About GMP-Varash Ironskull
Full Name
Varash Ironskull
Race
Half-Orc
Classes/Levels
Verdant Sorcerer (1)
Gender
Male
Size
Medium
Age
23
Alignment
Neutral Good
Deity
Gozreh
Location
Jeneviere
Languages
Common, Orcish, Sylvan, draconic, Polyglot
Strength 13
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18
About Varash Ironskull
boarded in city of Westcrown, Cheliax.
Basics
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Init: +0, Senses: Darkvision 60 feet, Percep: +0
Defense
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AC 10, touch 10, Flat-Footed 10
HP 10(+3 toughness)
Fort +1, Ref+0, Will+2
Offense
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Speed 30ft, great axe +1 (1d12+1), light xbow +0 (1d8)
Statistics
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BAB +0, CMB +1, CMD + 11 Skills: Know(Nature)+6, Survival +5, Know(history)+3(+4 for Mwangi only) Bluff +8[spoiler] UMD+8
Survival is a class skill child of nature trait, knowledge nature from verdant bloodline. Know History from Mwangi Scholar.
+1 skill from favored class
equipment
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backpack, flint and steel, bedroll, 20 bolts, 2 waterskins, hammock, dagger, 10 rations, canvas (for overhead cover) map maker's kit, compass
Spells
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0th: Read magic, detect magic, prestidigitation, mending
1st: color spray, enlarge person
Feats and powers
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Eschew Materials, Toughness
Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.
Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.