Mogmurch would most prefer the card: Item 1
Choice of Feat: You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical ([X] or Attack or Poison) trait, add an additional 1d6.
Mogmurch makes his way to the Laboratory, following the trail of Hayato. The big man and 'Melly' are in close proximity talking over a parchment. Mogmurch hates reading; its the devil's magic! Bah!
Mogmurch decides to go down a seperate hallway, away from the reading.
*Click*
Mogmurch looks down and sees his foot landed on a pressure plate.
DC 5 Dexterity:1d10 ⇒ 6
Jumping quickly out of the way of a Poisonous Blade, Mogmurch lands on the ground ahead with a thud.
He spends his time slowly standing back up, not realizing just how drained this whole excursion has left him. Mogmurch decides its time to leave some of his possessions behind.
Discard Buckler Gun Mogmurch Ends his Turn.
Mogmurch wrote:
Hand: Armor of the Sands, Potion of Beast Skin, Alchemist Fire, Blessing of the Gobs 3, Shield Cloak, Tussah Silk Coat,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch makes his way to the Oasis, and encounters Hayato and Meligaster. As he rushes is way towards them, he hears the sound of a spring and a click.
Discard Blessing of the Gobs. Dexterity Check 9:2d10 ⇒ (3, 9) = 12
Mogmurch easily overcomes the Trapped Locker and finds a piece of armor inside.
He then looks over to Hayato, proud of his findings, and offers to him the Magical Shield Cloak he found.
Mogmurch's turn is over.
Mogmurch creeps around inside the warehouse, searching through box after box for anything remotely useful. After shoving a few boxes off, he manages to find a crate that has been sealed up. Mogmurch breaks the top off and begins to search...
Only to have Amfibier drop down on his face. He gives a shrill little chuckle and tosses Amfibier aside.
Amfibier goes on top of Meligaster's Deck. Intelligence Check DC 8:1d8 + 1 + 1d4 ⇒ (8) + 1 + (4) = 13
Mogmurch finds a Shield Cloak, and he knows what it is!
"Ooooooooo Fancy!" Mogmurch Ends his turn.
Mogmurch wrote:
Hand: Blessing of the Gobs 2, Potion of Beast Skin, Alchemist Fire, Buckler Gun, Shield Cloak, Tussah Silk Coat,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch makes his way to the Warehouse near the Caravanserai. The dark entryway is stacked full of boxes, and from around them slithers a Yellow Jelly!
"You like Fire, Jelly?!" Mogmurch Casts the Spell Immolate Combat Check DC 8 (Hope for less than 12):1d8 + 4 + 2d4 ⇒ (6) + 4 + (3, 1) = 14
Mogmurch calls upon some arcane words before his bottle of Immolate charges, and he tosses it at the Jelly, obliterating it!
But the jelly's death explosion splashes Mogmurch back!
Mogmurch, eyes wide with realization that he is in trouble, fishes around for something, ANYTHING, to save his little goblin hide.
Acid Damage:1d4 ⇒ 1 Mogmurch suffers the Curse of Vulnerability "OUCH! OUCH! OUCH!
Mogmurch wrote:
Hand: Blessing of the Gobs 2, Potion of Beast Skin, Alchemist Fire, Buckler Gun, Amfibier, Tussah Silk Coat,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch steps around the corner of his hiding spot, ready to hurl the Alchemist Fire where he last saw his assailant, and stops mid-throw. No one is there. His eyes dart around the open air section of the Caravanserai and he spots only Lem holding up a ring.
Walking around carefully, he calls out to Lem.
"Did you see the nasty man? The Longlegs nearly took off my head!"
.. And only a moment after walking into the thing did he let out a shrill scream and get entangled.
Constitution DC 4:1d8 ⇒ 4
Mogmurch walked right into a coat hanging on the wall. He quickly escapes from it, and realizes that it seems quite comfortable. He fishes around the pockets and finds a bead turtle. Showing little interest, he tosses it aside.
Discard Turtle to continue Exploring.
And then he sees an arrow protruding from the wall next to his face. He quickly looks around, seeing only Lem. Mogmurch feels his nose getting irritated as the dust that long settled in the main plaza of the Caravanserai and the dust on the coat agitate his nose.
"AAAAAAAAAAAAAAAAAAAAAACHOOOOOOOOOOOOOOOOOO!" Combat DC 11:1d8 + 1 + 3 + 1d6 ⇒ (3) + 1 + 3 + (2) = 9
The burning, explosive snot nearly hits the assailant, but the explosion misses its mark.
Power Activate; Discard 1 card to add 1d6([ ]+1) and the Fire Trait to my combat check. Discarding Torch. Combat Win DC 2:1d6 ⇒ 6
The explosive snot flies through the wall, smacking into a torch that lights up, and then dismounts from the wall into a barrel filled with explosive chemicals.
