Wight

GM RavenCrown's page

1 post. Alias of Gonturan.


Full Name

Sekele

Race

Human (Chelaxian/Mwangi)

Classes/Levels

Oracle 1

Gender

Female

Size

M

Age

19

Special Abilities

Wind Mystery; Haunted Curse

Alignment

CN

Deity

Gozreh

Location

Cheliax

Languages

Common, Polyglot

Occupation

Ship's Healer/Good Luck Charm

Strength 14
Dexterity 18
Constitution 16
Intelligence 12
Wisdom 9
Charisma 18

About GM RavenCrown

Appearance:
Sekele (her name is Polyglot for both "change of wind" and "will of fate") is a tall, lithe human woman with mahogany eyes and mulatto features. She moves with an ethereal grace, whether on ship or land. Even when no wind is evident, her hair is constantly stirring, almost serpentine, forming a dark nimbus around her face. Undiscernable whispers, hollow chuckles, and snatches of song swirl about the air in her wake.

Background:
Born in Sargava to a Chelaxian trader and an escaped Mwangi slave, Sekele grew up in constant movement, persecuted for her mixed heritage and her mystical affinity for the wind and waves. As a girl, Sekele claimed she could hear the songs of the wind, and even claimed to have winds ("williwaws") that protected her personally. She was raised to revere Gozreh, but even amongst the faithful, she caused troubles by claiming that the winds told her--contrary to centuries of tradition--that Gozreh was "a she above" (ie. female in the air) and "a he below" (male in the sea).

Eventually, Sekele's talents for healing, for keeping food and water fresh, and for hearing the winds' shifting all made her valuable as a good luck charm aboard ships. This life suited her innate wanderlust, and she was content to move from ship to ship until a captain from the Shackles fell in love with her (after she helped save his vessel from a sudden tempest). When the captain got too close to Sekele, her williwaws became jealous, manifesting as violent gusts and flashes of lightning that nearly set the ship ablaze. Since then, although she still uses her beauty and charms to manoeuvre through the world of men, she keeps them at arm's length, for their safety as well as her own.

Recently, Sekele accepted an appointment that would land her in Cheliax, as she was curious about her father's culture. She has found it largely distasteful, and itches for the chance to set sail again, regardless of her destination.

Combat:
Since there are usually sailors or soldiers around willing to fight on her behalf, Sekele does not find much occasion for violence. If a fight looks likely to break out, she prefers to hide, using winds and mist to conceal herself from foes.

She is no coward, however, and when she sees an opportunity, she will leap in to aid her allies, with both magic and melee tactics. Her weapon is a crude morningstar, fashioned from a spiked anchor ball affixed to a length of spar. She also recently acquired a light crossbow, as well as a mysterious flask of liquid ice, which she keeps in reserve as a last-resort weapon.

Stats:
Hp: 11
Initiative: +4
Speed: 30
Fortitude: +3
Reflex: +4
Will: +2
CBM: +2
CMD: 16

Attacks:
Morningstar +2 (1d8+2)
Light Crossbow +4 (1d8)

Feats:
Endurance
Diehard

Skills:
Acrobatics +7
Diplomacy +8
Heal +5
Knowledge (Nature) +3
Stealth +6
Survival +3 (+5 to find food and water)

Traits:
Indomitable Faith (+1 Will)
Child of Nature (+2 Survival, +1 Knowledge (Nature))

Magic:
Revelation: Lightning Breath (1/day, 30ft line, 1d4 dmg/lvl)
Curse: Haunted (retrieving stored item = standard action; dropped items land 10 ft. away in random direction)
0th lvl (DC 14): Light, Mending, Purify Food and Drink, Stabilize
1st lvl (DC 15): Bless, Cure Light Wounds, Ghost Sound, Mage Hand, Obscuring Mist

Equipment:

Morningstar (6 lbs)
Light Crossbow (7 lbs)
Studded Leather Armour (20 lbs)
Light Wooden Shield (5 lbs)
Backpack (2 lbs)
Rope, hemp, 50' (10 lbs)
Liquid Ice, 1 flask (2 lbs)
Healer's kit (1 lb)
Fishook and line
GOLD: 16 gp