Baron Galdur Vendikon

Gate Moreau's page

185 posts. Alias of Fiasko.


Full Name

Gate Moreau

Race

| HP 68/68 | AC 20 T 13 FF 18 | CMB +12, CMD 24 | F: +9, R: +6, W: +8 | Init: +3 | Perc: +3, SM: +1

Classes/Levels

| Speed 30ft | Ranged: Crossbow +9 1d8, Melee: +1 Punching Dagger +13 1d4+10, +1 Punching Dagger +13 1d4+10| Active conditions: None.

Gender

CG Brawler Fighter 7

Size

Medium

Age

35

Strength 20
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Gate Moreau

This bearded man has dark black hair, wild eyes, and a wolfish grin. A dose of belladonna swings about his chest on a gold chain, while a pair of punching daggers hang from each hip.

Gate Moreau

Brawler Fighter 7
N Medium humanoid (Human)
Init +3; Senses Perc +3, SM +1,

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Defense
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AC 20, touch 13, flat-footed 18
HP 68
Fort +9, Ref +6, Will +8

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Offense:

Speed 30 ft.
Melee +1 Punching Dagger +13 1d4+10, +1 Punching Dagger +13 1d4+10
[dice=Punching Dagger]d20+13[/dice] [dice=Damage]d4+10[/dice]
Ranged Crossbow +9 1d8+0
[dice=Crossbow]d20+7[/dice][dice=Damage]d8+0[/dice]
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 20, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk +7/2; CMB +12 (+14 to Bull Rush, Reposition, or Drag); CMD 24 (26 vs Bull Rush, Reposition, or Drag, 32 vs Trip)
Feats Two-weapon Fighting, Weapon Focus Punching Dagger, Dirty Fighting, Combat Reflexes, Iron WIll, Step up, Weapon Specialization Punching Dagger, Improved Repositioning, Improved Two-Weapon Fighting.
Traits Reactionary, Indominable Faith
Languages Common,
SQ Scent
Skills Climb +5, Handle Animal +4, Intimidate +10, Knowledge: Dungeoneering +4, Perception +3, Profession Hunter +5, Sense Motive +1, Survival +5, Swim +5,
Combat Gear +1 Punching Dagger x2, Crossbow (light)
Other Gear Fighter's kit, +1 Glamoured Agile Breastplate, Cloak of Resistance +2, +2 Belt of Strenght, Ring of Protection +1, Masterwork Soap-in-a-Sock, Bolts (10)

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Special abilities
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Close Control (Ex)

At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).

Bravery (Ex)

Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Close Combatant (Ex)

At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level).

This ability replaces weapon training 1 and 2.

This ability replaces armor training 1

Menacing Stance (Ex)

At 7th level, a brawler constantly harries and distracts his enemies. While adjacent to the brawler, enemies take a –1 penalty on attack rolls and a –4 penalty on concentration checks. These penalties increase by 1 for every four levels after 7th level (to a maximum of –4 on attack rolls and –7 on concentration checks at 19th level). Creatures do not take these penalties if the brawler is dazed, helpless, staggered, stunned, or unconscious.

This ability replaces armor training 2, 3, and 4 and armor mastery.