The explosion takes out the Aspis in front of it, sending him flying into the opposite wall and crumpling with a wet crunch noise. Now a large hole exists in the wall of this complex.
Mogmurch Ends his Turn.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch wanders wide eyed into the Caravanserai, met by a desolate dull tan that stretches several hundred feet in all directions, and ponders what possibilities this place may have for his experiments. He sniffs at the air, mostly meeting the dusty smell of unattended age. His ears, twitching, attempt to pick up even the slightest of noises that may show sign of some kind of inhabitants. He then moves before he even hears it coming.
Dexterity Save DC 4:1d10 ⇒ 4
As the scaffolding near him collapses down and breaks apart, he moves swiftly out of the way of several heavy objects that it supported. As Mogmurch tumbles out of the way of the collapsing structure, there is the faintest sound of disgruntlement coming from somewhere. He can't perceive its direction simply by listening, but thankfully, he doesn't need to. Mogmurch reaches deep into his bandolier mid-tumble and feels around, quickly, until he finds a familiar vial that fits perfectly into his squat goblin hands.
Potion of Vision: Bypass Second Perception Check.
Mogmurch's quick actions manage to spare him from the shot of a crossbow bolt that flew from above the rafters, near where the scaffolding was struck down. A cloaked figure stares with eyes that gleam under a dark hood. His enhanced vision reveals that he was not the target of the shot, but rather something behind him.
Another trap, his enhanced eyes reveal.
Mogmurch is no stranger to such tactics, having faced creatures like Kobolds before who try to burn and stab him without even being tentative. Before the second trap could activate to hurt Mogmurch, he tumbles into a nearby corridor, hurling himself just moments out of reach of the deadly machine that was only a few scant instants away from impaling him.
The potion enhancing Mogmurch's vision wears off and he realizes he is trapped with this mysterious assailant.
Mogmurch pulls up the Alchemist flask in his hand and stares at his reflection, deep in the glass. Someone to test his explosives on.
His reflection bears a white, toothy smile.
Mogmurch's power activates, his potion of vision is banished and in turn he gets a new alchemy card.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch kept pace with Meligaster, but when the death trap appeared, he fell backwards off his feet. His hands feel around and he notices some discarded, damaged armor.
"Hmmm I may be able to patch this up and use it." Craft Check DC 7:1d8 + 3 ⇒ (4) + 3 = 7
With a bit of ingenuity, a loose tooth with a thread, and a vial of some liquid, he manages to patch it up enough to meet his satisfaction.
Mogmurch throws the body that the armor was on away, Discarding Reformarium Servant to explore again.
After the body flings away, it also drops a scroll. Mogmurch, curiously tilts his head sideways, then goes over to pick it up. Perhaps this is a gift from the Gobs?
Intelligence Check DC 4:1d8 + 1d8 ⇒ (7) + (2) = 9 "Look here Melley-Belly! Its magic! Magic that can stop the shocking and itching and scratching! We must use it to our advantage, and BLOW UP THE FLEA-BAGS! AHAHAHAHAHAHAHAHA! Cards discarded: Reformarium Servant, Blessing of the Gobs(3)
Cards Acquired: Elemental Treaty, Cocodile Skin Lamellar
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch's turn is over. Please turn the tape to Side B.
Mogmurch slowly stands up, head pounding from what hit him.
"Owww.... Stupid bricks! I sho-"
What hit him wasn't a brick, but instead that strange Pharasma holy symbol.
"I'll just hold onto this for now, maybe it can be a snack later!"
Mogmurch then makes his way to the Windswept Chasm, and sees the Halfling that hired him is here.
"Ah! Meley-Belly Halfling! I broke a building, and now I need some meat! Got any food?"
When suddenly, a strange chanting can be heard, and Mogmurch is then blasted by cold lightning!
(Cold)Shock Damage:1 = 1 "Hey... Pointy hat... Don't you know..."
Mogmurch slowly turns around, Alchemist fire in hand and hatred in his eyes.
"Books... Are... DANGEROUS!" Alchemist fire allows a combat check to be conducted with Ranged and an additional 2d6, and allows me to add my craft skill if I discard a card, but if I succeed a craft 9 check I can recharge it instead. Ranged Alchemist (Fire)Elecrticity Attack! Combat DC 9:1d10 + 3 + 2d6 + 3 ⇒ (7) + 3 + (3, 3) + 3 = 19 "NOW BURN FOR YOUR HERESY, BOOK-READING SPELL-SINGING FLEA-BAG!" Craft Check to Recharge DC9:1d8 + 3 ⇒ (2) + 3 = 5 Mogmurch's power activates. When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
The Gnoll, and his spellbook because he is a wizard, set ablaze.
