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Core Rule Book wrote:

You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by the fabricate spell. The quality of items made by this spell is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per level instead of 10 cubic feet.

You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.

Casting requires 1 round per 10 cubic feet of material to be affected by the spell.

The question being, does this produce the finished product in one casting or does it emulate a weeks worth of crafting progress like in 3.5?

What's the casting time of it? It says see text but it doesn't mention anything along the lines of "It takes X hours to produce X value"

Anywho, thoughts?
Maybe a dev could give his insight?


I'm having a hard time trying to find where it says they have to be readied to be able to cast a spell.
Is the retrieval of those material costs part of the act of casting a spell as long as they're readily available (ie: spell component pouch outside your clothing) or do you have to use a move action to take it out first?


An fire elemental is standing in a large body of fire?
An water elemental is swimming in a large body of water?
An earth elemental is underground?

We have an upcoming pirate based campaign and I plan on playing a water based druid, using hydraulic push to throw baddies overboard and summoning water elementals to assist my pet shark take them out while they're buggered.
Just an interesting thought, didn't know if they'd turn completely invisible actually.


As we all know, we love farms, but what if we didn't need as many to sustain our current population, freeing up more hexes for other things?

I'm trying to create a creature that'll assist with planting, harvesting and more importantly, increasing annual crop yields. Not sure if this is the right place to put it but I was hoping for some input to make sure this was appropriate for a CR 7 creature.
Input please!

Harvester Golem:

Harvest Golem CR 7
XP 3200
N Large plant construct
Init +2; Senses tremorsense (60ft), low-light vision; Perception +0
DEFENSE
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 80 (8d10+36) Regeneration 1 (in sunlight)
Fort +4, Ref +4, Will +2;
DR 10/slashing; Immune construct traits, magic;
OFFENSE
Speed 20 ft. Burrow 20ft.
Melee 2 slams +15 (2d8+12 plus grab)
Space 10 ft.Reach 10 ft.
Special Attacks Constrict (1d8+12)
STATISTICS
Str 26, Dex 15, Con 29, Int -, Wis 17, Cha 1;
Base Atk +8; CMB 19; CMD 27 (+10 vs bullrush,overrun,reposition and trip)
SQ Rooted,Aura of Enrichment
ECOLOGY
Environment any
Organization solitary or gang (2-4)
Treasure none

Harvest golems come in various shapes and colours created from the local flora. Normally designed for hard labour, these tireless giants both work the fields and increase crop yields.

SPECIAL ABILITIES
Immunity to Magic (Ex) A harvest golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

* An antiplant shell spell slows a harvest golem (as the slow spell) as long as it is within the radius, with no saving throw.
* A diminish plants spell does not actually change the golem's structure but negates its regeneration and immunity to magic for 1 full round.
* A blight spell affects a harvest golem normally.

Rooted (Su) A harvest golem's roots sink deep into the earth and provide a +10 bonus to CMD against bull rush, overrun, reposition, and trip maneuvers.

Aura of Enrichment (Su) A harvest golem's long roots naturally exude a sweet nourishing substance, giving local flora the Enrichment version of a Plant Growth spell as long as the flora is within the radius.

Construction
The pieces of a harvest golem are gathered live saplings, grown together in the desired shape then doused with rare saps and crushed herbs worth at least 500 gp.
Harvest Golem
CL 12th; Price 19,300 gp

CONSTRUCTION
Requirements Craft Construct, plant growth, animate objects, geas/quest, limited wish, creator must be caster level 12th; Skill Profession (gardener) DC 18; Cost 8,800 gp


I'm playing in the kingmaker campaign, and I'm very curious how insane this amount of crafting truly is.

Picture if you will: Mathers is a level 6 alchemist. He has six ranks in Craft: Alchemy, 3 INT modifier, he's trained in alchemy, has a +2 obsessive trait for being a gnome, and gains a +6 competence bonus from being an alchemist and masterwork alchemist lab) for a total of +22 on his craft checks.

At level 3 he gained the ability swift alchemy, allowing him to be able to create alchemical items in half the time, effectively doubling his weekly output. My DM has equated that to being able to roll two alchemy checks a week.

After calculating a year of work + time spent with civic duties (we're wasting a couple years after finishing the second module) this equates to an average around 5,000 gold worth of alchemical items produced a year after material cost is taken into consideration.

Now take this into consideration, if I get the master alchemist feat it gives a +2 bonus on my crafting and if I'm using it to make normal alchemical items I use the items GP value as it's SP value when determining my progress, so does this mean I get to craft at ten times the speed again? This is madness!

This means on average I'd be making 50k+ in GP a year. ... our little country can't support that much, I mean I suppose I could use some of it to make fireworks for festivals and reduce the BP costs, but it gets to a point where everything's so saturated that I'm not even sure neighboring cities would be able to purchase/want that much in alchemical goods. This amount only goes up as I level and technically at level 18 I can make any alchemical item as a full round action if I have the materials.

At what point do you think a country becomes saturated, even if I'd be making something useful like gunpowder the country only requires so much.

Thoughts, opinions please?