Aldern Foxglove

Garin Veacali's page

241 posts. Alias of rashly5.


Full Name

Garin Veacali

Race

Varisian Imperious Human

Classes/Levels

Beast Rider (Cavalier) 4 [ HP 30/36 | AC 17/12/15, CMD 20, Fort +5, Ref +3, Will +1 | Init +4; Perception +4 ]

Gender

Male

Size

Medium (5'6" Height, 145 lbs Weight)

Age

21

Alignment

Chaotic Neutral

Deity

Cayden Cailean

Languages

Common

Strength 19
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Garin Veacali

Beast Rider Cavalier from Lastwall, seeking glory and pursuing fame.

Tracking:

Challenge: 2/2 (+4 damage, +2 morale damage when only one threatening, -2 AC to all except target)
Tactician: 1/1

Stat Block:

Garin Veacali
Male Beast Rider (Cavalier) 4
CN Medium Humanoid (humanoid)
Init +4; Senses Perception +4
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Defense
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AC 17, touch 12, flat-footed 15 (+2 Dex, +5 Armor)
hp 29 (3d10+3)
Fort +5, Ref +3, Will +1;
Armor Scale Mail
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Offense
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Spd 30 ft.
Melee Dagger +8 (1d4+4,19-20/x2,B/P);
mwk Halberd +9 (1d10+4,x3,P/S,brace,trip); (1d10+6 when two-handed)
mwk Lance +9 (1d8+6,x3,P,reach,x2 on mount); (1d8+4 when one-handed)
+1 Keen Longsword +9 (1d8+4,16-20/x2,S); (1d8+6 when two-handed)
Ranged +5 Sling, ordinary stone (1d3+4,x2,50 ft.,B)
Space 5 ft.; Reach 5 ft.
Special Attacks
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Statistics
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Str 19 (+4), Dex 14 (+2), Con 13 (+1), Int 10 (+0), Wis 10 (+0), Cha 12 (+1)
Base Atk +4; CMB +8; CMD 20
Feats Dazzling Display (Braggart), Lookout, Mounted Combat, Ride-by Attack
Traits Chance Savior, Crusader Tactician
Skills Bluff +7, Climb +8, Diplomacy +7, Handle Animal +5, Intimidate +5, Knowledge (engineering) +5, Knowledge (nobility) +2, Perception +4, Ride +8, Sense Motive +6, Swim +8
Languages Common
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Special Abilities
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Cavlier's Charge (Ex): A cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Challenge (Ex): As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. (Cockatrice) He also receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Braggart (Ex): The cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

Combat Reference:

Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1.

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.

note: Cavlier's Charge, cavalier receives a +4 bonus on melee attack rolls on a charge while mounted and no penalty to his AC after making a charge attack while mounted.

Lances and Charge Attacks: A lance deals double damage if employed by a mounted character in a charge.

Mounted Combat
Combat while Mounted

Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.

A horse (not a pony) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount's space during combat.

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can't make a full attack. Even at your mount's full speed, you don't take any penalty on melee attacks while mounted.

If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).


Stats:

Current Money: see items

Ability Scores
Strength 19 (+4)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 12 (+1)

Saving Throws
Fortitude: +5 = 4 [base] + 1 [con]
Reflex: +3 = 1 [base] + 2 [dex]
Will: +1 = 1 [base] + 0 [wis]

AC: 17 = 10 + 2 [dex] + 5 [scale mail]
Touch: 12, Flat-footed: 15
HP: 36 = 10 [1d10 max] + 22 [2d10] + 4 [con]

BAB: +4 = 4 [base]
CMB: +8 = 4 [BAB] + 4 [str]
CMD: 20 = 10 + 4 [BAB] + 4 [str] + 2 [dex]
Melee Attack: +8 = 4 [BAB] + 4 [str]
Range Attack: +6 = 4 [BAB] + 2 [dex]

Base Speed: 30 ft. = 30 [base]
Initiative: +4 = 2 [dex] + 2 [chance savior]
SR: 0

Favored Class Bonus: +1 cavalier's banner bonus

Mount:

