Young Master

Gareth-Michael Skarka's page

214 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Should we have heard something by now?

Adamant Entertainment signed up on the first day that ORC was announced, but we haven't received any emails.


1 person marked this as a favorite.
Fnipernackle wrote:
I want this! Can we get a link to the product please?

It hadn't been activated by Paizo when I posted that, and we can't provide links to off-site, which is why it had no link.

But I see that it's been activated now! So....

Here you go! The Five Families: Criminal Organizations for Every Campaign World.


1 person marked this as a favorite.

Adamant Entertainment, the very first Pathfinder support publisher, returns to the field with this optional addition to your Pathfinder campaign: Miracles & Wonders.

For over thirty years now, Divine Magic in RPGs has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells per day, with predefined effects, etc.

Likewise, playing a cleric, druid or paladin often ignored the things that make those classes more than just a different kind of magic-user, or a fighter who can heal wounds and turn undead.

All of that ends now.

Miracles & Wonders gives Pathfinder GMs and players a completely new system for handling divine magic. Divine miracle-workers call upon their deity directly, asking for a miracle at the moment it is needed, and the GM, roleplaying the Power in question, dictates the exact result based upon the character's accumulated reserve of divine Grace, their success at Invocation (and subsequent Humility), the Hubris they have incurred and scope of the miracle sought.

Using this system, miracles of biblical scope can be played out within the game setting, returning the quality of wonder, might and world-shaking importance that accompanies miracles throughout mythology.

Included in this 32-page PDF supplement are:

  • Doctrines of Service, which help determine the character's accumulation of Grace and Hubris.
  • Benedictions (ongoing or permanent abilities)
  • The seven basic types of Miracles: Creation, Dominion, Health & Healing, Insight, Protection & Warding, Smiting, and Summoning & Banishing...all ranged in scope from subtle to mythic.
  • The loss of powers: Rebukes and Execration
  • Recovery of powers through Atonement.
  • ...plus notes on Roleplaying deities, adventure hooks and more!

Miracles and Wonders gives the flavor and power of myth and legend to your Pathfinder campaign.

Coming soon to the Paizo Store, available now elsewhere.


2 people marked this as a favorite.
Liz Courts wrote:
my number one piece of advice is to Release Consistently.

This.

THIS.

SO MUCH THIS.

My company, Adamant Entertainment, came out of the gate as the first-available 3PP. Our first release, Tome of Secrets was released the first day that 3PP were permitted, and we were the only publisher who had compatible product available at the GenCon where Pathfinder debuted.

But we didn't keep striking while the iron was hot. Our releases were inconsistent. Too much time between releases, too many missed release dates, until today -- when we haven't released anything new in two years.

We completely squandered any momentum and advantage we had.

So yeah, definitely -- Release Consistently.

(and as for Adamant? Keep an eye out. We're coming back, soon.)


1 person marked this as a favorite.

Color me extremely curious!


1 person marked this as a favorite.
Yrtalien wrote:

does that mean you can use them at will instead of the listed number of time per day? Or is that just flavor text...

Since they were trying to create a PF version of the Warlock I think it may mean @will and since most of the School abilities are kind of weak I'm not sure if that would a be a problem....

Is anyone here my familiar with the writings of Adamant publishing? I can't seem to find a forum for them, to ask on (very bare bones sort of company)...

Thanks for the question! I'm the owner and creative director of Adamant -- and yes, we're pretty small: just me, and various freelance writers and artists.

To answer your question: The TOS Warlock uses the school abilities at will, as written. It was not intended as just flavor text.


1 person marked this as a favorite.

To further whet your appetites, here's an entry from the Creatures section of WARLORDS OF THE APOCALYPSE:

AITCHKAY
There's no sound, really, just a slight distubance in the air. There is a flickering of light in the darkness, a brief flare of red, and then they are on you, a group of flying metal monsters looking like no living creature, all angles and planes and jutting weapons. The last thing you hear before the energy beams slice you to pieces is your name, chanted emotionlessly and blandly by your mechanical murderers.

