Cayden Cailean

Gambril's page

121 posts. Alias of Xaaon of Xen'Drik.


About Gambril

Gambril (Gam to his friends) was born and raised in Falcon's Hollow...He hates the place and dreams of being able to travel to Korvosa one day. He found a large cache of coins while exploring one day, more money than his family had ever seen, but since his "da" (Sydow) would only use it to buy more swill, he kept it secret. He paid to have a swordsman teach him to use a blade and long bow, he bought new clothes off the traveling merchant, keeping them hidden away.

Now he's a man, and could afford to leave, but love of his mother, Amira, keeps him in Falcon's Hollow, someone has to protect her from his drunken father. She doesn't have much longer though, a hard life in Falcon's Hollow makes life short and difficult.

Recently his homelife has become a bit less of a focus...when Saffron rolled into town, he was immediately intrigued, she seemed to have seen many more places than he had, so he tried talking to her, but her aloofness keeps him at bay...she's very skilled...possibly more skilled than he...
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Gambril (Varisian)
Male human Rogue (favored) 1
NG humanoid
Init +5 ; Senses Perception +4
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==STATISTICS==
12 Str +1
16 Dex +3
12 Con +1
14 Int +2
11 Wis +0
14 Cha +2
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Languages Common, Elven, Varissian
SQ Trapfinding
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==FEATS==
Weapon Finesse (human)
Combat Reflexes (1st)
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==DEFENSE==
ACTF 16/13/13 [10+3Armor+3Dex]
CMD 16 [15+CMB]
HP 15 [1d8+1+6Race]
FRW +1/+5/+0 [CLASS=+0/+2/+0,STAT=+1/+3/+0]
Defensive Abilities
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==OFFENSE==
BAB+0
CMB+1 [BAB+STR]
Spd 30 ft./x5
Melee Rapier +3 1d6+1 [18-20/x2]
Melee Kukri +3 1d4+1 [18-20/x2]
Range Short Bow +3 1d6+0 [20/x3]
Special Attacks Sneak Attack +1d6
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Skills 8+INT+1Racial+1Favored/level need to update after stats.
Armor check penalty: -1
+ 7 Acrobatics [1R, +3CL, +3 DEX]
+ 6 Appraise [1R, +3CL, +2 INT]
+ 7 Climb [1R, +3CL, +3 DEX]
+ 6 Disable Device [1R, +3CL, +3 DEX]
+ 6 Knowledge (dungeon)[1R, +3CL, +2 INT]
+ 3 Knowledge (local) [1R, +2 INT]
+ 6 Linguistics [1R, +3CL, +2 INT]
+ 4 Perception [1R, +3CL, +0 WIS]
+ 6 Perform (stringed) [1R, +3CL, +2 CHA]
+ 3 Diplomacy[1R, +2 CHA]
+ 7 Stealth [1R, +3CL, +3DEX]
+ 1 Survival[1R+0WIS]
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Traits
Reactionary You were bullied often as a child, but
never quite developed an offensive response. Instead,
you became adept at anticipating sudden attacks and
reacting to danger quickly. You gain a +2 trait bonus to
Initiative checks.

Magical Talent From spending too much time in fey glens...
you have mastered the use of a cantrip. Choose a 0-level spell
Detect Magic. You may cast that spell once per day as a
spell-like ability. This spell-like ability is cast at your
highest caster level gained; if you have no caster level, it
functions at CL 1st. The spell-like ability’s Save DC is Charisma-
based.
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Armor
Studded leather
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Weapons
Rapier, silvered
Kukri, cold iron
short bow
40 arrows

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Other Gear
Total Load: 13.5#
Light:76
Medium:77-153
Heavy:154-230
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Gear wt: 7.5#
Thieves' tools 1#
50' silk rope 5#
backpack 2#
belt pouch 1/2#
smokestick 1/2#
10 tindertwigs
2 water flasks 8#
2 weeks rations. 10# x
explorer's outfit: black leather breeches, black wide brimmed hat,
black vest, hanger & baldric, black knee high boots (black studs).
Dark grey woolen hooded cloak.

Armor: (Wt:20#)
Armor check penalty: -1
studded leather 20#

Weapons: (Wt:12#)
rapier 2#
kukri 2#
short bow 2#
40 arrows 6#

25gp hidden near our family well.
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Experience

Spoiler:

Total: 200xp
100xp - burying the girl
100xp - Diplomacy Derwin

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Class Abilities
Spoiler:

• ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFB 38).
• SNEAK ATTACK - Deal +1d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFB 38).
• TRAPFINDING - The rogue can use the Perception skill to find traps whose DC is over 20. (PFB 38).

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Racial abilities
Spoiler:
+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature.

Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed. Weapon Proficiency:Kukri.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Favored Class: Humans can choose any one class as their favored class at 1st level. Once made, this choice cannot be changed.


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e-mail
Spoiler:

rstilton@
gmail