Galomier |
Solar Armor:
Clarifying power armor interaction is good. Providing resistance 5/10/15/20 to all non-physical damage is very, very strong. A Solar Armor Solarian grabbing Enhanced Resistance at 5th level takes 5 less damage from every single attack. Given typical ranged damage values, thats like 50% less damage from each attack at 5th. It drops off at higher levels, but even at 10th or 15th its still like 25-33% less damage per hit. That is like 33%-50% more hit points at higher levels.Closest thing I can come to it is the resistant armor spells, lesser at 3rd level (resist 5 to two elements), normal at 4th (resist 10 to three elements) or greater at 6th (resist 15 to four elements). These last for 10 minutes/level. At high level, its better than a permanent 6th level spell.
Does Solar armor still provide the +1 or +2 to AC as well? If so, there's no reason to take Solar Weapon, as the Solar Armor provides so much more.
I honestly have not read all updates or all the posts however in regard to the above post from Hiruma Kai perhaps the new rules introducing shields could serve to balance the ability. Just off the cuff you could keep armour as normal however if a Solarian wants DR to all energy types they can manifest a shield instead.The shield provides greater DR properties but without armour bonus. Also work it like cover etc so that the DR only applies to attacks from one direction.
Just a thought.