Fnipernackle wrote: I want this! Can we get a link to the product please? It hadn't been activated by Paizo when I posted that, and we can't provide links to off-site, which is why it had no link. But I see that it's been activated now! So.... Here you go! The Five Families: Criminal Organizations for Every Campaign World.
Adamant Entertainment, the very first Pathfinder support publisher, returns to the field with this optional addition to your Pathfinder campaign: Miracles & Wonders. For over thirty years now, Divine Magic in RPGs has been treated as little more than a poor man's version of Arcane magic -- different in spell lists, but treated as essentially identical. Still based on a certain number of spells per day, with predefined effects, etc. Likewise, playing a cleric, druid or paladin often ignored the things that make those classes more than just a different kind of magic-user, or a fighter who can heal wounds and turn undead. All of that ends now. Miracles & Wonders gives Pathfinder GMs and players a completely new system for handling divine magic. Divine miracle-workers call upon their deity directly, asking for a miracle at the moment it is needed, and the GM, roleplaying the Power in question, dictates the exact result based upon the character's accumulated reserve of divine Grace, their success at Invocation (and subsequent Humility), the Hubris they have incurred and scope of the miracle sought. Using this system, miracles of biblical scope can be played out within the game setting, returning the quality of wonder, might and world-shaking importance that accompanies miracles throughout mythology. Included in this 32-page PDF supplement are:
Miracles and Wonders gives the flavor and power of myth and legend to your Pathfinder campaign. Coming soon to the Paizo Store, available now elsewhere.
Liz Courts wrote: my number one piece of advice is to Release Consistently. This. THIS. SO MUCH THIS. My company, Adamant Entertainment, came out of the gate as the first-available 3PP. Our first release, Tome of Secrets was released the first day that 3PP were permitted, and we were the only publisher who had compatible product available at the GenCon where Pathfinder debuted. But we didn't keep striking while the iron was hot. Our releases were inconsistent. Too much time between releases, too many missed release dates, until today -- when we haven't released anything new in two years. We completely squandered any momentum and advantage we had. So yeah, definitely -- Release Consistently. (and as for Adamant? Keep an eye out. We're coming back, soon.)
Yrtalien wrote:
Thanks for the question! I'm the owner and creative director of Adamant -- and yes, we're pretty small: just me, and various freelance writers and artists. To answer your question: The TOS Warlock uses the school abilities at will, as written. It was not intended as just flavor text.
To further whet your appetites, here's an entry from the Creatures section of WARLORDS OF THE APOCALYPSE: AITCHKAY
Aitchkay CR 14 (38,400 xp)
Offense
Statistics
Ecology
Special Abilities
Aitchkays are dreaded monsters, often used as the stuff of nightmares or the basis of some religions. Relentless robotic pursuers, they will seek a specified target across entire continents. Technomancers, wire-wizards, and similar masters of the old machines often find and activate these devices and send them after their foes. Some of the newer religions hold they are avenging angels or demons, sent to puruse sinners. They will generally not initiate combat unless attacked or unless they perceive their target, and will use lasers in preference to lightning to minimize "collateral damage". If attacked or if they conclude their target is being protected or hidden, they will unleash maximum force without regard to who gets hurt. Aitchkays are hovering collections of machinery with no obvious humanoid form; they're a mass of grav-emitters, slicing claws, mobile turret systems, and blinking sensor lights.
Well, we are specifically going for "Post-Apocalypse Science Fantasy" -- I don't think anyone should expect realistic depiction of environmental effects on structures, etc. I mean, if you're going realistically, the Statue of Liberty at the end of "Planet of the Apes" should've been an unrecognizable pile of moldering copper plates, if even that -- it's been 2000 years, and the statue is within the high-tide littoral zone of the Atlantic Ocean. Salt + Water + Nuclear Fallout + 2000 years = not a recognized landmark. But the sight of the ruined statue is COOL. So they went with it. That's our guiding principle here -- Is it cool? Then we do it. The key word is fantasy.
Heading out to GenCon, but we've just opened the pre-order on this, so I figured I'd make the official announcement. I won't be able to answer many questions until I get back -- although if you'd like to ask me at the show, feel free! We're at the Cubicle 7 booth. Without further ado: Civilization is cast in ruin, yet the Earth is reborn! Wander the Wastelands and the Cities of the Ancients… Plunder technological treasures from long-hidden vaults… Fight to survive in a savage world of mutants, marauders and mental powers! Warlords of the Apocalypse brings the gonzo, over-the-top world of classic post-apocalypse science-fantasy to the Pathfinder rules system! In this 256-page hardcover you will find: • A complete post-apocalypse setting
Plus, best of all: No card-gaming element added! Warlords of the Apocalypse will ship to stores in December. The Pre-Order of Warlords of the Apocalypse is available for $39.99 plus $7.95 shipping and handling. Pre-order customers will receive a copy of the game, and will also receive a complimentary advance PDF copy when the file is sent to the printer in November, and will also receive an exclusive PDF adventure written by Gareth-Michael Skarka, not available elsewhere! Check out the cover image on our preorder page by clicking here. |