| Full Name |
Gar'boom |
| Race |
Goblin |
| Classes/Levels |
Alchemist, 1 | HP: 10/10 | AC: 17/15/13 | Init: +4 | Perc: +3 | Fort: +3| Ref: +6 | Will: -1 | |
| Gender |
Male |
| Size |
Small |
| Alignment |
CE |
| Languages |
Common, Goblin, Varisian |
| Strength |
8 |
| Dexterity |
18 |
| Constitution |
13 |
| Intelligence |
15 |
| Wisdom |
8 |
| Charisma |
10 |
About Gar'boom
Gar'boom!
Male Goblin Alchemist
NE small humanoid (goblinoid)
Init: +4; Senses: darkvision 60ft; Perception +3
Defense:
AC: 17, touch: 15, flat-footed: 13 (+2 armor, +4 dex, +1 size)
HP: 10 (1d8 + 1 con + 1 favored class)
Fort: + 3; Ref: +6; Will: -1
Offense:
Speed: 30ft.
Melee: dogslicer +1 (1d4-1)
Ranged: bomb +6 (1d6+2 fire)
Special Attacks: bomb, 5/day (DC 12)
Alchemist's Extracts Prepared (CL 1st):
1st- CLW, Shield
Extracts Known
1st-
Statistics
BAB: +0; CMB: -2; CMD: 12
Feats: Brew Potion, Throw Anything, Extra Bombs
Traits:
Skills:
SQ:
Combat Gear:
Other Gear: