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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin shutters at the display of unnecessary violence, but a slight rise of excitement builds up from his parasite. Oh, perhaps we can manage to... no. Too late. Dead meat is no fun at all. Irf whispers to the paladin. He shrugs it off and proceeds forward with Father Jarad.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin, who up to this point has remained reserved and out of the way, aims to help the cleric. He points his sword towards the elf's neck, emphasizing that I am the law!
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin nods at the party and starts his climb. He's worn his armor enough that it feels like a second skin, and doesn't impair his movement at all.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Waiting until he can no longer see or hear the trolls.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Either way, I think it best we stick together. If we move, I will take the rear position and suggest that Xha stays near the front. Qadir, you should protect from within. If we stay, Xha and I will lead the charge, with Qadir and Cappy flanking. Ultimately, Father Jarad, you are our best chance for support and navigating the labyrinth, so my priority is to keep you protected. ![]()
M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Following the other introductions...
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Sorry Cappy, just thought the roll was justified through the fiction.... maybe I could have made things worse (i.e. tripping) while trying to get you that string in a sticky situation, or really secure your safety.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Incoming Dmg: 1d6 - 2 ⇒ (1) - 2 = -1
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin tries his best to recover and stand in defense of the old man. His ribs ache, but he gets to his feet without too much strain.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Xha the exile wrote:
Laughter: 2d6 + 1 ⇒ (4, 1) + 1 = 6 Wa - wa- waaaaa....Bummer, and I really wanted to like that! ![]()
M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin nods at Father Jarad in agreement. He pretends to occupy himself with the buckles on his armor, then clumsily draws his sword, dropping it. The same routine applies to his shield.
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() So, Galadin's main problem is that he cannot always protect himself from the wolf. There are moments when the wolf comes out and wins. Luckily, Irf is not chaotic evil. There is a method to his madness. He will occasionally require feedings of sorts to be satiated, but up until this point, Galadin has convinced him to only take the extremely sick or wounded (Which ironically, is who Galadin feels most compelled to help). Galadin views Irf as a parasite, but Irf sees their relationship as a partnership or symbiosis. I can explain "why" here for everyone, or message you if you'd like to know. Or keep it a secret to be revealed at a future time. Your call ;) As far as bonds go, I could see Galadin worrying about Cappy's "misguided behavior."
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M Human / Werewolf Paladin 1
Spoiler:
HP=20/25 AC=+3 ![]() Galadin approaches the registration area, and notices the small commotion created by CJ et al. He is slightly drawn the the register near him, simply so he can place himself in a place to intervene should things get rowdy.
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