About Garret Pathfinder Society:
Pathfinder ID:24861-2 Faction: Grand Lodge XP: 13 Prestige Points / Fame: 20 / 26 Chronicles:
Starting PP / Fame: 0/0
2: First Steps, Part I: In Service To Lore
Starting PP / Fame: 0/2
3: The Glass River Rescue
Starting PP / Fame: 0/4
4: The Frostfur Captives
Starting PP / Fame: 2/6
5: Shades of Ice—Part I: Written in Blood
Starting PP / Fame: 4/8
6: Shades of Ice - Part II: Exiles of Winter
Starting PP / Fame: 6/10
7: Shades of Ice - Part III: Keep of the Huscarl King
Items Bought: 301 Starting PP / Fame: 8/12
8: Shadow's Last Stand—Part I: At Shadow's Door
Starting PP / Fame: 10/14
9: Shadow's Last Stand—Part II: Web of Corruption
Items Bought: 4000 Starting PP / Fame: 12/16
10: Scions of the Sky Key Part 3: The Golden Guardian - GM
Starting PP / Fame: 14/18
11: Out of Anarchy
Items Sold: 160
Starting PP / Fame: 16/20
12: Trouble in Tamran
Items Sold: 0
Starting PP / Fame: 16/22
13: Faithless and Forgotten Part I: Let Bygones Be
Items Sold: 0
Starting PP / Fame: 18/24
14: Faithless and Forgotten Part II: Lost Colony of Taldor
Items Sold: 0
Starting PP / Fame: 18/24
15: Faithless and Forgotten Part III:
Items Sold: 0
Starting PP / Fame: 20/26
16: The Heresy of Man III - GM:
Items Sold: 0
Starting PP / Fame: 20/26
17: From the Tome of Righteous Repose - GM:
Items Sold: 0
Starting PP / Fame: 20/26
18: Beyond Azlant Ridge:
Items Sold: 0
Starting PP / Fame: 20/26
Additional Resources
Equipment & Expenditures Tracking:
Purchases Chronicle 1 Bedroll - 0.1 gp Bit and Bridle - 2 gp Dagger (cooking knife) - 2 gp Explorer's outfit - 10 gp Flint and Steel - 1 gp Grappling Hook - 1 gp Pony (Combat Trained) - 45 gp Pot (Iron) - 0.8 gp Rations (ingredients for meals) *10 - 5 gp Rope (Silk/50 ft.) - 10 gp Saddle (Military) - 20 gp Saddlebags - 4 gp Small Tent - 10 gp Spell Component Pouch (Herbal pouch for cooking) - 5 gp Traveller's outfit - 0 gp(free at creation) Wand of Mage Armor - 2 Prestige Points - Chronicle 2: 3 charges used - Chronicle 3: 1 charge used - Chronicle 4: 1 charge used - Chronicle 5: 1 charge used - Chronicle 7: 2 charges used - Chronicle 8: 1 charge used - Chronicle 9: 1 charge used - Chronicle 12: 2 charges used - Chronicle 13: 2 charges used - Chronicle 14: 2 charges used - Chronicle 15 (current): 2 charges used Services Chronicle 1
Purchases Chronicle 2
Purchases Chronicle 3
Purchases Chronicle 4
Purchases Chronicle 5
Purchases Chronicle 7
Purchases Chronicle 9
Purchases Chronicle 11
Services Chronicle 11
Purchases Chronicle 12
Services Chronicle 12
Purchases Chronicle 13
Purchases Chronicle 14
Purchases Chronicle 16
Purchases Chronicle 18
Leveling Choices:
