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![]() Odd thing came up in a game the other night:
The round is now over...
To further complicate the issue, the monster has swallow whole...so could the monster resolve swallow whole on it's original turn or does it require the grab condition to be active as in the delay consequence had, well delayed it? We ruled it the later in favor of the players but we were not sure... ![]()
![]() During covid, a lot players withdrew, went online or found other ways to play. As our area stores seem to be getting back into a mix of play, we are seeing more and more conflicts in generating tables for people that played prior versus new players wanting to game weekly. As we start reviewing play records, lots of conflicts show up on "already played...". Does it matter? I don't really care about some players trying to game the system, frankly it only generates more high level game options / seats for everyone. We have plenty of purists that follow the rule but more and more it looks like people are simply ignoring it for the opportunities to participate. Thoughts? ![]()
![]() If using the spell "Summon Monster I" not animating, do the summoned skeletons get the con bonus? They don't have a con score but should they get the +2 hp/HD ?
Feat: Skeleton Summoner Prerequisites: Spell Focus (necromancy), ability to cast summon monster. Benefit: Add "human skeleton" to the list of creatures you can summon with summon monster I and "human skeletal champion" to the list of creatures you can summon with summon monster III. Once per day, when you cast summon monster, you may summon a skeletal version of one of the creatures on that spell's summoning list (apply the skeleton template to that creature to create this monster). Edit: I thought this was a more interesting way to get around in PFS without the "needing bodies" roleplay issues. ![]()
![]() I've found different rulings on these so I'm looking for some condensed clarification... I have:
1. Can I power attack in the surprise round on an AoO if I am flatfooted? 2. If I can, can I use Cornugon Smash (CS) if the attack succeeds? 3. If instead of CS, can I make a trip attack? 4. If I successfully trip the opponent, Can I take another AoO on the fall per Greater trip, declare Power Attack and then possibly apply CS if the attack succeeds? 5. If the target still has movement left and chooses to stand, do I get another AoO? Can I stack Cornugon Smash if it succeeds? Is the DC at +5? 6. If the above series works and I am presented with a second target in the same round and assuming my Dex is high enough, could I repeat the sequence (obviously with -2 for PA or -4 for PA/CE) or is there a limit on immediate actions per round? 7. Could I apply Combat Expertise on the first AoO? 8. Could I wait to apply Combat Expertise until the last AoO happens? thanx in advance. ![]()
![]() I have traditionally played melee focused characters in 3 and 3.5 so I had started a wizard at Gencon. I played the Siege special and 2 other mods and now I'm level 2 and need to plan my future. I received the Taint of the Worldwound boon and tossed it on this character. After playing a paladin for the better part of the last year in a home game, I figured I'd make something abit more dark. I have alot of the additional resource books and was planning to focus on a familiar.
so TL:DR - society theurge build, summoner focused and party utility. Just want to vet out the rules and make sure its legit...and looking for advice. Male Human CN
Traits: Magical Knack (Cleric), Reactionary
Levels / Feats
not sure after that...as that would be another 36 sessions but I'd like to make sure this is all legit. Any advice on items or alternate options would be appreciated. thanx Cas Edit: I know I could follow a different diety as I fall a level behind, thus odd levels are behind the spell casting curve, but I like the role playing aspect I've selected. ![]()
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![]() I'm looking to make a character based around shield and a trip reach weapon.
I'm not looking to do the best dps, just enough to keep me attractive yet manage some battlefield control with a high AC. I don't have any high level PFS experience so looking for advice, especially after lvl 7 on items or feats. Our group has most of the base books and I'll snag the Classic Horrors for the Fauchard. The concept is to build to magic mithral full plate (lvl 9) [+9 AC +4 dex], skill up acrobatics to have a 30+ AC with a 40 move and only a -1 acp. Be able to help our rogues with flanks and our paladin for front line control. I like the roleplay aspect of clouded vision (we'll see how it goes). The shield (Bashing) and intimating glare would be used for tight opponents that I can't move from and forced to Rage. The lead blades helps to mitigate the -2 for Jutongrip at lvl 2. It's not spell focused, just for buffs. I'd really be surprised if I ever got to lvl 12, so no real future after that. Through level 9, I'd be wearing a breastplate and heavy shield. Skills to focus on are acrobatics, perception, intimidate, UMD and a little in each class knowledge. Essentially a a Barbarian / Oracle build
1. Barbarian - Titan Mauler (Big Game hunter)
Thanx in advance. |