Aitchkay CR 14 (38,400 xp)
N Medium construct (robot)
Init +5; Senses darkvision 60'; blindsight 60'; Perception +2
Defense
AC 32, touch 15, flat-footed 27; (+5 Dex, +17 natural)
hp 124 (19d10+0); regeneration 10 (acid)
Fort +6, Ref +11, Will +8
Defensive abilities DR 10/acid; Immune lightning, cold;

Offense
Spd 30 ft., fly 60' (perfect)
Melee 4 x pincer +23 (1d6+4/19-20)
Ranged 2 x laser +24 (8d6 fire)
Special Attacks breath weapon (60 foot cone, 8d6 lightning damage, reflex save DC 19 for half, usable every 1d4 rounds)

Statistics
Str 18, Dex 20, Con -, Int -, Wis 14, Cha 14
Base Atk +19; CMB +23; CMD 38
SQ construct traits

Ecology
Environment Any land
Organization Solitary, Kill-Team (2-4), or Patrol (5-8)
Treasure Incidental

Special Abilities
Find Target (EX) The Aitchkay has a +8 racial bonus on all Perception checks related to locating its target.
Lightning Blast (EX) The Aitchkay is capable of producing a massive discharge of lightning. It will generally only do this if its primary target is in the area of effect or if it is under severe threat.

Aitchkays are dreaded monsters, often used as the stuff of nightmares or the basis of some religions. Relentless robotic pursuers, they will seek a specified target across entire continents. Technomancers, wire-wizards, and similar masters of the old machines often find and activate these devices and send them after their foes. Some of the newer religions hold they are avenging angels or demons, sent to puruse sinners.

They will generally not initiate combat unless attacked or unless they perceive their target, and will use lasers in preference to lightning to minimize "collateral damage". If attacked or if they conclude their target is being protected or hidden, they will unleash maximum force without regard to who gets hurt.

Aitchkays are hovering collections of machinery with no obvious humanoid form; they're a mass of grav-emitters, slicing claws, mobile turret systems, and blinking sensor lights.


1 person marked this as a favorite.

Well, we are specifically going for "Post-Apocalypse Science Fantasy" -- I don't think anyone should expect realistic depiction of environmental effects on structures, etc.

I mean, if you're going realistically, the Statue of Liberty at the end of "Planet of the Apes" should've been an unrecognizable pile of moldering copper plates, if even that -- it's been 2000 years, and the statue is within the high-tide littoral zone of the Atlantic Ocean. Salt + Water + Nuclear Fallout + 2000 years = not a recognized landmark.

But the sight of the ruined statue is COOL. So they went with it.

That's our guiding principle here -- Is it cool? Then we do it. The key word is fantasy.


3 people marked this as a favorite.

Heading out to GenCon, but we've just opened the pre-order on this, so I figured I'd make the official announcement. I won't be able to answer many questions until I get back -- although if you'd like to ask me at the show, feel free! We're at the Cubicle 7 booth.

Without further ado:

Civilization is cast in ruin, yet the Earth is reborn!

Wander the Wastelands and the Cities of the Ancients… Plunder technological treasures from long-hidden vaults… Fight to survive in a savage world of mutants, marauders and mental powers!

Warlords of the Apocalypse brings the gonzo, over-the-top world of classic post-apocalypse science-fantasy to the Pathfinder rules system! In this 256-page hardcover you will find:

• A complete post-apocalypse setting
• Rules for mutations
• Rules for Psionic Powers
• Weapons, gear and treasure spanning technology levels from the New Dark Age to the advanced tech of the Ancients
• New monsters, and rules for mutating any compatible monster into entirely new threats
• A Random Adventure Generator and dozens of Adventure hooks
• Guidelines for bringing your existing Pathfinder characters into this setting, or creating native characters
•…and much more!

Plus, best of all: No card-gaming element added!

Warlords of the Apocalypse will ship to stores in December.

The Pre-Order of Warlords of the Apocalypse is available for $39.99 plus $7.95 shipping and handling. Pre-order customers will receive a copy of the game, and will also receive a complimentary advance PDF copy when the file is sent to the printer in November, and will also receive an exclusive PDF adventure written by Gareth-Michael Skarka, not available elsewhere!

Check out the cover image on our preorder page by clicking here.


1 person marked this as a favorite.
carmachu wrote:
No. I'm not taking a refund and taking the book. Doesnt work like that.

I'm afraid you'll have to. The refund has been issued, and the shipping info is already out of my hands and underway.