Level 1 Ability Point Buy: STR 12, DEX 16, CON 12, INT 14, WIS 14, CHA 7 Race: Halfling Gender: Male Alignment LG Favored Class: Monk Deity: Erastil Trait: Equality for All Trait: Reactionary Feat: Weapon Finesse Bonus Language: Elven, Gnome Class: Monk Archetypes: Qinggong Monk & Underfoot Adept Favorite Class Bonus: +1 HP Skill Points: 4 Class + 2 INT - Acrobatics - Climb - Perception - Profession (Cook) - Sense Motive - Stealth Level 2 Class: Monk Monk Bonus Feat: Combat Reflexes Favorite Class Bonus: +1 HP Skill Points: 4 Class + 2 INT - Acrobatics - Escape Artist - Knowledge (Local) - Knowledge (Nature) - Perception - Stealth Level 3 Class: Monk Favorite Class Bonus: +1 HP Feat: Vicious Stomp Skill Points: 4 Class + 2 INT - Acrobatics - Escape Artist - Knowledge (Religion) - Knowledge (Planes) - Perception - Stealth Level 4 Ability Increase: Dexterity Class: Monk Favorite Class Bonus: +1 HP Skill Points: 4 Class + 2 INT - Acrobatics - Escape Artist - Knowledge (History) - Knowledge (Local) - Perception - Stealth Level 5 Class: Monk Favorite Class Bonus: +1 HP Feat: Ki Throw Skill Points: 4 Class + 2 INT - Acrobatics - Escape Artist - Escape Artist - Knowledge (local) - Perception - Stealth Level 6 Class: Monk Favorite Class Bonus: +1 HP Bonus Feat: Dodge Skill Points: 4 Class + 2 INT - Acrobatics - Climb - Climb - Escape Artist - Perception - Stealth Level 7 Class: Monk Favorite Class Bonus: +1 HP Feat: Combat Expertise Skill Points: 4 Class + 2 INT - Acrobatics - Climb - Escape Artist - Perception - Stealth - Swim Expected Feat Progression
Background:
Garret is from Andorran origin, where he was apprenticed to a chef of a good restaurant. After learning the basics of cooking Garret soon found out that some suppliers wouldn't exactly deliver on their agreements. Fish sometimes wasn't exactly the catch of the day and stuff like that. After sharing this with the chef Garret was asked to find out more, luckily he is quite nimble and can go about in an unobtrusive manner. Garret reported back to his employer and the contract with the supplier was broken. Garret's approach to live is an approach where he finds it very important to deliver on one's promises. A deal is a deal and if everyone would just follow their agreements the world would be a better place. This matches his approach to cooking; the famous chef's had an idea when they created their recipes, we should follow these to the letter. Great cooking is perfectly replicating a great dish every time you cook. Garret has recently arrived in Absalom and hopes to improve his cooking skills further in the city. He joined the Pathfinder Society to contribute to a society that believes in the greater good whille agreements are followed.
Combat:
AC 20, touch 20, flat-footed 14 (+1 size, +5 Dex, +2 Wis, +1 Monk, +1 Dodge) hp 52 (7d8+14) Fort +8 (+5 Monk, +1 Con, +1 Racial, +1 Resistance) Ref +12 (+5 Monk, +5 Dex, +1 Racial, +1 Resistance) Will +9 (+5 Monk, +2 Wis, +1 Racial, +1 Resistance) Save modifiers: +2 vs. fear, +2 vs enchantment BaB +5 Flurry of Blows +3/+3 Size Modifier +1 CMB Trip = +16 (+7 Maneuver Training +5 Dex +2 Improved Trip +0 Size +2 gauntlets) CMD Non-trip = 23 (10 +5 BaB +0 STR + 5 DEX +2 WIS +1 Monk -1 Size +1 Dodge) CMD Trip = 26 (10 +5 BaB + 0 STR +5 DEX +2 WIS +1 Monk +0 Size +2 Improved Trip +1 Dodge) Speed 40 ft.
Ranged shuriken (cold iron) +11 (1d1), Flurry +11/+11/+6 10ft range increment
Melee Dagger (small) +11 (1d3/19-20)
Aspis Hunter: +1 on attack and damage rolls vs Aspis agents
Space 5 ft.; Reach 5 ft.
