Gamathrax Muddthruddle
Male gnome geokineticist 2
LN Medium humanoid (gnome)
Init +5;
Senses Perception +7; low-light vision
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DEFENSE
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size); +4 dodge vs. giants
hp 23
Fort +7,
Ref +6,
Will +1; +2 vs. illusion
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OFFENSE
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Speed 20 ft.
Melee quarterstaff -2 (1d4-3, x2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids; kinetic blast
Spell-like Abilities (CL 1st, concentration +2)
1/day—
dancing lights,
ghost sound,
prestidigitation,
speak with animals
Kineticist Wild Talents Known
Infusions— pushing infusion
Kinetic Blasts— earth blast +6 (1d6+6)
Utility— basic geokinesis
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STATISTICS
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Str 5, Dex 16, Con 18, Int 12, Wis 12, Cha 12
Base Atk +1; CMB -3; CMD 10
Traits Reactionary, Zealot
Feats Point Blank Shot
Skills Climb -1 (1 rank), Acrobatics +5 (1 rank), Craft (stonemason) +8 (2 ranks), Heal +5 (1 rank), Intimidate +5 (1 rank), Knowledge (dungeoneering) +5 (1 rank), Perception +7 (1 rank), Stealth +9 (1 rank), Use Magic Device +6 (1 rank)
Languages Common, Gnome
SQ burn (1 point/round, maximum 7), gather power
Combat Gear wand of infernal healing (50 charges); Other Gear +1 chain shirt, quarterstaff, 298 gp
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SPECIAL ABILITIES
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Burn Gamathrax can accept 1 point of burn to use his pushing infusion infusion wild talent, which modifies his earth blast. He can accept only 1 point of burn per round (maximum 7 points total). For each point of burn he accepts, Gamathrax takes 1 point of nonlethal damage. This damage can be healed only by a full night’s rest, and it can’t be reduced or redirected.
Defense Gamathrax has the following defense wild talent.
Flesh of Stone Gamathrax's skin hardens like stone, dampening the impact of most attacks. He gains DR 1/adamantine. This DR increases by 1 for every 2 kineticist levels he possesses beyond 2nd. By accepting 1 point of burn, he can increase the DR by 1 until the next time his burn is removed, to a maximum DR equal to his kineticist level. Whenever he accepts burn while using an earth wild talent, the energy surging through him causes his damage reduction to change from DR/adamantine to DR/— for 1 round.
Gather Power If he has both hands free, Gamathrax can gather power as a move action. This creates a loud display in a 20-foot radius centered on Gamathrax, and it allows him to reduce the burn cost of his pushing infusion wild talent to 0 (as long as he uses pushing infusion in the same round). If he takes damage during or after gathering power but before he uses his pushing infusion, he must succeed at a concentration check (1d20+6) or lose the gathered energy. The DC is equal to 11 + the amount of damage he took. If he fails, Gamathrax must accept 1 point of burn.
Infusions The following infusion alters Gamathrax's earth blast.
Pushing Infusion: If he accepts 1 point of burn, the momentum of Gamathrax's kinetic blast might knock foes back. He attempts a bull rush combat maneuver check against each target damaged by his infused blast, using his Constitution modifier instead of his Strength modifier to determine his bonus. This infusion can push a foe back by a maximum of 5 feet.
Kinetic Blast As a ranged attack, Gamathrax can shape earth into clumps or shards and send them flying at a single target up to a range of 30 feet. He must have one hand free to aim the blast. The blast is considered magical for the purposes of overcoming damage reduction.
Utility
Basic Geokinesis: Gamathrax can move up to 5 pounds per kineticist level of rocks, loose earth, sand, clay, and other similar materials up to 15 feet as a move action. He can search earthen and stone areas from a distance as if using the sift cantrip.