Anointing

Gan Liang's page

562 posts. Alias of mbauers.


Full Name

Gan Liang

Race

Human

Classes/Levels

Summoner (Synthesist) 1/ Paladin 2

Gender

Male

Alignment

LG

About Gan Liang

24/24 HP plus 7 temp from Eidolon

Description:

Name: Gan Liang
LG Human (Tien) Summoner (Synthesist) 1/ Paladin 2 of Iro-Shu (Irori)
Age: 45 Height: 5’6” Weight: 130 lbs Eyes: Brown Hair: Grey
Languages: Common, Tien, Auran, Terran, Giant, Celestial
Favored Class: Summoner
Overpowered by his guilt for torturing Tsuto, Gan sought solitude as his magic waned. Then he saw a vision of Irori's herald, The Old Man, and was granted power from a new source, to seek redemption for his past wrongs...

Background:
Gan was destined for greatness, or so his parents told him. They were poor and their lives were dull, but his would be different! They praised him, showered him with affection, and when he reached his 17th year they sent him out into the world to find fortune and glory. He left enthusiastically, eager to bring honor to his family. He traveled the world far and wide for many years, and in his travels he found...nothing.

He was not much of a fighter and always had to run at the first sign of danger. He wasn't even particularly good at taking care of himself, constantly having to rely on the kindness of others. Over the years Gan was taken advantage of, taunted, and thus became disenchanted with the adventuring life. He had long since given up on any hope of personal glory, desiring only to be left alone.

For the past few years he had been living near Sandpoint, journeying into town only out of necessity. They called him "crazy" or "eccentric", but the labels suited him just fine, for it meant people kept their distance.

Recently, during one of his quiet walks in the woods, Gan noticed an ordinary snapping turtle. He then heard someone calling out to him by name. Frightened he wheeled around, but saw no one. Then he heard the voice again: "Down here, friend." It was the turtle, realizing Gan's worst fears--that he had finally gone insane. But the turtle spoke to him, telling him of the great power within him that had long been dormant. And he did feel different--felt the unknown power surging through him.

But from where did this power come? And who would believe him sane if they saw him speaking to a turtle? He gathered up the creature and continued his walk, his emotions mixed. He feared for his sanity, but reveled in the thought that his parents were right--that he WAS destined for greatness. That he hadn't wasted his life, and that soon his fortunes would change. He revived his long fled hope that maybe he would one day see his family again and that when he did, they would be proud of him...

Relationship scores:

Ameiko: +10 (Friendship, and you gain 400 XP)
Koya: +4 (Association)
Sandru: +4 (Association)
Shalelu: +5 (Association)

You are aware that exciting adventure stories are particularly inclined to draw Ameiko’s attention.

Statistics:
Str 8, Dex 8, Con 10, Int 16, Wis 16, Cha 18
Base Atk +2; CMB +1; CMD 10
Init -1

Defense:
AC 9, touch 9, flat-footed 9 (-1 Dex)
HP 21/21(1d8 +2d10 +1 Favored Class)
Fort +7 , Ref +3, Will +12
+2 on concentration checks

Offense:
Speed 30 ft.
Melee Dagger +1 (1d4-1)
Space 5 ft.; Reach 5 ft.

Feats:
Extra Evolution , Arcane Strike, Power Attack

Traits:
Magical Knack(+2 trait bonus to Summoner Caster Level, can't exceed HD), Hero Worship:Ameiko (+2 bonus on concentration checks. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your hero.)

Skills:
Diplomacy +8 (1 rank), Heal +7 (1 rank), Knowledge (Arcana) +8 (2 ranks), Knowledge (History) +7 (1 rank), Knowledge (Local) +8 (2 ranks), Knowledge (Nature) +8 (2 ranks), Knowledge (Planes) +8 (2 ranks), Perception +3, Sense Motive +8 (2 ranks), Spellcraft +8 (2 ranks), Use Magic Device +10 (3 ranks)

Class Features:
Fused Eidolon, Fused Link, Cantrips, Summon Monster I (7x/day), Aura of Good, Aura of Good, Detect Evil, Smite Evil (1x/day), Divine Grace, Lay on Hands (5x/day)

Spells:
Spells Known

Oth: Daze, Detect Magic, Guidance, Read Magic
1st: Enlarge Person, Lesser Rejuvenate Eidolon

Spells Per Day, CL 3
Oth (DC 14): (unlimited)
1st (DC 15): 2

Equipment:
Masterwork Backpack, Traveler's outfit, Waterskin, Dagger, Whetstone, Flint and Steel, 2 Torches, Sunrod, 5 days of Trail rations, 4 Wandermeal Rations, Smelling Salts, Vermin Repellant, 50 ft of silk rope, 110 gp 4 sp 2 cp Scroll of Glitterdust (CL 3), Scroll of Comprehend Languages (CL 1), Scroll of Vanish (CL 1), Scroll of Summon Eidolon (CL 4), Scroll of Invisibility (CL 3), Potion of Lesser Restoration, Scroll of Spider Climb (CL 3), Potion of Cure Mod, Potion of CLW x2, Wand of Mage Armor (CL 1, 48 charges), Wand of Identify (19 charges), Wand of Mending (42 charges), Wand of Goodberry (50 charges)

Eidolon:

Wòkè Qīng
Init +1; Senses low-light vision, Darkvision; Perception +11

Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 18 (+4)

Speed: 30 feet
BAB: +3
CMB: +6
Armor Check: 0

HP: 7 temporary (eidolon), 24 Gan
AC: 15 (4 natural, 1 Dex)
CMD: 16
Fort: +10
Ref: +5
Will: +12
Attacks: Claw +6 1d4+3, Claw +6 1d4+3, Bite +6 1d6+3
Skills: Perception +11 (0 ranks), UMD +18 (3 ranks)

Features and evolutions: Darkvision, +2 natural armor, claws, limbs (arms), limbs (legs), bite, improved natural armor (additional +2), Skilled (Perception), Skilled (UMD)