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I seriously doubt it's going to be much of an issue, if for no other reason that it's very, VERY situational build. Bear in mind that this is a single longarm, and I'm splitting across 3, maybe 4 different classes. My saves aren't stellar, my BAB is levels behind everyone else, and I'll never get into the truly nice stuff offered by running a more pure character -- which includes everything past level 7 GS, and that means the deed that allows for reloading as a fast action. The fact that I'm shooting against touch AC is the only thing keeping me viable, honestly.

I really, really doubt I'm going to be a serious threat of overshadowing the rest of the party. When things go my way, yeah, I might pull off some fearsome tricks -- but it's still dangerously close to glass cannon territory. Any time I end up with someone on me, it's a bad day and it probably is going to hurt pretty bad. I'm also more invested in INT than DEX (though my DEX ain't bad), so it's not like I'm minmaxing my stats here. It's makes working the generalist side of things a lot easier, which is kinda fun. I'll have a lot of tricks up my sleeve, I'll be able to fudge a lot of things to a workable degree, and when things go right I may even be able to put some serious hurt down, but it will be anything but a show-stopper.


Luckily, the 30ft sneak attack max range is being waived as a house rule, because upon mentioning it to my GM he scoffed at the very idea. To be completely frank, it's bordering on silly for a handgun, and utterly absurd for a longarm.

Still haven't hammered out the details on just what the range will be, but I imagine it'll be 1st or 2nd range increment of the weapon, which will be 80 to 160 feet. With a level in shadowdancer and a little of the right magic, I'm thinking I can still manage to be stealthy enough to have fun most of the time.


So I'm relatively new to pathfinder, but I've been hoping to play a multiclassed rogue/gunslinger/spellslinger, with the central idea for the character being that I use a rifle, sneak around, and A) Lay some hurt on people when I catch them by surprise, or B) Add in respectable damage from moderate range while my party is beating on something.

The concept seems a pretty sound one to me, and while I do end up a bit of a generalist, it seems like it ought to be feasible. Sadly, a number of things seem to stack against serious firearm skulk & shoot types, not the least of which is the 30ft range to sneak attacks. My GM is willing to waive that rule for me, since in the situation is makes pretty much no sense at all, which turns the idea into feasible again.

Of course, I'm getting sorta screwed by splitting things up that much, and I'll probably never be doing more than an additional 2D6/3D6 of sneak attack damage, but I was considering trying to branch out for a level or two of shadowdancer (hide in plain sight right off the bat has the potential to be very, very nice, and a 2nd level would probably grant me improved uncanny dodge that I'd never otherwise see, although it'd only happen at a level I may never reach anyway.) The downside being I end up using 2 feats that won't really help me much if things are going my way, though one of them at least helps me GTFO without getting killed, so it could be worse.

I'm wondering if I'm overlooking something really great, because honestly it's seeming to me that the only even semi-okay-looking option is to go with Deadly Aim and all the Vital Strike feats I can, and possibly get into some of the feats that come after Point Blank Shot (which, again, is almost burning a feat since I'd likely be out of the effective range of it if I'm picking my fights. On the other hand, again, it's a little help when things aren't going well for me). A lot of the spellslinger stuff would probably be spent on Mage Bullet, rather than direct casting through the gun, and my direct casting might just be heavily utility-based since the party lacks a solid caster. I'm pretty okay with that too, because I'm wondering if between a few of the gunslinger feats and Deadly Aim it couldn't make for some rather nasty single hits.

Another question that seems to be in the air is just how much of a help is Rapid Reload. With a 2-handed, cartridge fed firearm, if it doesn't get reloading down to a free or swift action, it almost seems like I'd be better off dropping it entirely, because shooting and scooting is more or less right out.

Anyone have any thoughts?