Male Elf Paladin 12|AC 27, Touch 16, FF 21|HP 96/100 | F +17, R +18, W +15 (+2 vs death)| Init +6| Perc +13|Smite Evil per day: 2/4|Divine Bond: 1/2|LoH: 11/13|Immune: Blindness, Charm, Dazzled, Disease, Fear
Male elf paladin (oath of vengeance) 12 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +17
Aura courage (20 ft.), resolve (10 ft.)
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Defense
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AC 27, touch 16, flat-footed 21 (+9 armor, +6 Dex, +2 shield)
hp 100 (12d10+24)
Fort +17, Ref +18, Will +15; +2 vs. death
Immune blindness, charm, dazzled, disease, fear
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Offense
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Speed 30 ft.
Melee +2 agile cold iron elven curve blade +20/+15/+10 (1d10+8/15-20)
Special Attacks smite evil 4/day (+5 attack and AC, +12 damage)
Spell-Like Abilities (CL 12th; concentration +17)
. . At will—light Paladin Spell-Like Abilities (CL 12th; concentration +17)
. . At will—detect evil
Paladin (Oath of Vengeance) Spells Prepared (CL 11th; concentration +16)
. . 3rd—displacement, greater magic weapon (used on weapon every morning) (lasts 22 hours)
. . 2nd—blade tutor's spirit, see invisibility, widen auras[ACG]
. . 1st—bless weapon, divine favor, hero's defiance[APG], shield of faith
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Statistics
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Str 13, Dex 22, Con 12, Int 14, Wis 8, Cha 20
Base Atk +12; CMB +13; CMD 29
Feats Fearless Aura[UM], Fey Foundling[ISWG], Improved Critical (elven curve blade), Power Attack, Unsanctioned Knowledge[UM], Weapon Finesse
Traits magical knack, Trap Finder
Skills Diplomacy +20, Disable Device +22. Knowledge (nobility) +17, Knowledge (religion) +17, Linguistics +8, Perception +17, Profession (soldier) +8; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Osiriani, Sylvan
SQ channel wrath, divine bond (weapon +3, 2/day), lay on hands 13/day (6d6), lightbringer[APG], mercies (diseased, exhausted, fatigued, paralyzed), powerful justice
Combat Gear lesser extend metamagic rod, pearl of power (1st level) (2); Other Gear celestial armor, +1 agile cold iron elven curve blade, two (2) masterwork elven curve bladesbelt of incredible dexterity +4, cloak of resistance +3, handy haversack, headband of alluring charisma +4, ring of force shield, ring of sustenance, vestments of war, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 2271 gp
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Special Abilities
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Aura of Courage +4 (20 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +3, 12 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fey Foundling Magical healing works better on you
Immunity to Blindness You are immune to blindness.
Immunity to Charm You are immune to charm effects.
Immunity to Dazzled You are immune to the dazzled condition.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (6d6+12 hit points, 13/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and supernatural abilities).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Exhausted) (Su) When you use your lay on hands ability, it also removes the exhausted condition.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Paralyzed) (Su) When you use your lay on hands ability, it also removes the paralyzed condition.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Powerful Justice (Su) At 11th level, an oathbound paladin may spends one use of her smite evil ability to grant her allies within 10 feet the ability to smite evil, except they only gain the paladin's bonus to damage, not her smite's attack bonus or ability to bypass DR.
Smite Evil (4/day) (Su) +5 to hit, +12 to damage, +5 deflection bonus to AC when used.
Background:
Gaelan was found in the wilds of the Mierani forest as a baby by an elven scout, the tattoo on his forehead and the aura of light surrounding him as the sole indicators that his nature was related to the fey. He was adopted into a noble family, where he was schooled in history, swordplay, and magic. He bonded with his adopted older sister, Selene, and grew to love her very much. Though he did not have the patience for magic, Gaelan appreciated its intricacies and complexity. On his 25th birthday, his life changed, when Selene was reported missing. He accompanied the scouts on a search and find mission. It was late in the night, when Gaelan heard sounds and decided to leave the camp and investigate alone. He found nothing and was on his way back to the camp when he heard the most horrible of screams. He ran back to the camp to find the elven scouts dead, blood seeping out of their ears and the smoke wisping out of their eye sockets. In the middle of the camp was a ghostly figure with his back turned. Gaelan drew his sword to strike when the floating figure turned and in an instant, he recognized Selene, now a ghostly elven figure, her face knotted into a mask of rage! Gaelan was horrified, as Selene seemingly recognized him and flew away, disappearing into the forest, sparing his life. Gaelan fell to his knees and cried, his sister dead, now a creature of undeath - a banshee as he later learned. It was at this time that Gaelan swore vengeance on all undead and dedicated himself to eradicating its servants and trained to become a paladin, dedicating himself to Sarenrae with his weapon of choice: the elven curved blade. After years of training, Gaelan searched far and wide for Selene, seeking to end her tortured existence. Alas, he had no luck. But, he did gain experience in destroying the undead. He left his home in forest and traveled to Wati, a city with a necropolis full of undead. After a few years there, he helped the locals fend off an undead attack and grew skilled in disabling magical traps, his elven love for magic never far from him. Now a skilled undead hunter and avenger, Gaelan has heard rumors of the Whispering Tyrant's return and he seeks to prevent this atrocity in any manner possible.