Abilities:
Boons Chronicle 3: Crisis Averted: You rescued the dwarven emissaries and helped to mitigate a developing crisis. When the Pathfinder's expedition pays off, certainly the society will remember your contribution. Chronicle 6: Dragonkiller:You defeated Aralantryx, the Shadow Lodge’s enslaved white dragon, and gained special insight into how to kill others of her kind. You may add an extra 1d6 points of damage to a single damage roll made against a true dragon at any time in the future. This damage stacks with other bonus damage such as sneak attack and is not multiplied on a critical hit. When this bonus has been used, cross Dragonkiller off your Chronicle sheet. Chronicle 7: Snowmask Induction (Su): You allied with the Snowmask Clan and returned Jedrek’s Shard to its place of honor beside Ranulf’s body. In thanks, you are ritually inducted into the Snowmask Clan with the title Snowmask Brother or Snowmask Sister. As part of this mystic ceremony, you gain the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; you gain no bonuses in extreme heat. This is a supernatural ability. Chronicle 9: Spider's Captor: Rather than simply kill the treacherous criminal mastermind and Shadow Lodge agent known as the Spider, you brought her in alive to stand trial for her crimes before the lawful authorities of Andoran. In thanks for your contribution to the process of bringing her to justice, you gain an official writ of appreciation from the People's Council granting you a +5 bonus on any Diplomacy Check made to influence a government official within the nation of Andoran. Chronicle 10: Scholar of Ashkurhal: Studying the murals of Ashkurhall opened your subconscious mind to ancient dwarven secrets. Whenever you are examining architecture, objects, or writing of dwarven origin, you either gain a +1 bonus on any Appraise, Knowledge, or Linguistics check involved, or you can substitute your Perception or Sense Motive bonus for the check. You can cross this boon off your Chronicle sheet as a free action in order to apply its benefits when examining architecture, objects, or writing of any origin for the duration of the scenario. Chronicle 10: Sky Key Component (Sargava): You have recovered one of the five lost components of the strange relic known as the Sky Key. This piece once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall in the Bandu Hills. Chronicle 10: Stinkeye's Friend: Playing with a domesticated basilisk has taught you to be careful around creatures with gaze attacks. When you are subjected to a gaze attack, you can cross this boon off your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze’s effects. Chronicle 10: Vanei's Friend: You have befriended Vanei Thaskin, who now works as an informant for the Pathfinder Society. Once per scenario, you can recall information Vanei provided in order to reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon off your Chronicle sheet; your reckless use of Vanei’s information has compromised her cover and led to her capture. Chronicle 11: Skillful Barterer: Your experience bartering in Pezzack prepares you to negotiate without coin. Once during a scenario, while in a settlement of at least 100 people, you may trade up to 300 gp worth of non-magical equipment for non-magical equipment of equivalent value. You may not receive coins, gems, or other money as a part of this trade. After you use this boon, cross it off your chronicle sheet. Monk
bigger]Prestige Awards[/bigger]
Underfoot Adept (Monk)
Traits:
Reactionary
Skills:
Modifiers between brackets are on top of original modifier Total modifier = ranks + ability + class skill + check penalty Acrobatics +17 = 7 + 5 +3 +2 racial Appraise +2 = 0 +2 Bluff -1 = 0 -1 Climb +9 = 4 +0 +3 +2 racial Craft (Untrained) +2 = 0 +2 Diplomacy -1 = 0 -1 Disguise -1 = 0 -1 Escape Artist +15 = 7 +5 +3 Fly +7 = 0 +5 +2 size Heal +2 = 0 +2 Intimidate -1 = 0 -1 Knowledge (history) +6 = 1+2+3 Knowledge (local) +5 = 3+2+0 Knowledge (nature) +3 = 1+2+0 Knowledge (religion) +6 = 1+2+3 Knowledge (planes) +3 = 1+2+0 Perception +14 = 7 +2 +3 +2 racial Perform (Untrained) -1 = 0 -1 Profession (Cook) +6 = 1 +2 +3 Ride +6 = 1 +5 Sense Motive +6 = 1 +2 +3 Stealth +19 = 7 +5 +3 +4 size Survival +2 = 0 +2 Swim +4 = 1 +0 +3 Posessions:
Body Explorer's outfit Agile Amulet of Mighty Fists Neck Cloak of Resistance +2 Shoulders Wayfinder Slotless with Ioun Stone (dusty rose prism) Ioun torch Slotless Ioun Stone (dusty rose prism, cracked) Belt of Amazing Dexterity +2 Belt Sleeves of Many Garments Wrists Gauntlet of the Skilled Maneuver (Trip) Hands Ring of Protection +1 (Ring) Weapons
Handy Haversack with
Rolf - Pony (Combat Trained) with
Found during scenario Used in scenario
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