Halfling

Garret's page

784 posts. Organized Play character for Magabeus.


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Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Dear all, I will be away for a short Cristmass break until December 27th.

I hope you will have a fine holiday (assuming you will celebrate)

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I indeed missed the channel

Garret punches Ferabras on the shoulder, now that the tiefling is at his level "Oh, don't get all sentimental. The thing is that you did not kill me and we are fine now. But don't do it again!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Yes, you hit me. And you can repay me by using my wand on me."

CLW: 3d8 + 3 ⇒ (2, 5, 6) + 3 = 16

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Only moderately fear? Tsk!

Garret is saying something, but no one can hear what it is.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

GM, do you mind if I retcon the spending of a ki point if Fera is asleep before I stand up? I am not afraid of Zora's fists ;-)

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret focuses on his defense and then tries to stand up

which provokes, AC 31 for AoO, after that it is 35

He tries to be ready for another attack by Fera.

Readied trip: 1d20 + 16 ⇒ (8) + 16 = 24 come on!
Ready to trip if Fera attacks, although it will fail

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Fera! Stop it!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Ferabras, it is all part of the game

GM, I would like to also expend a ki point to increase AC by 4, which will offset the prone modifier ;-) If Ferabras is not affected I will not expend that ki point and those second and third trip attempts won't have been made.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Zora! Stop it! I do this to prevent you from harming any of us."

Garret kicks at the knees of the aasimar

Trip Zora: 1d20 + 14 ⇒ (10) + 14 = 24

He then takes another good look around and notices the look of anger on the face of Ferabras, Karnhia and Riddywhiple. Deciding that it is probably best to make sure the tiefling is unable to attack Garret decides to attempt to bring him down too. However the halfling slips and finds himself on the ground....

Trip Ferabras: 1d20 + 14 ⇒ (5) + 14 = 19
Trip Ferabras: 1d20 + 9 ⇒ (6) + 9 = 15
failed CMB by 11...

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Are you allright?" Garret asks the others

delay, to come out of delay once Zora has acted (assuming she attempts to harm one of us)

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret Will: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret looks at the women in the party I wonder if they know what is best here

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

lol!

"I am not a slave! This might be your realm, but don't you speak to me like that!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Dark forces? Do you mean the hag that stole her soul?" Garret asks.

Don't show it you are scared, don't show it you are scared….

Bluff: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

[ooc]I was down 17, thanks Zora[/b]

"Ready to move on! Now who is that man on that painting?"

Knowledge Local: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret's blood drips on the floor from his wound "Can someone heal me with my wand? This is a nasty wound that still hurts"

Bleed: 1d8 ⇒ 1

CLW: 5d8 + 5 ⇒ (7, 7, 3, 3, 2) + 5 = 27

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Bleed: 1d8 ⇒ 1

Flurry: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Flurry: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Flurry: 1d20 + 11 + 2 - 5 ⇒ (3) + 11 + 2 - 5 = 11
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Garret does not bother with trying to trip the thing and punches it two times, followed by a low kick.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Aargh!"

Bleed: 1d8 ⇒ 5
Trip: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

Stomp?: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Flurry: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Flurry: 1d20 + 11 + 2 - 5 ⇒ (10) + 11 + 2 - 5 = 18
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Garret takes a deep breath and attempts to trip the spider, followed by ferocious kicks to the construct.

add 1 to attack rolls if bless is still active please

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret steps inside, after having checked for traps. He tries to move as silently as possible

Stealth: 1d20 + 19 ⇒ (6) + 19 = 25
Perception take 10: 10 + 14 = 24

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"I had this dream once about a dryad..." Garret starts and then stops "but that was not like this at all! Let's see what horrors await us in the house"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

lol, I was thinking we were also doing this in the theater of the mind. Thanks Zora!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Let go of Riddywhiple!"

