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Here is the Spell DB he was talking about


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maouse wrote:

And its "my own volition" not violation.

...

Se la vi.

If you are going to correct someone, make sure you are also correct.

It's not its in this case.

Also, the correct French spelling is c'est la vie.


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James Jacobs wrote:

It's also us trying to diffierentiate between races. If the only difference between a human and an elf, physically, is that one has pointed ears and the other doesn't... that's lazy, in my opinion.

We've tried to give each of our races numerous physical characteristics so that you can use multiple different cues to recognize what race you're looking at. For elves, it's that they have long pointed ears, colorful eyes with no whites showing, and are more slender and taller than humans. You wouldn't really start getting a chesty elf, really, unless there's human DNA in their family line somewhere down the road.

Do you ever sit back, shake your head, and think to yourself: "This is my job, contemplating boob sizes of elves."?

Edit: I'm not jealous or anything, really ;)


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dunrosh wrote:

your right im not that good in english but what i need to know is in the stolen land where is dunsward and all location like east of oleg post or the slough are south of brevoy thing like this

I'll try my best, starting in the northwest where the Stolen Lands border with Numeria.

The Glenebon Uplands contains the Branhtlend Mountains in the northwest bordering with Numeria, the Thousand Voices forest sits on the southwestern edge of the mountains. Then east to southeast are the Glenebon Uplands which consist of hills and plains. Pitax is at the southern end of this area.

Southeast of this section is the part called the Slough which is dominated by the Hooktongue Slough in the east-souteastern portion of the map.

Southeast of this section is the Greenbelt. The Narlmarches are the forested area that touches the Hooktongue Slough on the western side. The Kamelands are the hills in the southeastern portion of the Greenbelt.

Finally, the southeastern section of the Stolen Lands, the Nomen Heights, borders Iobaria on the eastern edge and Brevoy on the northeastern edge. It contains a smaller mountain range called the Tors of Levenies in the extreme southeast. The Dunsward are plains that flow into Iobaria in the east.

Best bet is to get the world maps from the community use section of this website. Find restov in the extreme northeast of the world map, The forested area due west of Restov is the Narlmarches. The forest a bit more to the west of Restov is Thousand Voices.


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James Jacobs wrote:
They don't eat as much.

But what about elevensies?


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My group just found the Runecurse. My wife's gnome picked it up and succeeded on the Spellcraft check to decipher what it is. I say, it's a curse that affects the person who takes posession of this document.

She says, "Oh, I don't believe in that mumbo jumbo."

My response, "Make a Will Save."


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James Jacobs wrote:
Don't be afraid to let the PCs kick ass now and then! :-)

Especially after that triceratops.


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The Grandfather wrote:
What date and year does Kingmaker start?

The charter is dated 24 Calistril 4710 AR.


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Jason Nelson wrote:


2. Some general information about the effects of buildings.

I plan on making my players work for this. I'm allowing a Knowledge (engineering) check to discern abilities of buildings. For buildings with a BP cost of 15 or less, it'll be a DC 10 to learn one ability, and for every 2 over the DC they get another ability of the building. For buildings with a BP cost of 16-30, the DC increases to 15. Any building over 30 will require a DC 20 check to learn an ability.

If they build it, well, they learn through trial and error.

I also thought about not giving them the information on the various edicts except through Knowledge (geography), but I think I'll just let them see that chart. It's not enough information to hide, IMO.