Saint Kargoth

Gabbro Ghawn's page

61 posts. Alias of John M Baker.


Full Name

Gabbro Ghawn

Race

Half-Orc

Classes/Levels

Fighter (Brawler) 3 / Stone Oracle 1

Gender

Male

Size

Medium

Age

17

Alignment

True Neutral

Location

Riddleport

Languages

Common, Orc

Strength 16
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 10
Charisma 17

About Gabbro Ghawn

Gabbro Ghawn, like most from his clan, lived a simple, brutish life from hand to mouth. He spent his early years doing odd jobs, moving from town to town when the locals wouldn't put up with his antics anymore. Wherever he traveled, people feared him, but never respected him. Over time, he accepted this persona and became shaggy and brutish, letting everyone think he was the dark, angry monster. Deep down, though, he resented the way he has been treated, just wishing he could drop the belligerent persona, have someone actually get to know him. There was more to him than just a brutal fighter--even if he wasn't sure what exactly that was.

He eventually found his way to Riddleport, and was working as a dock porter, moving goods on and off ships. He would spend his evenings engaging in fisticuffs for bets, in a shady fight club. Although he had some mean reputation in the ring, and was a bit of a showman, he still didn't feel like this was his calling, and continued to look for something more.

When the stone fell, he was near the docks, at the fight ring, in the basement of an old abandoned stonemason's shop.

There was no chance to escape.

Suddenly, the earth shook, the ceiling collapsed, and tons of stone rained down on the fighters. People were crushed, everywhere, and the loss of life was great. Gabbro was buried and crushed along with everyone else. Water rushed in, but could not penetrate every part of the fighters' sudden tomb.

Gabbro remained under the rubble, and thought he had died. But... for some reason, he had not. He pushed at the rock around him, and it gave way, slightly. He pushed, clawed at fallen masonry with his bare hands, and pulled himself up through a narrow channel, squeezing desperately toward a dim light, until he emerged, reborn from an earthen womb. Somewhere, deep beneath the earth, he heard the rumble and the roar of those who had died in the disaster. Something had changed. Here was that something more. He was needed, now, even if he was not sure why. He was their chosen champion.

Combat Stats:

Init +1 (+1 Dex)
Fort +6 (+3 Base, +2 Con, +1 Luck)
Ref +4 (+1 Base, +1 Dex, +1 Trait, +1 Luck)
Will +4 (+3 Base, +1 Luck) (+1 bravery vs. fear)
HP 32 (+8 Con +1 FC)
AC 20/ff 19/touch 11 (+1 Dex, +9 Armor) (+1 AC when not attacking with the scizore)
BAB +3
CMB +6 (+7 for Drag, Reposition, Bull Rush)
CMD 17 (18 for Drag, Reposition; 21 for Trip; 22 for Bull Rush; 27 to Disarm scizore)
Move 20'

Attacks:
+1 Scizore: +8 (1d10+7, 20/x2)
MW Armor Spikes: +8 (1d6+5, 20/x2) Silver
Sling: +4 (1d4+3, 20/x2) 50' range, Cold Iron
Spiked Chain: +6 (2d4+4, 20/x2) disarm, trip
Alchemist's Fire: +4 (1d6, splash 1) Splash weapon, 1d6 Burn

Half-Orc Racial Features:

Medium Size, 30' move
Darkvision
Intimidating: +2 Intimidate
Orc Blood
Sacred Tattoo: +1 to all saves
Chain Fighter: Spiked Chain, Dire Flail are martial

Brawler and Stone Oracle Class Features:

Close Control: +1 CMB and CMD for Bull Rush, Drag, Reposition
Close Combatant: +1 attack and +3 damage for close weapon group
Bravery: +1 Will vs. fear
Haunted Curse: Standard move to retrieve stored item, dropped items move 10' in a random direction. Add Ghost Sound, Mage Hand to spell list.
Stone Stability: +4 CMD vs. bull rush, trip.

Feats:

Simple, Martial proficiency
Light, Medium, Heavy Armor Proficiency
Shield, Tower Shield Proficiency
Weapon Focus: Scizore
Dazzling Display
Power Attack (-1 attack, +2 damage)
Gory Finish (Swift Action Intimidate when scizore attack drops opponent to negative HP)

Skills:

Intimidate +12 (4 ranks, +3 class, +3 Cha, +2 racial)
Perform(Dance) +5 (2 ranks, +3 Cha)

Traits:

Magical Knack: Oracle
Deft Dodger

Equipment:

MW Full Plate 1650 gp 50 lb
MW Silver Armor Spikes 370 gp 10 lb
+1 Scizore 2320 gp 3 lb
MW Sling 300 gp - lb
Cold Iron Bullets x10 2 sp 5 lb
Spiked Chain 25 gp 10 lb
Entertainer's Outfit - gp 4 lb
Wand of Cure Light 750 gp - lb
Sledge 1 gp 10 lb
Shovel 2 gp 8 lb
MW Backpack 50 gp 4 lb
Bladeguard 40 gp - lb
Simple Lock 20 gp 1 lb
Alchemist's Fire x5 100 gp 5 lb
Signal Horn 1 gp 2 lb
Whetstone 2 cp 1 lb

25 pp, 20 gp, 7 sp, 8 cp

Total encumbrance: 113 lb

Spells Known:

Orisons: Detect Magic, Guidance, Light, Stabilize, Ghost Sound, Mage Hand
First Level: Bless, Cure Light Wounds, Divine Favor

Cast infinite orisons and 4 first level spells per day