spells Known (CL 1, +1 melee touch, +2 ranged touch):
1 (DC 15, 4/day)Mage Armor, Magic Missile
0 (DC 14)Acid Splash, Detect Magic, Light, Mage Hand
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STATISTICS
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Str 10, Dex 13, Con 12, Int 12, Wis 10, Cha 19
Base Atk +1; CMB -1; CMD 10
Feats Eschew Materials (Eschew Materials (bonus feat)), Magical Aptitude
Traits Magic is Life (Nethys), Reactionary
Skills Bluff +8, Craft: Alchemy +3, Diplomacy +5, Fly +3, Knowledge: Arcana +5, Perception +2, Stealth +5, Use Magic Device +10
Languages Common, Elven, Gnome, Sylvan
SQ Elemental: Air, Gnome Magic, Hatred, Illusion Resistance
Combat Gear Dagger, Javelin, Spear; Other Gear Acid (flask), Alchemist's fire (flask), Backpack (6 @ 8.5 lbs), Bedroll, Bread, per loaf, Case, map or scroll (empty), Chalk, 1 piece, Cheese, hunk of, Flint and steel, Potion of Sanctuary, Pouch, belt (5 @ 3 lbs), Rations, trail (per day), Rope, silk (50 ft.), Thunderstone, Waterskin
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SPECIAL ABILITIES
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Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Elemental Ray 7/day (Sp) Ranged touch attack deals 1d6 Electricity damage
Elemental: Air You may change any energy spell to use [Electricity] energy.
Eschew Materials (Eschew Materials (bonus feat)) Cast without materials, if material cost is <= 1gp.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic is Life (Nethys) While under the effects of a spell, gain +2 to save vs. death effects, and automatically stabilize bleeding.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Burrowing Mammal (1/day) (Sp) Speak with Animals (burrowing mammals only, lasts 1 minute) 1/day.