The Fifth Archdaemon

Genesis Garland's page

37 posts. Organized Play character for Genesis S.A. Garland.

Full Name

Genesis Sado Alexander Garland




Fighter/ Level 1












Common, Varisian



Strength 18
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 10

About Genesis Garland

Genesis S.A. Garland
CR 1/2
Male Human (Varisian) fighter 1
TN medium humanoid (human)
Init +9 (+2 Trait, +3 Dex, +4 Feat); Senses Perception +0,
Languages Common, Varisian


AC 18, Touch 13, Flat-Footed 15
HP 11 (1HD)
Fort +2, Ref +3, Will +0
Speed 20 ft. (4 squares)
Melee Nodachi (two handed) +5 ((two handed) 1d10+6/18-20)
Melee Nodachi[power attack(two handed)]+4(1d10+9/18-20)
Base Atk +1; CMB +5; CMD 18
Atk Options Power Attack
Str 18, Dex 16, Con 10, Int 10, Wis 10, Cha 10
Special Qualities & Feats
Bonus Feat, Bonus Feats, Skilled, Weapon and Armor Proficiency
Cleave, Improved Initiative, Power Attack
Intimidate = 4
Knowledge(Dungeoneering) = 4
Survival = 4
Acrobatics = -3
Appraise = 0
Bluff = 0
Climb = -3
Craft = 0
Diplomacy = 0
Disguise = 0
Escape Artist = 0
Fly = -3
Heal = 0
Perception = 0
Perform = 0
Ride = -3
Sense Motive = 0
Stealth = -3
Swim = -3
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.
Chance Savior Fate smiled on you and Professor
Lorrimor one day in the not so distant past. Through a
matter of pure chance, you were in a position to save the
late scholar’s life and did so. His gratitude was effusive,
and he promised that he would never forget you. You are
unsure of the nature of the summons in his will, but
believe he may have listed you as a possible heir in thanks
for saving him from an untimely demise.
Your ability to think quickly on your feet has stayed
with you, and you quite often feel that you’re in the right
place at the right time. You gain a +2 trait bonus on
Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).


1 Nodachi
1 Kikko Armor  
1 Backpack, Common  
1 Potion of Cure Light Wounds  
10 Rations (Trail/Per Day)  
6 Sunrod  
1 Bedroll  
1 Waterskin (Filled)  
3 Artisan's Tools (Cloth)
1 Rope (Hemp/50 ft.) 
5 Whetstone

A boy with a heart as tempered as the steel he once created Genesis is a man misunderstood. Born into a rather unknown family, they were simply skidding a long in life, barely hanging on in the ever dreadful economy. Things grew ever harder when his father had took notice of Genesis's unhealthy attraction to a weapons deadly allure. Genesis often spied on his father to learn the tools of the trade and in secrecy attempted his own creations and trained with them.

Rogues and Bandits were common near their village, so the demand for weaponry was high. 1 blacksmith alone cannot supply such high demands and so with regret Genesis's father had his son assist him in the sudden cries for more weapons and armor alike. The boy was much more than skilled. He put out weapons quickly that were of quality and many took notice of his efforts. Yet his father grew wary, frightened. He could look in the eyes of his son and see the sheer joy of crafting something of such destruction and how he clutched the blade tightly when having to sell it away.

It was a matter of time before the bandits reached them and cornered, the his Father was doing all he could to keep them from destroying more of their home but he was no warrior. Threatening to kill his son, they backed Genesis into a corner, which without a second thought pushed away a hidden wooden compartment in the walls of his home and tore a long blade from its sheath. The metal sung a frightening serenade as it was ripped from its home and in both shock and fear the father watched his 14 year old son slay the 5 bandits in a sea of crimson. He could not see his son like this and therefore banished his son from his home. "If you are old enough to kill, you are old enough to leave." his father said, never giving him a second glance.

It was hard, living alone and fending in the wilderness with just a large blade. He was too young of a warrior and in no means a hunter. His precious blade did nothing in the wilderness except protect him from some dangers, the ones he was most prone to being starvation. It was a stroke of luck that he would find a nearby village that he would scavenge off their scraps to have energy enough to learn how to hunt on his own.

Several years later is when he would run into Professor Lorrimor and it would be in the same situation as so many years ago. Roadside bandits looking for quick profit had targeted the scholar. They knew they would have a variety of good should they dispatch him, for Scholars were known for their exotic finds and scripts. Genesis so happened to be hunting a boar in the area when the shouting and commotion had scared his meal away. Aggravated Genesis checked the cause of the disturbance to see Professor Lorrimor in a state of need. The young Genesis couldn't help but visualize his father in the same circumstance and so, without a word Genesis and his blade shot forward in their duet and struck the villains down quickly.

Professor Lorrimor quickly thanked him and had swore that he would never be forgotten. This raised the boys spirits, something that he had seldom felt before. For once his acts of violence had been praised, perhaps this man understood his love for the fight and how he wasn't simply one that enjoyed war but enjoyed having his skills tested. It was short lived. Upon notice of Professor Lorrimor's death Genesis sprinted to his side, the death of the only one who praised his work had perished sending Genesis back into his armor, blade in hand.

"Misfortune prays even on those who have nothing."