Desert Child: You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of being in hot conditions and a +1 trait bonus on all saving throws against fire effects.
Reclaiming your roots: When your other parent died recently, among his or her effects was a single item that once belonged to the parent who died at Kelmarane. This item is your most valued possession-a piece of jewelry worth 350 gp, any master work weapon or armor worth no more than 350 gp, or a wan containing any 1st-level spell(Cl 1st)with only 20 charges remaining. If you ever lose this item, your resulting depression imposes a -1 penalty on Will saves for 1 year.