Agathion-Blooded Aasimar

GMP-Undrella's page

7 posts. Alias of jhpace1.


Full Name

Undrella

Race

Harpy (Bard 5)

Classes/Levels

HP 38; AC/Touch/Flat 16, 13, 13; Fort/Ref/Will +4/+7/+6; Darkvision 60 ft, Percep +7; Init: +2

Gender

Female

Size

Medium

Special Abilities

Captivating Song (Su)

Alignment

CE

Location

Kelmarane

Languages

Common

Occupation

Reoccuring Annoyance to the PCs

Strength 12
Dexterity 15
Constitution 10
Intelligence 7
Wisdom 12
Charisma 17

About GMP-Undrella

Speed 20 ft., fly 80 ft. (average)

Melee morningstar +8/+3 (1d8+1), 2 talons +3 (1d6)

7D10 Hit Die

Base Atk +7; CMB +8; CMD 21

Feats Dodge, Flyby Attack, Great Fortitude, Skill Focus (Bluff)

Skills Bluff +7, Craft: Alchemy +9, Fly +12, Intimidate +7, Perception +7, Perform (song) +5, Stealth +7

Gear: Golden necklace worth 130 gp, a ring of the ram (37 charges), +1 morningstar, common leather armor, battle market key, secure passageway key, prison/gladiator cell key, potions of mage armor, magic fang, blur, cat’s grace, invisibility, spider climb, and haste

Captivating Song (Su) A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed on a DC 16 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads them into a dangerous area such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based.

Knows Brew Potion. Master Craftsman (Alchemy).

Undrella believes herself to be a stunning beauty, and is shocked that someone might find her unattractive. If the PCs show any signs of being open to her alliance, she approaches them brazenly, favoring discussion with the most attractive male.

Played as "pretty as a supermodel, but swears like a fisherman's wife". Can't get a single sentence out of her mouth without needing the (bleep) censor button.