Karzoug the Claimer

Gansukh-San's page

3 posts. Alias of lantzkev.


Classes/Levels

HP: 108 Temp HP: 54/54(24/24) AC11/21/19 Touch AC 11 CMB +21 CMD 31

Strength 16
Dexterity 12
Constitution 20
Intelligence 14
Wisdom 10
Charisma 13

About Gansukh-San

Born in Chu Ye living under the steel dictate was unbearable. His mother was beaten and ate by ogres and giants in the ruins of Jyito when had barely been alive for more than a few weeks. His father, either through cowardice or cunning (it was never known which) escaped with him into the outskirts of Kirahata where the father was promptly killed as a fugitive slave, and of course ate by the ogres.

Orphaned, he wandered the hillside and taken in by a kind Oni farmer(at least by oni standards.) There he spent the next 12 years working the farm, and growing up in relative peace with the other orphans Grazhgul had "taken" in.

Deep resentment began to build as he became of age, as is natural for youth and even more natural when one is treated unjustly and cruelly. He and several other orphaned youths made a plan to escape. They would head to the Hongal where the great wilderness would let them escape. Dreams of joining the horse lords and leading an assault on this wicked nation filled their every nights dream.

His quest started 20 years ago, a lifetime or three it feels like. The old feelings are there, but the reality of the world as usual never meets up with a youth's dreams. Great adventures have been led by him, many scars litter his body as a testament to his endurance and stalwart nature. Many bards spread his tales of his quest to find strength and followers to reclaim his lost homeland and his noble ambitions to free enslaved. Many refugees, prisoners, and slaves speak of him with reverence for his heroic deeds and efforts to free them.

He will go back to his homeland and soon, of that there is no mistake, but in a land ruled by strength, it’ll take more than dreams to revolt. For that it’ll take strength, even more than he has now, and all the hatred and loathing he was born into to free his country and it’s oppressed citizens.

Speed: 40
Melee:
Tetsubo+23/30 (+12 BAB, +2/3 moral +5/9 strength +3/+5 enhancement +1 weapon focus) 1d10 +10/18(+3/5 enhancement, (+5/9)x1.5 str (19-20/x4)
-4 if power attack or defensive, -8 if both. for +12 damage and +8 DR.

Dimension Door: 2/2
Summon Monster VI: 5/5
Spells lv 1: 6/6
Spells lv 2: 5/5
Spells lv 3: 4/4
Spells lv 4: 3/3

Hero Points: 3/3

Spells known
0-Mending, Arcane Mark, Light, Message, open/close, Detect Magic
1-Infernal Healing, Enlarge Person, Protection from evil and good, feather fall, Life conduit
2- Alter Self, Glitterdust, Summon Eidolon, Evolution surge (lesser, Misdirection
3- Greater Invisibility, Displacement, Tongues, Dimensional Anchor
4-Greater Evolution surge, Sending, Wall of Stone, Major creation

Appearance and personality:

Standing at 5'6" he's a burly knot of scars and dense muscle. Multiple cracked gems are embedded in various places of his body, his forehead as if a Bindi glows, in his chest a white one is placed, and one in his right hand which is always covered in a gauntlet if at all possible. Black hair and mud brown eyes, his face is exactly ordinary and average, yet his personality is what stands out.

Zeal tempered by age and tragedy guide his words and actions. He knows to win peoples hearts you must serve them and lift them, and that this is also the key to leadership. Leadership is what he'll need because no matter how much power he finds, he's going to need help to overthrow the government of Chu Ye, so even in the hardest of times he remains upbeat and positive and caring to pull folks through their lowest points to so that he can have help in achieving his highest goal


[/spoiler]

regular Gansukh:

Human/Eidolon Gestalt Invulnerable Rager 11/Unbreakable Fighter 1 // Summoner (Synthesist) 12
Chaotic Good
Medium Humanoid (human)
Initiative: +1; Senses: ; Perception +17
--------------------
DEFENSE
--------------------
HP: 108 (11d12+1d10+48)
AC: 11 [/b](10 base +1 dex)
CMD:
Fortitude: +17 (+9 base +5 stat +1 cloak of resists+2 Moral)
Reflex: + 7(+3 base +1 stat +1 cloak of resists+2 Moral)
Will: +11 (+8 base +0 stat +1 cloak of resists+2 Moral)
DR: 5/- Fire/3
Immunities:
--------------------
OFFENSE
--------------------
Speed: 40
Melee:
Tetsubo +20/+15 1d10 +8 (19-20/x4)
Ranged:

CMB: +17
Space: 5'; Reach: 5
--------------------
STATISTICS
--------------------
Str 16, Dex12, Con 16(+4), Int 14, Wis 10, Cha 14
Base Atk:
+12
Feats: Diehard,
Endurance,
Combat Expertise,
Stalwart,
Improved Stalwart,
Improved Critical,
Power Attack
,
Weapon Focus: Tetsubo, Fast Healer,
Traits:Caretaker (heal class skill and +1), Freedom Fighter (+1 while freeing slaves)
Skills: Acrobatics +15 (9 ranks, +2 competence, +1 att, +3 trained), Climb +11 (3 ranks, +2 competence, +3 att, +3 trained), Fly +11 (5 ranks, +2 competence, +1 att, +3 trained) Handle Animal +7 (1 ranks, +2 competence, +1 att, +3 trained), Heal +12 (6 ranks, +2 competence, +3 trained, +1 trait), Intimidate +12 (6 ranks, +2 competence, +1 att, +3 trained), Knoweldge (arcana)+8 (1 ranks, +2 competence, +2 att, +3 trained), Perception+17 (12ranks, +2 competence, +0 att, +3 trained), Profession Mercenary+13 (2 ranks, +2 competence, +0 att, +3 trained, +6 racial), Ride +8 (2 ranks, +2 competence, +1 att, +3 trained), Sense Motive +7 (2 ranks, +2 competence, +0 att, +3 trained), Stealth +18 (12 ranks, +2 competence, +1 att, +3 trained), Survival +11 (6 ranks, +2 competence, +0 att, +3 trained), Swim +11 (3 ranks, +2 competence, +3 att, +3 trained),
Languages: Common, Abyssal, Infernal
Evolutions:
Scent
Racial
Hear of Fields ½ lvl to one profession (mercenary) and may ignore one effect that causes fatigue or exhaustion
Bonus Feat: Extra feat (weapon focus)

