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Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() Gabbro tries to administer the proper rites to help the tortured souls find peace
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Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() Gabbro sighs and tries to cut himself free of the webbing. ![]()
Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() Not wishing to bathe his recently-acquired allies in acid, Gabbro decides simply to stab at the arachnid. Strike, melee (clan dagger)(parry, versatile B, agile, dwarf) v. Spider (green): 1d20 + 5 ⇒ (2) + 5 = 7
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Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() Fort save: 1d20 + 6 ⇒ (20) + 6 = 26 Gabbro brushes off the spider bite, then tries to plunge his clan dagger into his attacker. Strike, melee (clan dagger)(parry, versatile B, agile, dwarf) v. Spider (green): 1d20 + 5 ⇒ (10) + 5 = 15
He then tries to free himself from the web.
Twice.
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Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() "I can treat injuries as the kobold has done, though I do not presently care any tools." Gabbro replies. "As for magic, I could prepare a spell for healing, but not until the morning." ![]()
Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() "It would seem we have found our lorekeeper and he's... well... been kept." Gabbro concludes. He draws his clan dagger and approaches the webbing in order to cut out any remains. ![]()
Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() "Lo! There be a set of tracks here." notes Gabbro. "Our wayward lorekeeper, I suppose?" He glances down, trying to follow them into the caves. +4 Survival, untrained ![]()
Dwarf druid 1 |AC 15 | Speed: 20 feet | Active Conditions: None | HP 21/21 | Fort +6; Ref +4; Will +9; Reaction: +1 circumstance bonus to save vs. magical effects Perception +7; darkvision
Skills:
Architecture Lore +3, Crafting +3, Dwarven Lore +3, Herbalism Lore +3, Intimidation +2, Medicine +7, Nature +7, Occultism +3, Religion +7, Stealth +4 ![]() "I assumed this cave would provide refuge from the downpour," bellows a white-bearded dwarf, adorned in a cloak fashioned in shades of forest and earth. "But, I did not expect to find here a village!" "The name is Gabbro Torshenge," he nods to the others as he moves closer in to collect himself near one of the interior, dark stone walls. From this new vantage, he spots the crevice in the cave wall and, if somewhat impossibly, connects it to the scrap of paper in the clutches of the kobold. "I can help locate this lorekeeper," offers Gabbro. "I think such a subterranean task more preferrable than further travel amidst the current deluge on the surface." |