Brun the Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, -1 size, +6 natural)
hp 32 (4d8+8)
Fort +4, Ref +5, Will +2;
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Offense
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Spd 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+5)
bite PA +4, (1d4+6), 2 hooves PA +4, (1d6+6)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20 (+5), Dex 14 (+2), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Base Atk +3; CMB +8; CMD 19 (23 vs. trip)
Feats Diehard, Endurance, Power Attack
Skills Acrobatics +6, Climb +9, Perception +5, Swim +9
SQ low-light vision, scent, combat-trained
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Special Abilities
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Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Link (Ex): A cavalier can handle her bonded mount as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The cavlier gains a +4 circumstance bonus on all Handle Animal checks made regarding an animal companion.
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Other
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Combat-Trained (knows tricks: attack, come, defend, down, guard, and heel; horse's hooves are primary attacks)
Trick Stay, Track

Pet:

Torin the Falcon
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +14
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 8 (1d8)
Fort +2, Ref +5, Will +2;
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Offense
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Spd 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4-2)
Space 2-1/2 ft.; Reach 0 ft.
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Statistics
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Str 6 (-2), Dex 17 (+3), Con 11 (+0), Int 2 (-4), Wis 14 (+2), Cha 7 (-2)
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +14; Racial Modifier +8 Perception
SQ low-light vision
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Other
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Tricks Fetch, Deliver, Get Help

Feats, Traits, Abilities:

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Traits
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Chance Savior (+2 Init)
Crusader Tactician (Lastwall) (+1 Knowledge (engineering) & class skill, +1 Knowledge (nobility) )
Eye for Talent (+2 Sense Motive, +2 Stat to Mount)
Silver Tongued (+2 Diplomacy, +2 Bluff, using diplomacy can move up to 3 steps)

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Feats
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Lookout (Teamwork, actions in surprise round with ally)
Mounted Combat (ride check 1/r to negate hit on mount)
Ride-by Attack (move before and after a charge attack while mounted)

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Class
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Archetype: Beast Rider
Order: Cockatrice
Challenge (Cockatrice) 1/day
Cavalier's Charge
Exotic Mount [no ACP when ride on mount]
Tactician (Lookout)


Skills:

Skill Name: Total Bonus = Ability Modifier + Ranks + Misc. Modifier

Acrobatics`: 2 = 2 + 0 + 0
Appraise: 0 = 0 + 0 + 0
Bluff: 7 = 1 + 1 + 3 [class] + 2 [Silver Tongued]
Climb`: 8 = 4 + 1 + 3 [class]
Craft (X): 0 = 0 + 0 + 0
Diplomacy: 7 = 1 + 1 + 3 [class] + 2 [Silver Tongued]
Disguise: 1 = 1 + 0 + 0
Escape Artist`: 2 = 2 + 0 + 0
Fly`: 2 = 2 + 0 + 0
Handle Animal: 5 = 1 + 1 + 3 [class]
Heal: 0 = 0 + 0 + 0
Intimidate: 5 = 1 + 1 + 3 [class]
Knowledge (engineering)*: 5 = 0 + 1 + 3 [class] + 1 [Crusader Tactician]
Knowledge (nobility)*: 2 = 0 + 1 + 1 [Crusader Tactician]
Perception: 1 = 0 + 1 + 0
Perform (X): 1 = 1 + 0 + 0
Ride`: 6 = 2 + 2 + 3 [class skill]
Sense Motive: 6 = 0 + 1 + 3 [class] + 2 [Eye for Talent]
Stealth`: 2 = 2 + 0 + 0
Survival: 0 = 0 + 0 + 0
Swim`: 8 = 4 + 1 + 3 [class]

*trained only
`affected by ACP

Items:

Money: 1322 gp 3sp 3cp

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Weapons
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Dagger [1 lb]
Halberd [12 lb]
+1 Keen Longsword [4 lb]
Lance [10 lb]
Sling

