Arnistolientar Popswicker

Gazmold Grunkin's page

124 posts. Organized Play character for Dakcenturi.


Full Name

Gazmold Grunkin

Race

Gnome 58507-1 |

Classes/Levels

Rogue 3 | AC 18 T 14 FF 15 | HP 17/21 | F +2 R +6 W +2 | Init +5 | Perc +9

Gender

Male

Size

Small

Age

49

Alignment

Chaotic Neutral

Languages

Common, Gnome, Sylvan, Goblin,

Occupation

Engineer

Strength 13
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 11

About Gazmold Grunkin

Gazmold Grunkin
Male Gnome Rogue 3
CN Small Humanoid (gnome)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 21 (3d8+3)
Fort +2, Ref +6 (+1 bonus vs. traps), Will +2; +2 vs. illusions
Defensive Abilities defensive training, evasion, trap sense
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Offense
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Speed 15 ft.
Melee Dagger +6 (1d3+1/19-20/x2) and
. . Light mace +6 (1d4+1/x2) and
. . Sap +6 (1d4+1/x2)
Ranged Light crossbow +6 (1d6/19-20/x2)
Special Attacks hatred, sneak attack +2d6
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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Statistics
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Str 13, Dex 16, Con 12, Int 12, Wis 12, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Point Blank Shot, Weapon Finesse
Traits Attuned to the Ancestors (1r, 1/day) (Su), Reactionary
Skills Acrobatics +6 (-2 jump), Bluff +4, Climb +2, Diplomacy +4, Disable Device +9, Disguise +4, Escape Artist +4, Fly +2, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +9 (+10 to locate traps), Profession (engineer) +9, Ride +0, Sense Motive +5, Sleight of Hand +6, Stealth +10, Swim +2, Use Magic Device +6
Languages Common, Gnome, Goblin, Sylvan
SQ illusion resistance, rogue talents (fast stealth), trapfinding +1
Combat Gear Potion of cure light wounds, Potion of cure moderate wounds, Sunrod (5); Other Gear Mithral shirt, Crossbow bolts (60), Dagger, Light crossbow, Light mace, Sap, Backpack (45 @ 16.375 lbs), Bedroll, Belt pouch (2 @ 2.5 lbs), Belt pouch (6 @ 7 lbs), Blanket, winter, Candle (3), Chalk (10), Flint and steel, Mess kit, Mirror, Mug/tankard, Piton (5), Sack (empty), Sack (empty), Sack (empty), Soap, Spell component pouch, Thieves' tools, masterwork, Torch (5), Trail rations (12), Waterskin, X Account for missing minus, X Passage on Barge, X Pay for inscriptions, X Pier Bribe, X Translate inscriptions, 4467 GP, 9 SP, 5 CP
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Special Abilities
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Attuned to the Ancestors (1r, 1/day) (Su) 1/day, hide from undead for 1 round(s).
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.