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GMP-Shevan Risa's page

27 posts. Alias of jhpace1.


About GMP-Shevan Risa

SHEVAN RISA CR 1/2
Male Div-Spawn Tiefling Paladin of Erastil (Divine Hunter) 1
LG Medium Outsider (Native)
Init +5; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10 (1d10)
Fort +2, Ref +3, Will +4
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Flail +3 (1d8+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Longbow, Comp. (Str +2) +4 (1d8+2/20/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Divine Hunter) Spells Known (CL 0, 3 melee touch, 4 ranged touch):
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STATISTICS
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Str 14, Dex 16, Con 11, Int 10, Wis 14, Cha 16
Base Atk +1; CMB +3; CMD 16
Feats Fiendish Heritage, Precise Shot
Traits Boarded In Cheliax, Reactionary
Skills Acrobatics +2, Bluff +5, Climb +1, Craft (Bows) +4, Diplomacy +7, Escape Artist +2, Fly +2, Ride +2, Spellcraft +4, Stealth +4, Swim +1
Languages Abyssal, Common
SQ Aura of Good (Ex)
Combat Gear Flail, Longbow, Comp. (Str +2), Studded Leather; Other Gear Artisan's tools: Craft (Bows), Backpack (empty), Bedroll, Holy symbol, wooden: Erastil, Rope, hempen (50 ft.), Waterskin, potion of cure light wounds
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SPECIAL ABILITIES
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use [/b]Detect Evil at will (as the spell).
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

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