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About Garoza BoraktGaroza's Appearance
Garoza's Stats:
Garoza Borakt Female half-orc magus (bladebound) 10 (Pathfinder RPG Ultimate Magic 9, 47) CG Medium humanoid (human, orc) Init +5; Senses darkvision 60 ft.; Perception +3 -------------------- Defense -------------------- AC 27, touch 18, flat-footed 21 (+8 armor, +1 deflection, +5 Dex, +1 dodge, +1 insight, +1 natural) hp 63 (10d8+10) Fort +12, Ref +12, Will +11 -------------------- Offense -------------------- Speed 30 ft. Melee black blade scimitar +15/+10 (1d6+8/18-20) or . . unarmed strike +12/+7 (1d3+2 nonlethal) Ranged amentum +12 (1d6+2) or . . darkwood composite longbow (str+2) +13/+8 (1d8+2/×3) or . . javelin +12 (1d6+2) Special Attacks arcane pool (+3, 7 points), improved spell combat, magus arcana (close range[UM], ghost blade[UC]), spell recall, spellstrike Magus (Bladebound) Spells Prepared (CL 10th; concentration +14) . . 4th—dimension door, forceful strike (DC 18) . . 3rd—force hook charge[UM], haste (2), vampiric touch . . 2nd—blur (2), scorching ray (3) . . 1st—intensified burning hands (2, DC 15), color spray (DC 15), feather fall, intensified shocking grasp (2) . . 0 (at will)—arcane mark, detect magic, prestidigitation, ray of frost, read magic -------------------- Statistics -------------------- Str 15, Dex 20, Con 12, Int 18, Wis 10, Cha 10 Base Atk +7; CMB +9; CMD 27 Feats Additional Traits, Cypher Script[ISWG], Dervish Dance[ISWG], Dodge, Intensified Spell[APG], Weapon Finesse Traits fate's favored, magical lineage, shadow diplomat, wayang spell hunter Skills Acrobatics +14, Climb +8, Diplomacy +14, Fly +12, Intimidate +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (local) +6, Knowledge (planes) +10, Linguistics +6, Perception +3, Perform (dance) +2, Sense Motive +3, Sleight of Hand +5, Spellcraft +17, Survival +0 (+2 to avoid becoming lost), Swim +6, Use Magic Device +13; Racial Modifiers +2 Intimidate Languages Ancient Osiriani, Celestial, Common, Draconic, Giant, Goblin, Orc, Thassilonian SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: teleport blade, black blade: unbreakable, fighter training, knowledge pool, medium armor, orc blood Combat Gear oil of bless weapon (2), pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), pearl of power (1st level), potion of barkskin +2, potion of cure light wounds (2), potion of lesser restoration (2), potion of shield of faith +2, riffle scroll of dispel magic, scroll of cat's grace (x2), scroll of comprehend languages (x4), scroll of keep watch (x4), scroll of mirror image, scroll of stone call, wand of cure light wounds, wand of endure elements (50 charges), wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of shield (50 charges), acid (2), alchemist's fire (5), liquid ice[APG] (4), oil (4); Other Gear +2 mithral agile breastplate[APG], amentum[UC], arrows (40), blunt arrows[APG] (20), darkwood composite longbow (str+2) (+2 Str), javelin (5), clear spindle ioun stone, dusty rose prism ioun stone, amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +2, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, first aid gloves, handy haversack, headband of vast intelligence +2, ring of protection +1, wayfinder[ISWG], wayfinder[ISWG], bedroll, climber's kit, flint and steel, grappling arrow[UE], grappling hook, hammer, hemp rope (50 ft.), hooded lantern, hot weather outfit[APG], magus starting spellbook, masterwork backpack[APG], piton (8), silk rope (100 ft.), spell component pouch, spellbook, spellbook, spellbook, torch (2), trail rations (12), wrist sheath, spring loaded, wrist sheath, spring loaded, 13,442 gp, 8 sp, 8 cp -------------------- Tracked Resources -------------------- Acid - 0/2 Alchemist's fire - 0/5 Amentum - 0/1 Arcane Pool +3 (7/day) (Su) - 0/7 Arrows - 0/40 Black Blade: Arcane Pool (3/day) (Su) - 0/3 Blunt arrows - 0/20 Breath of Life (2) - 0/2 Cure Critical Wounds (2) - 0/2 Cure Light Wounds (10) - 0/10 Cure Light Wounds, Mass (2) - 0/2 Cure Moderate Wounds (5) - 0/5 Cure Serious Wounds (3) - 0/3 First aid gloves (10 charges) - 0/10 Javelin - 0/5 Light (At will) - 0/0 Liquid ice - 0/4 Oil of bless weapon - 0/2 Pearl of power (1st level, 1/day) - 0/1 Pearl of power (1st level, 1/day) - 0/1 Pearl of power (1st level, 1/day) - 0/1 Pearl of power (1st level, 1/day) - 0/1 Potion of barkskin +2 - 0/1 Potion of cure light wounds - 0/2 Potion of restoration, lesser - 0/2 Potion of shield of faith +2 - 0/1 Torch - 0/2 Trail rations - 0/12 Wand of cure light wounds - 0/50 Wand of endure elements (50 charges) - 3/50 Wand of heightened awareness (50 charges) - 3/50 Wand of infernal healing (50 charges) - 12/50 Wand of shield (50 charges) - 22/50 -------------------- Special Abilities -------------------- Arcane Pool +3 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own. Black Blade: Arcane Pool (3/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities. Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points. Black Blade: Strike +3 (Sp) The Black Blade can grant itself a damage bonus for 1 min. Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held. Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand. Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty. Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells. Cypher Script You are more efficient at using your spellbook Darkvision (60 feet) You can see in the dark (black and white only). Dervish Dance Use Dex modifier instead of Str modifier with scimitar Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats. Ghost Blade (Su) Add brilliant energy and ghost touch special ability to arcane pool options. Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day. Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast. Spellstrike (Su) Deliver touch spells as part of a melee attack. -------------------- Garoza's Spellbook:
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