Ranger

Geoffrey, The Handyman's page

1 post. Alias of Joshua Hirtz.


Full Name

Geoffrey

Race

Human

Classes/Levels

Adept/3

Gender

Male

Size

5'10"

Age

40

Alignment

Lawful Good

Deity

Eratil

Location

Bastrop

Languages

Common

Occupation

Handyman

Strength 11
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 14
Charisma 12

About Geoffrey, The Handyman

Background:
Geoffrey is known as a bit of a handy man around the village of Bastrop for he is capable of doing just about anything when given the proper, or at least something close to the proper, tools for the job. He lives on a small plot of land towards the edge of the town with his pet goat Billy in what most would call a work shed as opposed to a house. It is upon this small plot of land that he keeps a small garden and carries out his various jobs when they can be done off-site.

Geoffrey
Adept 3
Deity Erastil
Init +1; Senses; Perception +6

Defense

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 = 14 Hit Dice + 3 Con + 3 Favored Class
Fort +2, Ref +2, Will +5

Offense

Speed 30 ft.
Melee +1 ()
Range +2 ()

Modifiers: Provider (+1 Att when fighting something safe and nutritious to eat)

Statistics

Str 11, Dex 12, Con 12, Int 16, Wis 14, Cha 12

Stats:

Str 11 = 12 (2) - 1 (Age)
Dex 12 = 13 (3) - 1 (Age)
Con 12 = 13 (3) - 1 (Age)
Int 16 = 13 (3) + 1 (Age) + 2 (Human)
Wis 14 = 13 (3) + 1 (Age)
Cha 12 = 11 (1) + 1 (Age)

Base Atk +1; CMB +1, CMD 12
Feats: Fast Learner*, Improvisation, Improved Improvisation
Traits: Improvisational Equipment, Provider
Racial Traits: Bonus Feat (*), Heart of the Fields (Profession (Farmer))
Skills Acrobatics
+5 Acrobatics = 1 Dex + 4 Feat
+7 Appraise = 3 Int + 4 Feat
+5 Bluff = 1 Cha + 4 Feat
+5 Climb = 1 Str + 4 Feat
+7 Craft (Blacksmith) = 3 Int + 1 Rank + 3 Class
+7 Craft (Carpentry) = 3 Int + 1 Rank + 3 Class
+7 Craft (Leather) = 3 Int + 1 Rank + 3 Class
+7 Craft (Masonry) = 3 Int + 1 Rank + 3 Class
+7 Craft (Other) = 3 Int + 4 Feat
+7 Craft (Traps) = 3 Int + 1 Rank + 3 Class
+5 Diplomacy = 1 Cha + 4 Feat
+5 Disable Device = 1 Dex + 4 Feat
+5 Disguise = 1 Cha + 4 Feat
+5 Escape Artist = 1 Dex + 4 Feat
+5 Fly = 1 Dex + 4 Feat
+5 Handle Animal = 1 Cha + 4 Feat
+6 Heal = 2 Wis + 4 Feat
+5 Intimidate = 1 Cha + 4 Feat
+7 Knowledge (arcana) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (dungeoneering) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (engineering) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (geography) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (history) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (local) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (nature) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (nobility) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (planes) = 3 Int + 1 Rank + 3 Class
+7 Knowledge (religion) = 3 Int + 1 Rank + 3 Class
+7 Linguistics = 3 Int + 4 Feat
+6 Perception = 2 Wis + 4 Feat
+5 Perform = 1 Cha + 4 Feat
+7 Profession (Farmer) = 2 Wis + 1 Rank + 3 Class + 1 Trait
+6 Profession (Other) = 2 Wis + 4 Feat
+5 Ride = 1 Dex + 4 Feat
+6 Sense Motive = 2 Wis + 4 Feat
+5 Sleight of Hand = 1 Dex + 4 Feat
+7 Spellcraft = 3 Int + 4 Feat
+5 Stealth = 1 Dex + 4 Feat
+9 Survival = 2 Wis + 4 Feat + 3 Familiar
+5 Swim = 1 Str + 4 Feat
+5 Use Magic Device = 1 Cha + 4 Feat

Modifiers: +1 to Survival when searching for food for others.

Spells:
0 - 3 Known - DC 12
Guidance
Mending
Purify Food and Drink

1st - 3/Day - DC 13
Cure Light Wounds
Cure Light Wounds
Sleep

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Billy the Goat
N Small Animal
Init +1; Senses low-light vision; Perception +0

Defense

AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
hp 10
Fort +3, Ref +3, Will +3

Offense

Speed 30 ft.
Melee gore +3 (1d4+1)

Statistics

Str 12, Dex 13, Con 12, Int 7, Wis 11, Cha 5

Base Atk +1; CMB +1, CMD 12 (16 vs. trip)
Feats Nimble Moves
Skills Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food

Ecology

Environment any
Organization solitary, pair, or hear (3-12)
Treasure none

Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.