Carrying Capacity
Light: 77
Medium: 153
Heavy: 230
lift above head230
Lift Off Ground: 460
Push/Drag: 1150

Fused Gansukh:

Human/Eidolon Gestalt Invulnerable Rager 11/Unbreakable Fighter 1 // Summoner (Synthesist) 12
Chaotic Good
Medium Humanoid (human) and Medium Outsider (extraplanar)
Initiative: +1; Senses: darkvision 60 ft; Perception +40
--------------------
DEFENSE
--------------------
HP: 108 (11d12+1d10+48) +(9d10+
AC: 25(21) [/b](10 base +1 dex+10 NA -2 if raging+4 shield)
CMD: 30
Fortitude: +21/28 (+9 base +5 stat +1 cloak of resists, +2/+9 Moral, +4circumstance)
Reflex: +11/18(+3 base +1 stat +1 cloak of resists, +2/+9 moral +4circumstance)
Will: +13/20 (+8 base +0 stat +1 cloak of resists+2/+9 moral +4circumstance)
DR: 5(7)/-, Fire/3
Immunities:
--------------------
OFFENSE
--------------------
Speed: 40
Melee:
Tetsubo+23/30 (+12 BAB, +2/3 moral +5/9 strength +3/+5 enhancement +1 weapon focus) 1d10 +10/18(+3/5 enhancement, (+5/9)x1.5 str (19-20/x4)
-4 if power attack or defensive, -8 if both. for +12 damage and +8 DR.
Ranged:

CMB: +15
Space: 5'; Reach: 5
--------------------
STATISTICS
--------------------
Str 21/28, Dex17, Con 20/27, Int 14, Wis 10, Cha 13
Base Atk:
+12
Feats: Diehard,
Endurance,
Combat Expertise,
Stalwart, Improved Stalwart, Improved Critical,
Power Attack,

Weapon Focus: Tetsubo
Fast Healer,
Skills: Skills: Acrobatics +15/16 (9 ranks, +2/3 competence, +1 att, +3 trained), Climb +13/17 (3 ranks, +2/3 competence, +5/9att, +3 trained), Fly +11/12 (5 ranks, +2/3 competence, +1 att, +3 trained) Handle Animal +7/8 (1 ranks, +2/3 competence, +1 att, +3 trained), Heal +12 (6 ranks, +2 competence, +3 trained, +1 trait), Intimidate +12/13 (6 ranks, +2/3 competence, +1 att, +3 trained), Knoweldge (arcana)+8/9 (1 ranks, +2/3 competence, +2 att, +3 trained), Perception+17/18 (12ranks, +2/3 competence, +0 att, +3 trained), Profession Mercenary+13 (2 ranks, +2 competence, +0 att, +3 trained, +6 racial), Ride +8/9 (2 ranks, +2/3 competence, +1 att, +3 trained), Sense Motive +7/8 (2 ranks, +2/3 competence, +0 att, +3 trained), Stealth +18/19 (12 ranks, +2/3 competence, +1 att, +3 trained), Survival +11 (6 ranks, +2 competence, +0 att, +3 trained), Swim +13/17 (3 ranks, +2/3 competence, +5/9 att, +3 trained),

Languages: Common, Abyssal, Infernal
Evolutions:
Scent, Blindsight and Blindsense (7pts), Flight (perfect, 4pts), Fast Healing (4pts)
Racial
Hear of Fields ½ lvl to one profession (mercenary) and may ignore one effect that causes fatigue or exhaustion
Bonus Feat: Extra feat (weapon focus)
Carrying Capacity
Light: 153/404
Medium: 306/809
Heavy: 459/1213
lift above head459/1213
Lift Off Ground: 918/2426
Push/Drag: 2259/6065


Raging Gansukh bonuses:

Rage Rounds 28 rounds
Rage: +4 moral to strength and Con -2 AC +2 moral to will
Improved DR (x2),
Superstitious (+7 moral to saves, including friendly),
Witch Hunter (+3 to hit vs creatures with spells, spell like abilities, supernatural abilities), Reckless Abandon (+3 to hit, -3 to ac)

Attack Routine:


Gear:

Embedded Ioun Stones:
---Opalescent White Pyramid Cracked *tetsubo counts as martial* (1.5k)
---Clear Spindle *no need to eat/drink*(4k)
---Iridescent Spingle *no need to breath* (18k)
---Pale Green Flawed *+1 moral to attack/saves/skills/ability checks*(28k)
---Pearly White Spindle *Regen 1pt/10min*(20kgp)
+3 Furious Courageous Tetsubo (when raging +2 to enhancement, ½ enhancement to moral bonuses so +1 when not raging, +2 when raging and +3 or +5 to sv vs fear) (50,320 gp)
Belt of Mighty Constitituious +4 (14k)
Cloak of Resistance +1 (1k)
Locked Gauntlet (8gp)