Attack: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 11 + 1 - 5 ⇒ (1) + 11 + 1 - 5 = 8
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Use only the first attack if I need to make more than a 5ft step to be able to attack the vine

Garret attacks the vine, wanting to free the fairy dragon.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Attack: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 11 + 1 - 5 ⇒ (2) + 11 + 1 - 5 = 9
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Garret again tries to hit the tree, but this time his fists are not as effective as he would like.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Zora just channeled for 29 hp of healing, so I think we are fine

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Thanks Zora!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Ouch! Biting trees! That is a first!"

taking 15 damage

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret kicks and punches the tree

Attack: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 11 + 1 - 5 ⇒ (16) + 11 + 1 - 5 = 23
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"I am really annoyed that these lack feet! No way I can trip it"

Garret attacks the vine nearest to him red

Attack: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 11 + 1 - 5 ⇒ (12) + 11 + 1 - 5 = 19
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret scouts back to the others "There is no wind here and yet those vines are moving. It also seemed as if that tree was reaching out to Mikhail! Ladies, can you see if any of it is magical"

In that case: yes please Ferabras! I misread there

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret punches Ferabras on the armor "You jingle to much, let me go in front. I am more nimble then you are as well"

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35
1d20 + 14 ⇒ (7) + 14 = 21

I suggest Garret - Ferabras - Zora - Karnhia - Mikhail as rearguard

It is not that I don't want a shield of faith, rather that I think others might benefit more from it (relatively speaking)

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"I am pretty well protected, although that mud man proved that sometimes I still get hit"

CLW: 3d8 + 3 ⇒ (4, 5, 2) + 3 = 14

Shield of Faith would be nice Ferabras, but my AC is already 29, so maybe use it on yourself?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Actually my AC is now 31 because I am fighting defensively, so it misses if the GM did not take that -2 into account

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Aid on attack roll, fighting defensively: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Acrobatics to get into flank with Ferebras: 1d20 + 17 ⇒ (12) + 17 = 29

Garret attempts to distract the mud man, so it is easier for Ferebras to hit him, he circles around the elemental to distract it even more!

"Thank you Zora!"

AC now 31

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

The GM always rolls damage, it is up to see if it connects or not

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Trip: 1d20 + 14 ⇒ (12) + 14 = 26
Trip: 1d20 + 14 ⇒ (17) + 14 = 31 if the first trip attempt succeeded this is a regular attack, subtract 3 from result
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Punch: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Vicious Stomp on succesful trip: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

"Son of a! Thank you Karnhia, it is a long time ago that I fought an elemental and I remember the situation vividly. Nasty creatures!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

GM, does it have feet? In other words, can it be tripped?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Oh great! No feet..."

Garret rushes forward to defend Karnhia and Zora and attempts to punch the mudmonster

Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"No worries Karnhia, I won't seek anyone's affections in this strange and weird place."

He nods towards the house "I agree, let's get to it"

Before entering Garret wills his skin to harden.

barkskin

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Ladies, I trust you know what we are doing and how we will get back. Do you thing my wand will work out here? If it does, please use it on me"

Mage armor

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I purchased a ring of protection +1 and upgraded my cloak of resistance to +2. Ready to go!

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Eager to see this story to it's conclusion!

Slow advancement for me please, which will keep me at lvl 7.
PFS # 24861-2
Faction Grand Lodge
Day Job Cook: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"I don't know exactly what you are saying, but we are going after them!"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"Mum?" Garret mumbles when Zora rouses him. He takes a moment to get his bearings and jumps to his feet.

Which would provoke

He looks at the plants that were about to cover him and kicks them

Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret twitches in his sleep

I assume I can't take actions.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Will: 1d20 + 9 ⇒ (3) + 9 = 12

Garret keels over...

That is the second will save I fail in this round of updating, another character is paralyzed by mummy fear.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Perception: 1d20 + 14 ⇒ (4) + 14 = 18

"Maynard, what is happening?"

Garret wills his body to harden.

Barkskin

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I don't have a ring of protection +1

"Did you also have a terrible night? Meybe we should check on Madame Carrington, something makes me jump at shadows"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Before Karnhia retreats Garret asks "We should check whether we still have the book and the key, it might be this was just a diversion to lure us out of our rooms"

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Attacks count as magical and cold iron, spend a Ki point for an additional attack

Flurry: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Flurry: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Flurry: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Flurry: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Knowing that it is difficult to trip four-legged creatures Garret decides to focus and attacks all-out.

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Fortitude, excl cloak of resistance: 1d20 + 7 ⇒ (5) + 7 = 12

”Ouch!”

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