As Mogmurch turns around, wiping off his hands, he feels the cold he took earlier slowly warp, and now more than anything Mogmurch wants to vomit.
(Poison)Shock Damage:1 = 1
After puking and twitching from a real shocker, Mogmurch stands up and looks over at Meligaster.
"And thats how you deal with a wizard! Let's go find some lunch Melley-Belly!"
Mogmurch wrote:
[b]Hand: Reformarium Servant, Torch, Blessing of the Gobs 3, Dogslicer, Potion of Beast Skin, Twitch Tonic,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a character at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a cahracter at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch is jumping on one foot, while the other one is scorched. "Hot! Hot! Hot!", hobbling his way towards the Brickworks, he doesn't even notice where he is until...
Wisdom DC 5:1d4 ⇒ 4
THWAK! An arrow lands right into Mogmurch's Doghide armor! Another Gnoll Ambusher!
Ambush Attack:1d4 - 1 ⇒ (2) - 1 = 1 Mogmurch's Dog Hide Armor: Reveal this card to add 1d4 to your check against a card that has the Goblin trait; if you fail the check, discard this card. Recharge this card to reduce cold or combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead. Mogmurch's armor reduces the damage to 0. "Hey! That was my new shiny armor! You stupid fleabag!" Mogmurch Casts the Immolate Spell: For your combat check, discard this card to use your Arcane or Divine skill +2d4. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it. Combat DC 10:1d8 + 3 + 2d4 + 1d4 ⇒ (7) + 3 + (3, 3) + (3) = 19 Immolate grants 2d4, and the Brickworks grant an additional dice to a fire trait card.
Mogmurch's spell ignites the Gnoll, causing him to yelp in pain and run off to another zone!
"Now, lets see if the Gobs will help me seal off the furnaces here..." Blessing of the Gobs:You may treat this card as if it had the same powers as the top card of the blessings discard pile. If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it. Blessing of the Gobs Replicates Blessing of Nethys, adding another dice to Mogmurch's check to seal the zone. DC 5 Strength:1d4 + 1d4 ⇒ (4) + (4) = 8
Mogmurch then lifts a brick from the works, until the entire building collapses under its own weight!
"Now you know better than to take on Mogmurch! AHAHAHAHAHAH!
A brick lands on Mogmurch's head.
"OWWWW! Thud.
Cards to Recharge: Doghide Armor Cards to Discard: Blessing of the Gobs, Immolate Turn Over
Mogmurch wrote:
Hand: Reformarium Servant, Alchemist Fire, Blessing of the Gobs 3, Vulture, Turtle, Twitch Tonic,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a cahracter at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a cahracter at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch, having barely survived that miracle, ignores Pharasma and continues to praise himself for being fantastic! Then Pharasma promptly scolds him by setting his foot on fire.
"OW! OW! OW!"
Location Closed
Mogmurch wrote:
Hand: Reformarium Servant, Blessing of the Gobs 2, Blessing of the Gobs 1, Vulture, Potion of Vision, Burning Snot, Twitch Tonic, Immolate, Doghide Armor, Dogslicer,
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a cahracter at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.
Mogmurch's potion makes him aware of the impending ambush, and dodges it at the last moment.
"WRETCH! How dare you seek to attack the mighty Mogmurch! Taste a little bit of my gullet!"
Mogmurch engages combat. Dexterity+Burning Snot Mogmurch's Burning Snot Arcane Skill:1d6 ⇒ 3 Mogmurch's Dexterity and ranged + Burning Snot:1d10 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5
Mogmurch has been digging around in a pile of charred and cindered bones located within the Volcanic Vents, and then stumbles upon a strange spiral. "Huh, whats this? Looks like the big scary death goddess, the one who likes to party with bones."
Blessing of Pharasma
"It's not gonna help with big booms, not like shiny Gob figure!" Then he casually tosses it over his shoulder and continues digging...
Activated Blessing of the Gobs 1; Replicates Top Blessing Card; Blessing of the Ancients. Examine top card of current location, then Explore again.
.. And then encounters a scary big guy!
Bonecrusher Ambusher was examined before explored, so his difficulty increases by 3. Bonecrusher Ambusher's effect activates.
"Boy it's hot out here. I need a drink."
Mogmurch banishes Potion of Vision, automatically succeeding a Perception Check. Mogmurch's power activates. When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
Favored Card: Item
Hand Size 6
Proficient with: Light Armors Weapons
Powers:
You may discard a card to add 1d6([ ]+1) and the Fire trait to a combat check by a cahracter at your location: if the discarded card has the Alchemical ([ ] or Attack or Poison) trait, add an additional 1d6.
When you banish a car that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.