Full Name |
Gazmold Grunkin |
Race |
Gnome 58507-1 | |
Classes/Levels |
Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9 |
Gender |
Male |
Size |
Small |
Age |
49 |
Alignment |
Chaotic Neutral |
Languages |
Common, Gnome, Sylvan, Goblin, |
Occupation |
Engineer |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
11 |
About Gazmold Grunkin
Gazmold Grunkin
Male Gnome Rogue 3
CN Small Humanoid (gnome)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 21 (3d8+3)
Fort +2, Ref +6 (+1 bonus vs. traps), Will +2; +2 vs. illusions
Defensive Abilities defensive training, evasion, trap sense
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Offense
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Speed 15 ft.
Melee Dagger +6 (1d3+1/19-20/x2) and
. . Light mace +6 (1d4+1/x2) and
. . Sap +6 (1d4+1/x2)
Ranged Light crossbow +6 (1d6/19-20/x2)
Special Attacks hatred, sneak attack +2d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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Statistics
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Str 13, Dex 16, Con 12, Int 12, Wis 12, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Point Blank Shot, Weapon Finesse
Traits Attuned to the Ancestors (1r, 1/day) (Su), Reactionary
Skills Acrobatics +6 (-2 jump), Bluff +4, Climb +2, Diplomacy +4, Disable Device +9, Disguise +4, Escape Artist +4, Fly +2, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +9 (+10 to locate traps), Profession (engineer) +9, Ride +0, Sense Motive +5, Sleight of Hand +6, Stealth +10, Swim +2, Use Magic Device +6
Languages Common, Gnome, Goblin, Sylvan
SQ illusion resistance, rogue talents (fast stealth), trapfinding +1
Combat Gear Potion of cure light wounds, Potion of cure moderate wounds, Sunrod (5); Other Gear Mithral shirt, Crossbow bolts (60), Dagger, Light crossbow, Light mace, Sap, Backpack (45 @ 16.375 lbs), Bedroll, Belt pouch (2 @ 2.5 lbs), Belt pouch (6 @ 7 lbs), Blanket, winter, Candle (3), Chalk (10), Flint and steel, Mess kit, Mirror, Mug/tankard, Piton (5), Sack (empty), Sack (empty), Sack (empty), Soap, Spell component pouch, Thieves' tools, masterwork, Torch (5), Trail rations (12), Waterskin, X Account for missing minus, X Passage on Barge, X Pay for inscriptions, X Pier Bribe, X Translate inscriptions, 4467 GP, 9 SP, 5 CP
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Special Abilities
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Attuned to the Ancestors (1r, 1/day) (Su) 1/day, hide from undead for 1 round(s).
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.