Holy Water (vial) x2
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Armor
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Scale Mail (+5 AC, +3 max dex, -4 ACP) [30 lb]
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Worn
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Backpack, common [2 lb]
Bag, waterproof [0.5 lb]
Belt Pouch [0.5 lb]
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General
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Bell
Blanket, common [1 lb]
Candle
Case, map or scroll x6 [0.5 lb ea]
Chalk
Charcoal
Fishhook
Flask [1 lb]
Flint and Steel
Inkpen
Mirror, small steel [0.5 lb]
Sewing Needle
Signal Whistle
Tent, medium [30 lb]
Tindertwig
Oil [1 lb]
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Consumables
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Alchemist's Kindness x3
Ink (1 oz.)
Parchment (5 sheet)
Perfume, common (10 doses)
Stationery (3 sheet)
Trail Rations x8 [1 lb ea.]
Wandermeal x12
Vermin Repellant
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Mount
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Animal Feed x2 [10 lb ea.]
Bit and Bridle [1 lb]
Military Saddle [40 lb]
Saddlebags [8 lb]
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Animal
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Falconry Gauntlet

History:

Garin Veacali of the noble family of Veacali in Velummis of Lastwall is the third son of four. From an early age, he was expected to follow his family's proud military tradition and had no other ideas to deviate from that path.

He learned to milk his family's name for what it was worth, but was ultimately more interested in charming women than his military schooling. Nonetheless, he has proven to do well and has participated in more than one cavalier patrol though has not received any special recognition.

He has citizenship in Velummis but not in Vigil. Unlike his siblings, he had elected to remain Oathless and not received a mark of justice, feeling them too limiting, which is a source of conflict in his family. Garin feels that he has to prove himself more due to his not taking the oaths.

Lately though, the need to prove himself is more pressing than ever, his two older brothers already accomplished in the military and his younger sister already rising in the ranks and received several honors with him left behind.

He recognizes his nation's efforts to watch over Tar-Baphon, the Whispering Tyrant, and believes in their cause. He also believes that doing something remarkable concerning this would net him glory and commendations.

Fluff Questions:

Where are they from?
The more affluent parts of the city of Vellumis in Lastwall.

Why are they an adventurer?
Fame and glory! And also to get away from certain women's husbands.

What is their history with Professor Lorrimor (how did they meet, were they adventuring together, etc).
Garin is one of Professor Lorrimor's more recent acquaintances.

The Professor met Garin in Lastwall. The cavalier, who has heard of the professor's reputation, immediately offered to show him around, recognizing Lorrmior's worth as a contact. He acted as a guide in Lastwall and introduced him to many places. He also accompanied the professor on adventures in the dangerous regions of Lastwall during his stay, on one occasion saving the professor's life.

After the professor left, Garin kept in touch with him, because he recognize the worth of keeping in contact of him, felt that one of his few true accomplishments is his saving the professor's life and expected to collect on that, and because he genuinely enjoyed his company.

What motivates them?
Stature, prestige, and power. And the ladies. Mmm, the ladies.

What are their strengths and weaknesses?
Strengths? Why, he's strong! And charming! An expert with a lance and a hit with the womenfolk. He knows his way about beasts and bolsters a proud military background in tactics.

At least, that's what he thinks of himself. In reality, he's barely out of school and a bit more impressed with his own capabilities than anything. It's undeniable that he has strength and is intelligent in battle, but other areas are somewhat lacking. His experience with animals is limited to the domestic creatures of Lastwall but he does know his way around a warhorse at the very least.

He's certainly charming and polite though he's too full of himself most of the time to be truly diplomatic. He makes a point of avoiding trouble as much as possible but he responds to challenges quickly, especially when they concern his honor or his capabilities . . . in bed.

If they were a piece of furniture, what type of furniture would they be?

Garin would be a couch. But not just any type of couch, no, he would be a fainting couch and more specifically a blend of that with a chaise longue. Please see this representation of Garin as a piece of furniture: <url>

Observe the antique beauty mixed with a more modern style: the ornate carved silver leaf and the high grade of the materials . See the stunning craftsmanship of the cushions, how soft they look. Think of how the fabric must feel!

Truly high-class. Just imagine it in your living room, attracting all the attention, dominating its surroundings but also working together with them to create a more refined atmosphere. It is the centerpiece. Now imagine yourself reclining in it. How elegant!